Hate
Scout: Too weak to be effective, Not enough pistol ammo to engage medium range targets, Double jump is useless on 2fort because when you do do it successfully it leaves you wide open for snipers to shoot you in the head on the way down.(I've seen 8 guys get taken down by 4 snipers like that)
Soldier: Rocket spam sucks, Should not have a shotgun as a secondary weapon(Maybe he should have an assault rifle of some sort) And the rocket jump leaves you with too little health to do much fighting against enemy soldiers.
Pyro: Should not be an attack kit, Too little health for it. I also think he should not have the same shotty as soldier for secondary, Instead i'd like some molotovs or some other fire based weapon. And is way underpowered against heavies.
Heavy: Should not have shotty as secondary maybe more main weapon ammo but no secondary weapon at all. And should be an Attack kit not defend.
Demoman: This and engy are the only kits i think need to have shotty's. He needs it because mines and grenades alone are'nt good without some sort of direct fire weapon.
Engineer: Just needs a bit more health.
Doctor: Dont think they should be able to ubercharge other doctors because when one is using it the other attacks with needlegun and/or bonesaw taking down enemies better then a heavy and doctor team.
Sniper: Submachine gun is too weak when confronted by spy's.
Spy: Backstabs are hard to do when the enemy is moving even slowly. Infact stabs from a spy should atleast take off 100 damage because sometimes when backstabs dont register and your disguise is blown you get your head blown off by a heavy. The revolver does'nt seem able to do headshots.
General: Too much weapon similarity. Sentry's are too hard to destroy when as spy, solider, or demoman. Everyone and i do mean everyone in this game is moving too fast making it impossible to land any sort of headshots or bodyshots, So rocket spam seems to be the only sure to damage and enemy. Sniper vs Scout = Sniper always wins. And last everyone seems to be so eager to shoot teammates making it hard for spy's.
Like
Scout: Shotty is nice and speed of which he moves is too.
Soldier: When done right the rocket jump can win a round.
Pyro: Fire axe is good for taking down enemies when you run out flamethrower ammo.
Heavy: You + doctor = ultimate sentry killer.
Demoman: Mines are good for setting up traps.
Engineer: Teleporters are teh sex on 2fort!(Especially when you build one in the enemies intelligence room by the desk where they cant see it well)
Doctor: Needle gun is the best weapon in the game.
Sniper: Me + Fully charged rifle = Alot of dead scouts.
Spy: This is my favorite class! I love sneaking into enemies base and blowing sentries! And backstabbing about 5 snipers on 2fort without even getting shot once!.
General: Fun game, Less buggy then bf2, And no major weapons abuse without a proper counter.
Final thoughts: All in all good game just some things need to be fixed.
Scout: Too weak to be effective, Not enough pistol ammo to engage medium range targets, Double jump is useless on 2fort because when you do do it successfully it leaves you wide open for snipers to shoot you in the head on the way down.(I've seen 8 guys get taken down by 4 snipers like that)
Soldier: Rocket spam sucks, Should not have a shotgun as a secondary weapon(Maybe he should have an assault rifle of some sort) And the rocket jump leaves you with too little health to do much fighting against enemy soldiers.
Pyro: Should not be an attack kit, Too little health for it. I also think he should not have the same shotty as soldier for secondary, Instead i'd like some molotovs or some other fire based weapon. And is way underpowered against heavies.
Heavy: Should not have shotty as secondary maybe more main weapon ammo but no secondary weapon at all. And should be an Attack kit not defend.
Demoman: This and engy are the only kits i think need to have shotty's. He needs it because mines and grenades alone are'nt good without some sort of direct fire weapon.
Engineer: Just needs a bit more health.
Doctor: Dont think they should be able to ubercharge other doctors because when one is using it the other attacks with needlegun and/or bonesaw taking down enemies better then a heavy and doctor team.
Sniper: Submachine gun is too weak when confronted by spy's.
Spy: Backstabs are hard to do when the enemy is moving even slowly. Infact stabs from a spy should atleast take off 100 damage because sometimes when backstabs dont register and your disguise is blown you get your head blown off by a heavy. The revolver does'nt seem able to do headshots.
General: Too much weapon similarity. Sentry's are too hard to destroy when as spy, solider, or demoman. Everyone and i do mean everyone in this game is moving too fast making it impossible to land any sort of headshots or bodyshots, So rocket spam seems to be the only sure to damage and enemy. Sniper vs Scout = Sniper always wins. And last everyone seems to be so eager to shoot teammates making it hard for spy's.
Like
Scout: Shotty is nice and speed of which he moves is too.
Soldier: When done right the rocket jump can win a round.
Pyro: Fire axe is good for taking down enemies when you run out flamethrower ammo.
Heavy: You + doctor = ultimate sentry killer.
Demoman: Mines are good for setting up traps.
Engineer: Teleporters are teh sex on 2fort!(Especially when you build one in the enemies intelligence room by the desk where they cant see it well)
Doctor: Needle gun is the best weapon in the game.
Sniper: Me + Fully charged rifle = Alot of dead scouts.
Spy: This is my favorite class! I love sneaking into enemies base and blowing sentries! And backstabbing about 5 snipers on 2fort without even getting shot once!.
General: Fun game, Less buggy then bf2, And no major weapons abuse without a proper counter.
Final thoughts: All in all good game just some things need to be fixed.
Last edited by David.P (2007-11-26 22:33:52)