I am not sure exactly what this proposed MOD for Crysis might be, but I am assuming it is this:
A floating point 32 bit optimization MOD for the shaders/renderers used in Crysis (GPUs use 32bit Float/Real number precision for calc.s).
From: http://www.thefloatingpoint.org/main/news.php
A floating point 32 bit optimization MOD for the shaders/renderers used in Crysis (GPUs use 32bit Float/Real number precision for calc.s).
From: http://www.thefloatingpoint.org/main/news.php
I have not played Stalker so I am not sure how much he improved the performance and quality/look of the shaders used in Stalker. By the way there are about 85,000 shader sub-routines/calls/individual shaders in Crysis!Float32 for Crysis and STALKER (Wednesday 02 January 2008)
There will be one MAYBE two more releases of Float32 for STALKER SHOC until Clear Sky comes out. I am actually playing Stalker for the first time, and I do not like a few things.
Crysis is going to take a bit of time, so do not expect drastic changes and improvements for the first few releases as it's clean slate baby!
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