I got the latest issue of GFW in the mail, so I figured I'd post some summaries of what they talked about.
General Stuff
-They mention how Crysis didn't do too well commercially... DICE hopes to flip that issue around by not only letting BF Heroes work on lower-end PCs (that is to say, without N64 graphics) while also having it be free
-"Everyone's online" and "there's a hardcore gamer in everybody"... DICE wants to make the game more accessible to "the gamer" inside of everyone. They figure that if the game's good, word will spread.
-They want to bring back that classic feeling of just fooling around in BF1942, wingwalking on a B-17 etc
-They want to have a bigger community management team, making polls and seeing what people want
Gameplay / Other such things
-The game is a THIRD PERSON shooter, not a First Person shooter... the developer says, "If the community really really wants FPS play, we can change it"
-The graphics are quite similar to Team Fortress 2
-It seems to be a WWII setting, albeit less serious. The Nazis for example, have a skull and cross-bones instead of a swastika on their flag... and they're called the "National Army"
-Players will have more health, guns are less "immediately lethal", spawns are shorter, and they're trying to make firefights last longer than the usual point-your-G36E-and-click-five-times routine.
-You "have time" to use unlocks; a guy with an incendiary bullets ability can fire at someone, but he can try and put it out with another ability. They don't want it to "totally depend upon precise aim and pro shooting skills"
-The game will be Team Deathmatch, at least at first. Each team has a set number of lives, and each frag = one less life.
-No more prone ability, to get rid of "dolphin diving." Crouching will also have no effect on accuracy
-Smaller maps than BF2
-"Intelligent spawn system" places players close to the action
-They want to make a "metagame" where you pick a side, fight for it, and the points you get are put into a global tally. At the end of each week, the side with more points gets extra in-game money for example.
-This cash will let you get "patches, badges, boots, hats, helmets, goggles, belts, heads, feet, etc"
-Producer says "I want to emphasize that 95% of players will never spend a penny"; they will only sell "convenience" items, for instance, increasing the speed at which you get points. They "won't allow people to purchase powerful characters and weapons."
-You will pick one class when you make an account, and instead of switching kits you give yourself abilities. A soldier might get the ability to see the outline of opponents through nearby walls, or perhaps a "handeheld artillery strike" (a bunch of grenades). The Commando is essentially a SF / sniper guy... low health and ammo but high power guns, and he's fast. The Gunner is, well, essentially like the Heavy from TF2.
I'm probably going to check it out. It IS free, after all. I just hope this isn't the actual BF3.
General Stuff
-They mention how Crysis didn't do too well commercially... DICE hopes to flip that issue around by not only letting BF Heroes work on lower-end PCs (that is to say, without N64 graphics) while also having it be free
-"Everyone's online" and "there's a hardcore gamer in everybody"... DICE wants to make the game more accessible to "the gamer" inside of everyone. They figure that if the game's good, word will spread.
-They want to bring back that classic feeling of just fooling around in BF1942, wingwalking on a B-17 etc
-They want to have a bigger community management team, making polls and seeing what people want
Gameplay / Other such things
-The game is a THIRD PERSON shooter, not a First Person shooter... the developer says, "If the community really really wants FPS play, we can change it"
-The graphics are quite similar to Team Fortress 2
-It seems to be a WWII setting, albeit less serious. The Nazis for example, have a skull and cross-bones instead of a swastika on their flag... and they're called the "National Army"
-Players will have more health, guns are less "immediately lethal", spawns are shorter, and they're trying to make firefights last longer than the usual point-your-G36E-and-click-five-times routine.
-You "have time" to use unlocks; a guy with an incendiary bullets ability can fire at someone, but he can try and put it out with another ability. They don't want it to "totally depend upon precise aim and pro shooting skills"
-The game will be Team Deathmatch, at least at first. Each team has a set number of lives, and each frag = one less life.
-No more prone ability, to get rid of "dolphin diving." Crouching will also have no effect on accuracy
-Smaller maps than BF2
-"Intelligent spawn system" places players close to the action
-They want to make a "metagame" where you pick a side, fight for it, and the points you get are put into a global tally. At the end of each week, the side with more points gets extra in-game money for example.
-This cash will let you get "patches, badges, boots, hats, helmets, goggles, belts, heads, feet, etc"
-Producer says "I want to emphasize that 95% of players will never spend a penny"; they will only sell "convenience" items, for instance, increasing the speed at which you get points. They "won't allow people to purchase powerful characters and weapons."
-You will pick one class when you make an account, and instead of switching kits you give yourself abilities. A soldier might get the ability to see the outline of opponents through nearby walls, or perhaps a "handeheld artillery strike" (a bunch of grenades). The Commando is essentially a SF / sniper guy... low health and ammo but high power guns, and he's fast. The Gunner is, well, essentially like the Heavy from TF2.
I'm probably going to check it out. It IS free, after all. I just hope this isn't the actual BF3.