SEREMAKER
BABYMAKIN EXPERT √
+2,187|6796|Mountains of NC

Uzique wrote:

SEREMAKER wrote:

30 years of gaming

not much room left for new innovation .... till we get some radical new technology
that's like the guy saying everything to be invented has been invented... in 1900. herp derp.

well, i guess novels have been around for 350 years now... not much room left for innovation...

oh wait
hence the new technology statement


you can only move so far forward with the technology at the current time






Can't get to the moon on hang glider
https://static.bf2s.com/files/user/17445/carhartt.jpg
Uzique
dasein.
+2,865|6698
you really think our limitation right now is technology? dude... we're barely making use of dx10 and dual-core.

people are sat with i7 processors, 12gb ram and 2x dx11 graphics cards... doing literally nothing. same shit as 5 years ago, just prettier.

technology isn't the problem... the problem is the industry model. no effort, cash-cow sequels... why risk anything else? it's a business no brainer.
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
Hurricane2k9
Pendulous Sweaty Balls
+1,538|5929|College Park, MD
I'm still surprised that some of my self-proclaimed "hardcore gamer" friends get so excited over fucking MW3 or Halo 4. It's the same. god. damn. thing.
https://static.bf2s.com/files/user/36793/marylandsig.jpg
unnamednewbie13
Moderator
+2,053|6999|PNW

SEREMAKER wrote:

Can't get to the moon on hang glider
Until a hang glider is invented that can go to the moon.
War Man
Australians are hermaphrodites.
+563|6941|Purplicious Wisconsin

unnamednewbie13 wrote:

Plenty of room for innovation if anybody can figure out how. There's even some genres that could be revived.
MMOFPS with each side having 1 commander?

Imagine a game with a battlefield with 4 sides of 30-100 players per team, each with a commander. Commander spends resources gathered from current territories captured on vehicles and buildings. He also orders people around and researches technology.

The battlefield would be constant and intense with many players battling eachother to capture any territories in the frontlines.
The irony of guns, is that they can save lives.
Miggle
FUCK UBISOFT
+1,411|6970|FUCK UBISOFT

War Man wrote:

unnamednewbie13 wrote:

Plenty of room for innovation if anybody can figure out how. There's even some genres that could be revived.
MMOFPS with each side having 1 commander?

Imagine a game with a battlefield with 4 sides of 30-100 players per team, each with a commander. Commander spends resources gathered from current territories captured on vehicles and buildings. He also orders people around and researches technology.

The battlefield would be constant and intense with many players battling eachother to capture any territories in the frontlines.
you are the only person who wants this.
https://i.imgur.com/86fodNE.png
SEREMAKER
BABYMAKIN EXPERT √
+2,187|6796|Mountains of NC

so its new technology that got us to Dx10 and dual core .... not what we had 10 years ago



when I speak of new technology its to the tune of actual using your brain power to maneuver your character along with a controller .... no more just relying on a controller or a kinect that does a bad job on recording your movements
https://static.bf2s.com/files/user/17445/carhartt.jpg
Miggle
FUCK UBISOFT
+1,411|6970|FUCK UBISOFT

SEREMAKER wrote:

so its new technology that got us to Dx10 and dual core .... not what we had 10 years ago



when I speak of new technology its to the tune of actual using your brain power to maneuver your character along with a controller .... no more just relying on a controller or a kinect that does a bad job on recording your movements
are you on heroin?
https://i.imgur.com/86fodNE.png
War Man
Australians are hermaphrodites.
+563|6941|Purplicious Wisconsin

Miggle wrote:

War Man wrote:

unnamednewbie13 wrote:

Plenty of room for innovation if anybody can figure out how. There's even some genres that could be revived.
MMOFPS with each side having 1 commander?

Imagine a game with a battlefield with 4 sides of 30-100 players per team, each with a commander. Commander spends resources gathered from current territories captured on vehicles and buildings. He also orders people around and researches technology.

The battlefield would be constant and intense with many players battling eachother to capture any territories in the frontlines.
you are the only person who wants this.
There are tons of things I want, I have various video game ideas. Also, somewhere in this world, there is someone wanting the same thing.
The irony of guns, is that they can save lives.
War Man
Australians are hermaphrodites.
+563|6941|Purplicious Wisconsin

SEREMAKER wrote:

so its new technology that got us to Dx10 and dual core .... not what we had 10 years ago



when I speak of new technology its to the tune of actual using your brain power to maneuver your character along with a controller .... no more just relying on a controller or a kinect that does a bad job on recording your movements
I refuse to have any fucking implants to play a fucking video game.
The irony of guns, is that they can save lives.
Hurricane2k9
Pendulous Sweaty Balls
+1,538|5929|College Park, MD

Miggle wrote:

War Man wrote:

unnamednewbie13 wrote:

Plenty of room for innovation if anybody can figure out how. There's even some genres that could be revived.
MMOFPS with each side having 1 commander?

