Onidax
Member
+41|6757
For thise who dont like reading scroll down for pics!

"The initial team who developed BF2 is designing this, and it will mimic all of the features that we have come to love with BF2.

Frontline facts:

Programmers – “Kaos Studios” was started in late 2005 by the core members of Trauma Studios, the true core talent that created BF2. Trauma Studios was a bunch of guys who originally volunteered to create a neat mod for BF1942, known as Desert Combat. In that mod, they basically “invented” most of the game-play and feel for the future BF2, such as the way the vehicles, choppers, and weapons worked. Suddenly, it was downloaded 3,000,000 times and the sales of the original 1942 took off because of this incredible mod. The reason this mod was so realistic is because the head programmer’s job was working with the military creating all of their simulators for training, to include 3D chopper, weapons, and aircraft simulators. He was literally doing this while simultaneously creating the mod, Desert Combat. The other head programmer worked for Autodesk, the owner of 3D Max and Maya, and we was the “goto” guy that worked with all of the gaming companies to create their tools for modding things. After they created the full mod and vehicles for Desert Combat, DICE wanted them to develop some of the features on BF2 and prototype them. DICE had a new engine which looked great, and while they worked on that Trauma Studios then created the rest of the things like the Commander system, the artillery strikes, the squad systems and the VoIP. It worked out pretty well, and as a result we were acquired and became DICE New York. At the same time, EA started buying DICE. Then suddenly, EA wanted them to move to Stockholm, which they didn’t want to do. Since they we had a really good team, they decided to stay in New York and started communicating with a company called THQ.

There will be 64 slot servers with Remote Admin, just like BF2. Assumingly they will be run by individuals, as is now.

Advanced server options
- Ability to enable / disable any vehicle type per match
- Ability to set what loadouts are available per match
- Ability to set upgrade rate per match
- Voting, kicking, balance rules
- Min / max players
- Reserved slots
- Linux server support

There will be stat tracking

Not only will this company support clans/communities, they are adding more and more support for clans/communities as they progress

Instead of the BF2 engine, it is using the “Unreal Engine 3”, reportedly a HUGE step in performance.

They plan on putting out content on a regular basis, from maps to new vehicles and weapons. (The company is promising it will NOT be like EA.)

A Massive amount of destructible scenery. Here’s a quote from the head programmer: “What we didn’t want to do was bring buildings right down to the ground, like the entire structure. If that happens too much, you can get kind of “destruction fatigue” from that. What we wanted was to make it more strategic. So, if you have a wall, you can create a new path by blowing through it. Or if you have a bridge, you can blow it up to impede the enemy. But you can’t just lay waste to an entire city.”

Frontlines 1 will be focused on infantry, land and air. However they are planning on naval wars shortly after. Air vehicles will be a bit easier to start off in then DC. However all vehicles has an expert mode you can put them in while in flight, allowing skilled pilots to out maneuver other pilots.

Unlike BF2, “Frontlines” will ship with at least 2 game modes. “Frontlines” itself is one of them and more will be coming post ship. (TDM, DM, CTF, Conquest, etc.) Also, it will have Spectator mode, but not recorder mode (in the beginning)

Game play - Frontlines will set itself apart with a rich storyline, next generation vehicles and weapons that add a new level of gameplay. They have truly enhanced the gameplay experience by creating a unified front that your teamwork depends on. In order to move this front, you have to work as a team to defend it and attack the next front to achieve victory. This combined with next gen weapons such as drones, deployable mountable guns, gunships, MOABs, fuel air bombs, etc.. allow you to experience the next generation of warfare based on real upcoming designs. You can also expect the fast paced, skill based gameplay of DC to be present in Frontlines as well. They made sure most of the weapons can be used easily, but can be mastered for greater reward. This include recoil based weapons, (not spray and pray), advanced flying physics, tunable rocket systems (proximity or lock), vehicle weak spots, etc..

