unnamednewbie13
Moderator
+2,053|6999|PNW

I liked TF2 more before all the random weapons came into play. I don't really complain about it a lot; I just don't play it much anymore.
Uzique
dasein.
+2,865|6698

bennisboy wrote:

Uzique wrote:

bennisboy wrote:

I think we need to get away from realism.

Ditch the god-damn "everything must be brown" colour scheme. Add some crazy and fun mechanics.

A shooter based on the platforming mechanics of something like Ratchet and Clank would be awesome.

32 players on each side, double jumping through the air, jumping on those crazy 'roller-coaster' rails and sliding along them, firing insane guns, all in a bright, colourful and original environment.

'Realism' has been done to death for now, we need something new and fun, where no one cares about realism or the colour brown
it's called team fortress 2 and it's about 4 years old.

the problem with it is that they over-did the crazy shit, way over the top.
I played quite a bit of TF2, it was good and different, but I would like something which is more a hybrid of platforming and shooting, like Mirrors Edge but with large scale multiplayer... and not shit like brink
more chance of war-man getting his 500-scale player shitfuck mmo-fps or whatever it is he dreams about

genre-hybrids are generally a headache. there's loads of room for variation in core genres - tf2 was an example in point - but people are lazy
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
War Man
Australians are hermaphrodites.
+563|6942|Purplicious Wisconsin

Uzique wrote:

bennisboy wrote:

Uzique wrote:


it's called team fortress 2 and it's about 4 years old.

the problem with it is that they over-did the crazy shit, way over the top.
I played quite a bit of TF2, it was good and different, but I would like something which is more a hybrid of platforming and shooting, like Mirrors Edge but with large scale multiplayer... and not shit like brink
more chance of war-man getting his 500-scale player shitfuck mmo-fps or whatever it is he dreams about

genre-hybrids are generally a headache. there's loads of room for variation in core genres - tf2 was an example in point - but people are lazy
Ain't shitfuck.
The irony of guns, is that they can save lives.
Kampframmer
Esq.
+313|5070|Amsterdam

War Man wrote:

Uzique wrote:

bennisboy wrote:


I played quite a bit of TF2, it was good and different, but I would like something which is more a hybrid of platforming and shooting, like Mirrors Edge but with large scale multiplayer... and not shit like brink
more chance of war-man getting his 500-scale player shitfuck mmo-fps or whatever it is he dreams about

genre-hybrids are generally a headache. there's loads of room for variation in core genres - tf2 was an example in point - but people are lazy
Ain't shitfuck.
a 500 player mmo-fps? Sounds like a shitfuck to me
War Man
Australians are hermaphrodites.
+563|6942|Purplicious Wisconsin

Kampframmer wrote:

War Man wrote:

Uzique wrote:


more chance of war-man getting his 500-scale player shitfuck mmo-fps or whatever it is he dreams about

genre-hybrids are generally a headache. there's loads of room for variation in core genres - tf2 was an example in point - but people are lazy
Ain't shitfuck.
a 500 player mmo-fps? Sounds like a shitfuck to me
More to it than that.
The irony of guns, is that they can save lives.
Sturgeon
Member
+488|5169|Flintshire
Oh god
https://bf3s.com/sigs/3dda27c6d0d9b22836605b152b9d214b99507f91.png
aerodynamic
FOCKING HELL
+241|5981|Roma

rdx-fx wrote:

Fuck "realism" in games.

In a FPS, or even in a flight sim, "realism" is a unattainable fantasy.

Realism at the level of a professional soldier, professional pilot, or professional race car driver
-or-
realism, as defined by 90% of the gamer market, (12-32 year old civilian males, that go to work or school behind a desk)?

I'd rather the developers concentrate on good gameplay, balanced classes/sides, an enjoyable experience, and an intuitive interface.

In some part, having weapons/aircraft/cars that appear to behave in a realistic (intuitive) manner, contributes to all of the above.

To put it another way, do you want weapons/aircraft/cars that behave as they do in real life, or do you want them to behave like Hollywood special effects have trained the average gamer to believe they should behave?

In real life, the match is often over before the other side is aware that it even started.
In real life, teams are not balanced.
In real life, billions of dollars are spent developing "hacks" - it's commonly called an arms race.
In real life, there is no respawn.
... ad nauseam ...

