Release date(s) Summer 2007
HD Trailer here
http://www.hellgatelondon.com/
Hellgate: London combines the depth of role-playing games with the action of first-person titles, while attempting to offer high replayability and an individualized gaming experience through dynamically created levels, monsters, items, and events. Players create a hero and then battle, with or without other players, through innumerable hordes of demons while completing quests and advancing through experience levels and branching skill paths. The developers have revealed the game will employ an advanced skill and spell system. It will also be highly item based, with customizable and randomly generated items for replayability and unique characters. Multiplayer will concentrate mostly on cooperative play.
The game will play in a single unified world, where players can meet and organize for team play and quests in safe zones. The world will not be split in "shards" or servers, but rather play like a MMOG with heavy instancing, such as Guild Wars. The game doesn't exclude solo gaming, and this will be possible as well if the player choose so. Difficulty will be balanced much like it is in Diablo II, where the opposition grows stronger as more players play in the instanced areas.
While it has been stated on the PC Gamer magazine that Hellgate: London will support Windows Vista and DirectX 10, Flagship Studios has made repeated statements that the game will run perfectly well on Windows XP and DirectX 9 based systems. The game is said to be capable of running just as easily on computers as old as 5 or 6 years with some of the settings turned down.
There are three factions, or archetypes that have been defined so far. The first is a melee-combat oriented faction referred to as the "Templar". Characters belonging to this faction are a combination of both the "Paladin" and "Barbarian" character types in Diablo 2. The second is the "Cabalist", similar to the "Necromancer" and, to a lesser extent, the "Druid" character types in Diablo 2. The third is the "Hunter", similar to the "Amazon" character in Diablo 2, which is played similarly to an FPS game, without auto aiming and with powerful ranged weaponry.
Each faction includes distinct character classes. Both the faction and class are selected when a character is created. The Templar faction includes two classes, the Blademaster, a offensive based class, and the Guardian, a defensive class. Although the classes associated with the other factions have not yet been announced, it seems likely that each faction will include two classes, for a total of six character classes in the release version of Hellgate:London
The game will play in a single unified world, where players can meet and organize for team play and quests in safe zones. The world will not be split in "shards" or servers, but rather play like a MMOG with heavy instancing, such as Guild Wars. The game doesn't exclude solo gaming, and this will be possible as well if the player choose so. Difficulty will be balanced much like it is in Diablo II, where the opposition grows stronger as more players play in the instanced areas.
While it has been stated on the PC Gamer magazine that Hellgate: London will support Windows Vista and DirectX 10, Flagship Studios has made repeated statements that the game will run perfectly well on Windows XP and DirectX 9 based systems. The game is said to be capable of running just as easily on computers as old as 5 or 6 years with some of the settings turned down.aggressive and defensive "aura" skills, which should clearly remind Diablo II veterans of the Paladin class.
As a defender, you move from one safe zone to the next. The journey between zones will be randomly generated, as in Diablo, but unlike Diablo the levels will be fully 3D. Randomly generating convincing 3D levels is technically fairly difficult; it was attempted in Soldier of Fortune II: Double Helix to mixed critical response.
The game is believed to feature London areas and buildings of interest, and indeed St Paul's Cathedral was featured in an early concept art drawing, hinting further at this. Another building that has been brought up in an interview is Big Ben. However, the developers are still keeping these details, and which role such buildings may play in the game, mostly for themselves and a surprise for the gamers.
The game has been revealed to consist of five acts to unify the areas a player travel through on a greater scale. This act system is also used in other games of the action-RPG genre, not to mention the five acts of Diablo II.
The safe zones scattered across the world will act like safe havens to purchase and upgrade items at NPC merchants, interact with other people in the game world, and gather and complete quests.
Weapons
The weapons will base their power on character stats more than a player's aiming skills, being more of an RPG than an FPS in this regard. For example, a player can place points in an Accuracy statistic that determines the randomness of the rounds they fire. Therefore, the weapons will function more like spell delivery devices than common weapons, and they will be designed to usually deliver splash damage, use homing projectiles, or be auto-targeting within reasonable limits.
Besides the behavior, the weapons, close and ranged combat alike, can do several different kinds of damage
Skills
Little is known about the skill system, but it has been revealed that it will be possible to find character skills much like regular items, and like the items in Hellgate: London, they will have various levels of rarity as well, with some skills harder to acquire than others. There are also attempts at making skills random to achieve increased replayability and character build variety, causing a character's abilities be more individual and not simply one of a limited range of common archetypes. The skills will be designed so that the skills one gains early on are not necessarily worse than skills one may find later in the game, as long as the player focuses in the skill by putting points in its related attributes.
A few examples of revealed Templar skills are: Grudge, Focused Rage, Grand Aura, Aura of Renewal, Physical/Fire/Electric/Toxic Aura, and Armor Boost. These skills involve both aggressive and defensive "aura" skills, which should clearly remind Diablo II veterans of the Paladin class.
A good portion of this has been provided by Wikipedia
HD Trailer here
http://www.hellgatelondon.com/
Hellgate: London combines the depth of role-playing games with the action of first-person titles, while attempting to offer high replayability and an individualized gaming experience through dynamically created levels, monsters, items, and events. Players create a hero and then battle, with or without other players, through innumerable hordes of demons while completing quests and advancing through experience levels and branching skill paths. The developers have revealed the game will employ an advanced skill and spell system. It will also be highly item based, with customizable and randomly generated items for replayability and unique characters. Multiplayer will concentrate mostly on cooperative play.