Imagine a game with a battlefield with 4 sides of 30-100 players per team, each with a commander. Commander spends resources gathered from current territories captured on vehicles and buildings. He also orders people around and researches technology.

The battlefield would be constant and intense with many players battling eachother to capture any territories in the frontlines.
you are the only person who wants this.
but at least it's a little different.
https://static.bf2s.com/files/user/36793/marylandsig.jpg
SEREMAKER
BABYMAKIN EXPERT √
+2,187|6796|Mountains of NC

Miggle wrote:

SEREMAKER wrote:

so its new technology that got us to Dx10 and dual core .... not what we had 10 years ago



when I speak of new technology its to the tune of actual using your brain power to maneuver your character along with a controller .... no more just relying on a controller or a kinect that does a bad job on recording your movements
are you on heroin?
yes dumbass


Uzi is over here hitting a line also while we got some chicks blowing us
https://static.bf2s.com/files/user/17445/carhartt.jpg
unnamednewbie13
Moderator
+2,053|6999|PNW

RTS-FPS's are under-explored. Savage and even Renegade (for all its faults) never got the attention they should have. As AI improves, unit automation should make games like Hearts of Iron more accessible to the general public. The text-input interface of MUDs, MOOs, MUSHs and other text adventures would attract nostalgic gamers if done right. Hidden-object adventure games are a bit stagnant, but could be revived if people started making more good ones. Platformers are always fun to play, but most of the new games seem to want to use retro graphics. More of them like DKC Returns would be nice, and online multiplayer would be fantastic.

War Man wrote:

MMOFPS with each side having 1 commander?
Any MMO would have to be damn good to keep subscribers.
SEREMAKER
BABYMAKIN EXPERT √
+2,187|6796|Mountains of NC

War Man wrote:

SEREMAKER wrote:

so its new technology that got us to Dx10 and dual core .... not what we had 10 years ago



when I speak of new technology its to the tune of actual using your brain power to maneuver your character along with a controller .... no more just relying on a controller or a kinect that does a bad job on recording your movements
I refuse to have any fucking implants to play a fucking video game.
yeah like fucking matrix ..... exactly what I was thinking



I mean also those little suction cups that they have that records the impulses of your brain wave was nothing what I had in mind, I would just jack into the machine and hope it doesn't RROD on me because then I would be left in limbo like Leo and the asian guy
https://static.bf2s.com/files/user/17445/carhartt.jpg
War Man
Australians are hermaphrodites.
+563|6941|Purplicious Wisconsin

unnamednewbie13 wrote:

RTS-FPS's are under-explored. Savage and even Renegade (for all its faults) never got the attention they should have. As AI improves, unit automation should make games like Hearts of Iron more accessible to the general public. The text-input interface of MUDs, MOOs, MUSHs and other text adventures would attract nostalgic gamers if done right. Hidden-object adventure games are a bit stagnant, but could be revived if people started making more good ones. Platformers are always fun to play, but most of the new games seem to want to use retro graphics. More of them like DKC Returns would be nice, and online multiplayer would be fantastic.

War Man wrote:

MMOFPS with each side having 1 commander?
Any MMO would have to be damn good to keep subscribers.
Not that kind of MMO, it would still have player payed servers available just like Battlefield and Valve games.

Yes, RTS-FPS hybrids are very much under explored or overlooked. Normally they just have like a commander that hardly does anything, the infantry can bring in buildings, or just those games where you are a commander but can choose one of your troops to control in FPS mode. Those 3 things are not right to me.

Last edited by War Man (2011-06-14 19:42:56)

The irony of guns, is that they can save lives.
unnamednewbie13
Moderator
+2,053|6999|PNW

They're under-developed because it's difficult to get the balance just so. Savage did a fine job of it though, I think.
War Man
Australians are hermaphrodites.
+563|6941|Purplicious Wisconsin

unnamednewbie13 wrote:

They're under-developed because it's difficult to get the balance just so. Savage did a fine job of it though, I think.
Yes, with the beasts slightly better.

Edit: They fucked up bad on the balance as beasts are little on the overpowered side.

Anyway, it depends on the games and how they manage to work out the asymmetric balance with the factions.

