Poll

Should BF3 have a health-depleting no go zone around the UCB like POE?

No72%72% - 72
Yes27%27% - 27
Total: 99
pasngr
Member
+50|6907
For those of you who hated getting raped at your UCB, you probably liked the aspect of the Point of Existence mod that depleted your health if you hung around an enemy's UCB for too long.  I was just curious how everyone would feel about a similar feature in BF3.  Personally, I would not like it. If you don't like getting spawnkilled, spawn somewhere else.  If you've got nowhere else to spawn, you should have capped more flags.
Flecco
iPod is broken.
+1,048|6927|NT, like Mick Dundee

I 'gree with you.

I don't like the feature in PoE2 either. Ruins the potential to nick enemy shit.
Whoa... Can't believe these forums are still kicking.
Stubbee
Religions Hate Facts, Questions and Doubts
+223|7005|Reality
Yeah just look where POE is now...
The US economy is a giant Ponzi scheme. And 'to big to fail' is code speak for 'niahnahniahniahnah 99 percenters'
aj0404
It'll just be our little secret
+298|6612|Iowa...
i don't think it would work.take Ghost Town on BF2 for example.many servers will say you can't attack uncaps,then the players will grab the Linebacker/Tunguska and bring it back into their uncap,keeping the helis confined to about a third of the map with no way to combat it.

Last edited by aj0404 (2007-12-09 22:04:54)

Longbow
Member
+163|6909|Odessa, Ukraine
1. UCB's far away from other flags - to prevent AA whoring from them.
2. Assets on 1st closest to UCB capturable flag - to make their destruction possible.

then no-go zone will work fine
Sarrk
O-O-O A-O A
+788|6918|Brisbane, Australia

How about you make UCBs a fucking base, not a crate and some vehicle spawns. I'm talking walls, bunkers, manable turrets, underground tunnels or building complexes.
mikkel
Member
+383|6863

Sarrk wrote:

How about you make UCBs a fucking base, not a crate and some vehicle spawns. I'm talking walls, bunkers, manable turrets, underground tunnels or building complexes.
Quoted for yes.

I don't like the concept of UCBs in the first place, though. The only thing a UCB does is make sure that if one team is absolutely obliterating the other, they can keep obliterating them until tickets/time runs out. Make all points open to capping, and make the base points pretty much impenetrable with fair teams.

Last edited by mikkel (2007-12-10 05:48:18)

Nikola Bathory
Karkand T-90 0wnage
+163|7048|Bulgaria
no.
I love baserape.
konfusion
mostly afk
+480|6812|CH/BR - in UK

I dislike baserape: it ruins the gameplay experience for the spawning team. So I would agree with this. I just leave the server if someone's baseraping... Don't have the patience for it.

-konfusion
Stingray24
Proud member of the vast right-wing conspiracy
+1,060|6707|The Land of Scott Walker
Yes please, cept for Spec Ops.  Then admins don't have to police the uncap invaders.
¦TØP¦straz_mataz
Member
+49|6447
if your team sucks so bad that you only have one base left then you deserve too get raped
Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6730
All it is force people to wait outside enemy bases while the other team circle-jerks as they know they get killed if they try to attack. Also if your team is so shitty that they are driven back into their UCB then they deserve to be raped. Also if you cannot go into the UCB how are you supposed to destroy artilary?
Hurricane
Banned
+1,153|6892|Washington, DC

Sarrk wrote:

How about you make UCBs a fucking base, not a crate and some vehicle spawns. I'm talking walls, bunkers, manable turrets, underground tunnels or building complexes.
Best idea. Make the UCB capturable, but make it very reinforced. I highly doubt any military would leave their entire airfield (I'm looking at you, Oman's MEC) so open.

And if there are carriers again - make those defense missiles DEADLY and ACCURATE. Any idiot in BF2 can baserape the carrier with a J-10. People should be scared of attacking the carrier with an aircraft.
Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6730

Hurricane wrote:

Sarrk wrote:

How about you make UCBs a fucking base, not a crate and some vehicle spawns. I'm talking walls, bunkers, manable turrets, underground tunnels or building complexes.
Best idea. Make the UCB capturable, but make it very reinforced. I highly doubt any military would leave their entire airfield (I'm looking at you, Oman's MEC) so open.

And if there are carriers again - make those defense missiles DEADLY and ACCURATE. Any idiot in BF2 can baserape the carrier with a J-10. People should be scared of attacking the carrier with an aircraft.
Good idea, however these defense structures should be destroyable so a particularly crappy team can still get punished for being so shitty.
Jibbles
Rifle Expert
+56|6892|Mexifornia, USA
Automate the carrier defenses, or, like Hurricane said, make them a hell of a lot better.
GR34
Member
+215|6807|ALBERTA> CANADA
No BF3 should be realistic Like PR is I mean like getting shot with a .50 sniper should be 1 shot kill no revival. Not all of this n00b ness that vBF2 has
Agradhan
Member
+26|6541|Sweden
Imagine a map without UCB's. That would be kind of fun.
Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6730

Agradhan wrote:

Imagine a map without UCB's. That would be kind of fun.
Songhua, Mashtuur, excellent maps with no UnCap
Agradhan
Member
+26|6541|Sweden

DoctaStrangelove wrote:

Agradhan wrote:

Imagine a map without UCB's. That would be kind of fun.
Songhua, Mashtuur, excellent maps with no UnCap
I guess i AM a Karkand whore...
bombardier9999
Member
+20|6745

pasngr wrote:

For those of you who hated getting raped at your UCB, you probably liked the aspect of the Point of Existence mod that depleted your health if you hung around an enemy's UCB for too long.  I was just curious how everyone would feel about a similar feature in BF3.  Personally, I would not like it. If you don't like getting spawnkilled, spawn somewhere else.  If you've got nowhere else to spawn, you should have capped more flags.
Lol, i wish i read what the fuck that was before i voted, fuck no!!! Im one of the biggest base rapers in BF2, i got 35 kill streak doin it, all those n00bs cry and call me a hacker, every FKN game!!! ITs priceless!
unnamednewbie13
Moderator
+2,053|7034|PNW

Assets are lodged in UCB's, and there are maps where only one team has a UCB (assuming that the same can be said for BF3), so NO. As a matter of fact, the kill zones outside the area have turned people off of the game, so double-NO.

Last edited by unnamednewbie13 (2007-12-14 00:40:43)

Snake
Missing, Presumed Dead
+1,046|6828|England

As long as its a server-side option, then fine. It shouldnt be a mandatory thing for the entire game on every map. Where would commander assets go?

It should be up to the servers to decide and then people will be forced to start reading the rules.
spuddy1981
Member
+10|6625|england
double damage if in a vehicle and half for sf
unnamednewbie13
Moderator
+2,053|7034|PNW

To clarify: health-depleting zones should take form in automated anti-air, MG nests and minefields; not invisible assassins sitting in the back of your truck or whatever waiting to inject you with slow-death toxins with a counter-drug ready to activate in case you return to the battlefield proper. I like the fundamentals of the idea for the sake of keeping a server with limited players in a reasonably compact zone; just not Battlefield 2's method of doing so. Besides which, it makes it really hard to get people interested in the game when they're flying around and die for no apparent reason.

Last edited by unnamednewbie13 (2008-01-21 18:11:33)

thraSK
Best ___ in Aus
+57|6244
I fink dat it wuz a gud idea in poe and dat it shud b inlcood'd in BF3

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