The game will play in a single unified world, where players can meet and organize for team play and quests in safe zones. The world will not be split in "shards" or servers, but rather play like a MMOG with heavy instancing, such as Guild Wars. The game doesn't exclude solo gaming, and this will be possible as well if the player choose so. Difficulty will be balanced much like it is in Diablo II, where the opposition grows stronger as more players play in the instanced areas.
While it has been stated on the PC Gamer magazine that Hellgate: London will support Windows Vista and DirectX 10, Flagship Studios has made repeated statements that the game will run perfectly well on Windows XP and DirectX 9 based systems. The game is said to be capable of running just as easily on computers as old as 5 or 6 years with some of the settings turned down.
There are three factions, or archetypes that have been defined so far. The first is a melee-combat oriented faction referred to as the "Templar". Characters belonging to this faction are a combination of both the "Paladin" and "Barbarian" character types in Diablo 2. The second is the "Cabalist", similar to the "Necromancer" and, to a lesser extent, the "Druid" character types in Diablo 2. The third is the "Hunter", similar to the "Amazon" character in Diablo 2, which is played similarly to an FPS game, without auto aiming and with powerful ranged weaponry.
Each faction includes distinct character classes. Both the faction and class are selected when a character is created. The Templar faction includes two classes, the Blademaster, a offensive based class, and the Guardian, a defensive class. Although the classes associated with the other factions have not yet been announced, it seems likely that each faction will include two classes, for a total of six character classes in the release version of Hellgate:London
The game will play in a single unified world, where players can meet and organize for team play and quests in safe zones. The world will not be split in "shards" or servers, but rather play like a MMOG with heavy instancing, such as Guild Wars. The game doesn't exclude solo gaming, and this will be possible as well if the player choose so. Difficulty will be balanced much like it is in Diablo II, where the opposition grows stronger as more players play in the instanced areas.
While it has been stated on the PC Gamer magazine that Hellgate: London will support Windows Vista and DirectX 10, Flagship Studios has made repeated statements that the game will run perfectly well on Windows XP and DirectX 9 based systems. The game is said to be capable of running just as easily on computers as old as 5 or 6 years with some of the settings turned down.aggressive and defensive "aura" skills, which should clearly remind Diablo II veterans of the Paladin class.
As a defender, you move from one safe zone to the next. The journey between zones will be randomly generated, as in Diablo, but unlike Diablo the levels will be fully 3D. Randomly generating convincing 3D levels is technically fairly difficult; it was attempted in Soldier of Fortune II: Double Helix to mixed critical response.
The game is believed to feature London areas and buildings of interest, and indeed St Paul's Cathedral was featured in an early concept art drawing, hinting further at this. Another building that has been brought up in an interview is Big Ben. However, the developers are still keeping these details, and which role such buildings may play in the game, mostly for themselves and a surprise for the gamers.
The game has been revealed to consist of five acts to unify the areas a player travel through on a greater scale. This act system is also used in other games of the action-RPG genre, not to mention the five acts of Diablo II.
The safe zones scattered across the world will act like safe havens to purchase and upgrade items at NPC merchants, interact with other people in the game world, and gather and complete quests.
Weapons
The weapons will base their power on character stats more than a player's aiming skills, being more of an RPG than an FPS in this regard. For example, a player can place points in an Accuracy statistic that determines the randomness of the rounds they fire. Therefore, the weapons will function more like spell delivery devices than common weapons, and they will be designed to usually deliver splash damage, use homing projectiles, or be auto-targeting within reasonable limits.
Besides the behavior, the weapons, close and ranged combat alike, can do several different kinds of damage
- Physical - Can cause enemies to get knocked down.
- Fire - Can set targets on fire.
- Spectral - Pierces armor.
- Toxic - Poisons the targets, making them suffer negative effects over time.
- Electrical - Can stun a target.
- Ammo Clips - Modify the amount, type, range, or accuracy of weapons. Clips can be magical or technological in nature.
- Battery Packs - Battery packs charge weapons with different types of damage, such as ice, fire, or physical.
- Fuel Tanks - Convey different damage types onto weapons.
- Relics - Often considered holy, relics may be part of a greater item or an item previously owned by someone of great ability.
- Rockets - Like ammo clips rockets change the type of ammo a weapon uses while adding an explosive element.
Skills
Little is known about the skill system, but it has been revealed that it will be possible to find character skills much like regular items, and like the items in Hellgate: London, they will have various levels of rarity as well, with some skills harder to acquire than others. There are also attempts at making skills random to achieve increased replayability and character build variety, causing a character's abilities be more individual and not simply one of a limited range of common archetypes. The skills will be designed so that the skills one gains early on are not necessarily worse than skills one may find later in the game, as long as the player focuses in the skill by putting points in its related attributes.
A few examples of revealed Templar skills are: Grudge, Focused Rage, Grand Aura, Aura of Renewal, Physical/Fire/Electric/Toxic Aura, and Armor Boost. These skills involve both aggressive and defensive "aura" skills, which should clearly remind Diablo II veterans of the Paladin class.
A good portion of this has been provided by Wikipedia
Last edited by Kmarion (2007-04-13 09:02:49)
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