Last edited by War Man (2011-06-14 19:48:00)

The irony of guns, is that they can save lives.
Lucien
Fantasma Parastasie
+1,451|6881
Where is the fact that a video game's potential audience has grown hugely in the past years, primarily thanks to people who are less technologically-inclined and, in a word, "casual"? Devs are under no obligation to make amazing games any more: their audience knows less, demands less, and thanks to their overall numbers are simply capable of paying more.
https://i.imgur.com/HTmoH.jpg
War Man
Australians are hermaphrodites.
+563|6941|Purplicious Wisconsin

Lucien wrote:

Where is the fact that a video game's potential audience has grown hugely in the past years, primarily thanks to people who are less technologically-inclined and, in a word, "casual"? Devs are under no obligation to make amazing games any more: their audience knows less, demands less, and thanks to their overall numbers are simply capable of paying more.
Good portion of those are little kids whining to mommy and daddy to get them the games.
The irony of guns, is that they can save lives.
Hurricane2k9
Pendulous Sweaty Balls
+1,538|5929|College Park, MD

Lucien wrote:

Where is the fact that a video game's potential audience has grown hugely in the past years, primarily thanks to people who are less technologically-inclined and, in a word, "casual"? Devs are under no obligation to make amazing games any more: their audience knows less, demands less, and thanks to their overall numbers are simply capable of paying more.
probably one of the worse things that's happened to gaming
https://static.bf2s.com/files/user/36793/marylandsig.jpg
unnamednewbie13
Moderator
+2,053|6999|PNW

War Man wrote:

unnamednewbie13 wrote:

They're under-developed because it's difficult to get the balance just so. Savage did a fine job of it though, I think.
Yes, with the beasts slightly better.

Edit: They fucked up bad on the balance as beasts are little on the overpowered side.

Anyway, it depends on the games and how they manage to work out the asymmetric balance with the factions.
True and false. With evenly-matched teams, beasts usually seemed to win. But a couple entrepreneurial humans could massively offset beast advantage. At the same time, humans were much better at turtling. And a surprise garrison could spew out catapults like nobody's business, taking out plenty of lairs from out of sight.

In all, I think I've seen as many human wins as beast ones.
War Man
Australians are hermaphrodites.
+563|6941|Purplicious Wisconsin

unnamednewbie13 wrote:

War Man wrote:

unnamednewbie13 wrote:

They're under-developed because it's difficult to get the balance just so. Savage did a fine job of it though, I think.
Yes, with the beasts slightly better.

Edit: They fucked up bad on the balance as beasts are little on the overpowered side.

Anyway, it depends on the games and how they manage to work out the asymmetric balance with the factions.
True and false. With evenly-matched teams, beasts usually seemed to win. But a couple entrepreneurial humans could massively offset beast advantage. At the same time, humans were much better at turtling. And a surprise garrison could spew out catapults like nobody's business, taking out plenty of lairs from out of sight.

In all, I think I've seen as many human wins as beast ones.
In my experience, beast always win unless their commander or team was shit.
The irony of guns, is that they can save lives.
wah1188
You orrible caaaaaaan't
+321|6688|UK

Uzique wrote:

Doctor Strangelove wrote:

Hurricane2k9 wrote:

The first BioShock was pretty good, as was World in Conflict. I hadn't played an RTS like WiC before WiC.
BioShock?

Innovative?




The whole game was just a watered-down version of the game System Shock 2. Jesus they even copied the fucking name.
i'm missing the point where he used the word 'innovative'.

i'm reading "pretty good" here, at my end
unnamednewbie13
Moderator
+2,053|6999|PNW

War Man wrote:

unnamednewbie13 wrote:

War Man wrote:


Yes, with the beasts slightly better.

Edit: They fucked up bad on the balance as beasts are little on the overpowered side.

Anyway, it depends on the games and how they manage to work out the asymmetric balance with the factions.
True and false. With evenly-matched teams, beasts usually seemed to win. But a couple entrepreneurial humans could massively offset beast advantage. At the same time, humans were much better at turtling. And a surprise garrison could spew out catapults like nobody's business, taking out plenty of lairs from out of sight.

In all, I think I've seen as many human wins as beast ones.
In my experience, beast always win unless their commander or team was shit.
Maybe you just played on lopsided servers, or didn't play enough.
TimmmmaaaaH
Damn, I... had something for this
+725|6667|Brisbane, Australia

Maybe if you look past AAA console releases you will find more interesting games. There is a hell of a lot of variety in PC games, exactly because a lot of them are not this corporate franchise syndrome.
https://bf3s.com/sigs/5e6a35c97adb20771c7b713312c0307c23a7a36a.png

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