How about this. Sasha can take down a fully healed Heavy in 2-3 seconds at EXTREME close combat. So much for being week. Normally he's the one that breaks up the defence with a Uber.nukchebi0 wrote:
'Sasha' is a weak gun.
Anyway
Scout: Is fine
Soldier: Needs a nerf in the damage area or some other kind of Nerf as he's to powerfull. Don't come with the idea of dodging rockets as a Good Soldier WILL hit you. He does not need a Rifle to become effective on long range to weaken the enemies and then finnish him off with 1-2 rockets with just splash.
Demoman: Is fine
Heavy: Just fine.
Engineer: Just fine imo.
Medic: He can uber ANYONE even medics and overall is just fine as he is a SUPPORT class.
Pyro: I hate him and don't care how weak he is.
Spy: Just fine imo.
Sniper: He's just fine and if he gets to close to someone he only needs to kill him with melee.
The only class I really think needs a check is Soldier and I have played him for quite some time to. 9h+
Also Spy's weakness is being known to the enemy and he shouldn't be able to take down people just like that. Backstab is fine and I killed 6 people in a row with it when they didn't pay attention.