Brasso wrote:
i'm saying i can have one character that does everything. boring.
No, You are stuck within the class you choose, Warrior, Cleric, Rogue, Mage. Then you get 'souls', sub classes that offer a huge variety of different playstyles and roles. You can equip 3 at a time. And you are limited to your classes souls,
Warrior souls are ofc warrior based, but some are tank, some are dps, some are support. Mostly melee. Has the best tank souls.
Rogues have assassin, avoidability-tank, dps and archery souls. Has the best melee burst damage and only souls that puts the ranged weapons (bows and guns) to proper use.
Clerics have healer, melee dps, ranged dps, support and survivability souls. Has the best healer and support souls.
Mages have nuker, support, cc, healer. Has the best cc and pet user souls.
All classes can do different things, but they can't do everything perfect. Warriors can't heal others, some soul(s) might get a skill that heals party, but not by much.
Mages can't tank, but some souls like necromancer allows for increased survivability.
But no matter what class and souls you use. Even the ones the whiners call op. Have major strengths and weaknesses.
Uzique wrote:
so it's basically a big gimmick for an instance portal... which every mmo has had... forever...
what a unique selling point!
Not instanced. Rifts open up in the world and spew out enemies. Left alone, those enemies start roaming the land in bands and seting up strongholds. Attacking villages and friendly outposts.
Invading forces from different types of Rifts will also fight if they run into eachother.
Defeating the enemies at the rift and drawing out their leaders or destroying stuff they make to hold rifts open will close the rift