Personally, if I want to go shoot, I turn off the damned PC and go shoot.  If I want to go drive, I go drive.
or play airsoft, coz its realistic
https://bf3s.com/sigs/8ea27f2d75b353b0a18b096ed75ec5e142da7cc2.png
unnamednewbie13
Moderator
+2,053|6999|PNW

War Man wrote:

Kampframmer wrote:

War Man wrote:


Ain't shitfuck.
a 500 player mmo-fps? Sounds like a shitfuck to me
More to it than that.
All conceivable implementations of that in the near future would most likely be a shitfuck.
bennisboy
Member
+829|6874|Poundland

unnamednewbie13 wrote:

War Man wrote:

Kampframmer wrote:


a 500 player mmo-fps? Sounds like a shitfuck to me
More to it than that.
All conceivable implementations of that in the near future would most likely be a shitfuck.
your mum's a shit fuck!
burn
Shocking
sorry you feel that way
+333|6227|...

rdx-fx wrote:

Fuck "realism" in games.

In a FPS, or even in a flight sim, "realism" is a unattainable fantasy.

Realism at the level of a professional soldier, professional pilot, or professional race car driver
-or-
realism, as defined by 90% of the gamer market, (12-32 year old civilian males, that go to work or school behind a desk)?

I'd rather the developers concentrate on good gameplay, balanced classes/sides, an enjoyable experience, and an intuitive interface.

In some part, having weapons/aircraft/cars that appear to behave in a realistic (intuitive) manner, contributes to all of the above.

To put it another way, do you want weapons/aircraft/cars that behave as they do in real life, or do you want them to behave like Hollywood special effects have trained the average gamer to believe they should behave?

In real life, the match is often over before the other side is aware that it even started.
In real life, teams are not balanced.
In real life, billions of dollars are spent developing "hacks" - it's commonly called an arms race.
In real life, there is no respawn.
... ad nauseam ...

Personally, if I want to go shoot, I turn off the damned PC and go shoot.  If I want to go drive, I go drive.
Can't wait for tank maintenance in a game
inane little opines
unnamednewbie13
Moderator
+2,053|6999|PNW

bennisboy wrote:

unnamednewbie13 wrote:

War Man wrote:


More to it than that.
All conceivable implementations of that in the near future would most likely be a shitfuck.
your mum's a shit fuck!
burn
I have a mom, not a mum, you English wastrel.
War Man
Australians are hermaphrodites.
+563|6942|Purplicious Wisconsin
Shocking, play World of Tanks if you want tank maintenance
The irony of guns, is that they can save lives.
Shocking
sorry you feel that way
+333|6227|...
That was sarcasm
inane little opines
bennisboy
Member
+829|6874|Poundland

unnamednewbie13 wrote:

bennisboy wrote:

unnamednewbie13 wrote:


All conceivable implementations of that in the near future would most likely be a shitfuck.
your mum's a shit fuck!
burn
I have a mom, not a mum, you English wastrel.
I say, you you.... you scoundrel
-_{MoW}_-Assasin
Member
+13|6956|Australia
I don't see whats wrong with having higher degrees of complexity

There's a niche market who loves high complexity games, and would probably be easy to re-adapt it to military use
eg. ArmA -> VBS


Also

Talking about high complexity games

Look how successful EVE Online is
Niche market game that's done well

Last edited by -_{MoW}_-Assasin (2011-06-20 20:05:48)

Sisco
grandmaster league revivalist
+493|6571
But why would you develop a game that 250000 people will play when you can go for one that sells 2 million?
https://www.abload.de/img/bf3-bf2ssig0250wvn.jpg
Stimey
­
+786|6348|Ontario | Canada
because you care about quality and arent driven by greed
­
­
­
­
­
­
Sisco
grandmaster league revivalist
+493|6571
Unfortunately idealism has a very small place in western capitalism.
https://www.abload.de/img/bf3-bf2ssig0250wvn.jpg
Adams_BJ
Russian warship, go fuck yourself
+2,054|6850|Little Bentcock

-_{MoW}_-Assasin wrote:

I don't see whats wrong with having higher degrees of complexity

There's a niche market who loves high complexity games, and would probably be easy to re-adapt it to military use
eg. ArmA -> VBS


Also

Talking about high complexity games

Look how successful EVE Online is
Niche market game that's done well

Stimey wrote:

because you care about quality and arent driven by greed
werdzzz
-_{MoW}_-Assasin
Member
+13|6956|Australia

Sisco wrote:

Unfortunately idealism has a very small place in western capitalism.
Which is why many of the best made games are made in non Western countries
henno13
A generally unremarkable member
+230|6576|Belfast

rdx-fx wrote:

realism, as defined by 90% of the gamer market, (12-32 year old civilian males, that go to work or school behind a desk)?
I think 90% of the gamer market misuse the the term "Realism". Retards call Call of Duty 'realistic', but I think they actually mean that it's authentic (well, that stopped after CoD4). They got it into their heads that shooters are realistic, and thus don't know any better. Many console players probably haven't experienced military sims like Operation Flashpoint or flight sims like Falcon 4.0 etc, so don't have anything to compare it to on their system. Yes, none of those are truly 'realistic', and nothing can ever be, but it's alot closer to realism than arcade games like Call of Duty.

Last edited by henno13 (2011-06-21 04:12:40)

bennisboy
Member
+829|6874|Poundland

-_{MoW}_-Assasin wrote:

Sisco wrote:

Unfortunately idealism has a very small place in western capitalism.
Which is why many of the best made games are made in non Western countries
Yeah, those african games are banging
Cybargs
Moderated
+2,285|6944

Sisco wrote:

Unfortunately idealism has a very small place in western capitalism.
game devs gotta make a living. most profitable company now is zynga and they make only facebook games and shit. game companies want to invest on a product taht would profit ofc.
https://cache.www.gametracker.com/server_info/203.46.105.23:21300/b_350_20_692108_381007_FFFFFF_000000.png
Uzique
dasein.
+2,865|6698

-_{MoW}_-Assasin wrote:

Sisco wrote:

Unfortunately idealism has a very small place in western capitalism.
Which is why many of the best made games are made in non Western countries
you talking about eastern european companies, i assume?

they're capitalist too, non?
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
Trotskygrad
бля
+354|6227|Vortex Ring State

Shocking wrote:

rdx-fx wrote:

Fuck "realism" in games.

In a FPS, or even in a flight sim, "realism" is a unattainable fantasy.

Realism at the level of a professional soldier, professional pilot, or professional race car driver
-or-
realism, as defined by 90% of the gamer market, (12-32 year old civilian males, that go to work or school behind a desk)?

I'd rather the developers concentrate on good gameplay, balanced classes/sides, an enjoyable experience, and an intuitive interface.

In some part, having weapons/aircraft/cars that appear to behave in a realistic (intuitive) manner, contributes to all of the above.

To put it another way, do you want weapons/aircraft/cars that behave as they do in real life, or do you want them to behave like Hollywood special effects have trained the average gamer to believe they should behave?

In real life, the match is often over before the other side is aware that it even started.
In real life, teams are not balanced.
In real life, billions of dollars are spent developing "hacks" - it's commonly called an arms race.
In real life, there is no respawn.
... ad nauseam ...

Personally, if I want to go shoot, I turn off the damned PC and go shoot.  If I want to go drive, I go drive.
Can't wait for tank maintenance in a game
repairing tanks in Men of War is actually really fuckin intense...

go ask Timaaaaaaaaah

also

SEREMAKER wrote:

I'd like to see more realism

example : 2 combatants on BF2 ...... you stand there shoot each other and after a few rounds you're dead or a head shot and its one shot one kill


now add realism : 2 combatants ...... I shot in the hand : you can either hold your rifle with one hand and can not raise it to look down the sights or hip shoot and your rounds are going all over the area or switch to pistol and you can look down your sights - shot in the arm you can raise the weapon but its very unsteady - shot in leg : you go limp or crawl no running

of course if this was ever placed in something like BF3 then everyone would be complaining that they wanted like it was where they run around take a few shots but they keep wanting more and more realism
it's been done in Red Orchestra

Board footer

Privacy Policy - © 2024 Jeff Minard