Huge Mod support; They plan on shipping a full suite of tools (most of the tools they used to create the game)
- Level editor, capable of creating Multiplayer and Singleplayer missions
- FX Editor
- Material Editor
- Maya tools for creating vehicles, weapons and characters "


Video: http://www.frontlineswar.com/download.php?file=1

Website:  http://www.frontlineswar.com/index.php?page=screenshots


https://www.frontlineswar.com/images/news/ffow_01_18_07_b_sm.jpg
https://www.frontlineswar.com/images/news/ffow_gnaw_helivsjeep_01_sm.jpg
https://www.frontlineswar.com/images/news/FFOW_City_Screenshots_15_sm.jpg
https://www.frontlineswar.com/images/news/FFOW_Village_Screenshots_07_sm.jpg
https://www.frontlineswar.com/images/news/FFOW_Village_Screenshots_10_sm.jpg
https://www.frontlineswar.com/images/news/ffowign18_sm.jpg
https://www.frontlineswar.com/images/news/ffowign22_sm.jpg
https://www.frontlineswar.com/images/news/ffowign25_sm.jpg
https://www.frontlineswar.com/images/news/FFOW-WC_FP_In_Woods_sm.jpg
https://www.frontlineswar.com/images/news/gamesradar6_sm.jpg


Looks pretty good ehh?
Marlboroman82
Personal philosophy: Clothing optional.
+1,022|6887|Camp XRay

yes indeed
https://i98.photobucket.com/albums/l250/marlboroman82/Untitled-8.png
Simon
basically
+838|6922|UK
interesting to see how it pans out
RDMC
Enemy Wheelbarrow Spotted..!!
+736|6829|Area 51
Yay! A new game

/happy
Kmar
Truth is my Bitch
+5,695|6864|132 and Bush

I've been eyeing it for almost a year now.
http://forums.bf2s.com/viewtopic.php?id=32195
It debuted May of 06 in Game Informer. I almost wished I hadn't read it (Patience is a bitch).


I like the concept of having to work together to battle towards the "Frontline".
Xbone Stormsurgezz
Rosebudteg
Member
+6|6659|Washington State
Looks nice, but in my experience the cut scenes always look great, then you get the game and meh...
M.O.A.B
'Light 'em up!'
+1,220|6486|Escea

Looks cool, especially the little flying robot bomb that's in the trailer.
Kmar
Truth is my Bitch
+5,695|6864|132 and Bush

Rosebudteg wrote:

Looks nice, but in my experience the cut scenes always look great, then you get the game and meh...
That's why it's good to look on youtube for real footage and not trailers.



Xbone Stormsurgezz
Onidax
Member
+41|6757
Here is game play footage: http://www.frontlineswar.com/index.php?page=videos

All the screen shots are from ingame also. Ignore the crummy youtube vid.
G3|Genius
Pope of BF2s
+355|6890|Sea to globally-cooled sea
i'm not so eager to start a futuristic game  THat's why I never got 2142.  I'll wait and see how this is liked by the community
The_Mac
Member
+96|6489
I like everything except the setting.
jsnipy
...
+3,277|6786|...

nice!
Volatile
Member
+252|6968|Sextupling in Empire

Kmarion wrote:

Rosebudteg wrote:

Looks nice, but in my experience the cut scenes always look great, then you get the game and meh...
That's why it's good to look on youtube for real footage and not trailers.



Man, that first vid rocked! Night map looked hot, and the sound from that gun at the end made me piss myself.
David.P
Banned
+649|6537
Well he setting sucks so eh. But it looks nice i hope it can kick dice into shape.
USARANGER01
Member
+35|6911|America
yea, im already planning on getting this game

iv been following its development for quite a while, and it looks very good
Ilocano
buuuurrrrrrppppp.......
+341|6931

Me want.
Ryan
Member
+1,230|7107|Alberta, Canada

Meh, I might buy it. Nothing to spectacular, doesn't make me drool and wanna start a countdown.
I'll check it out, if it's anything like BF2, I probably won't buy it.

I don't want a repeat of failures and unrepairable flaws.
But I'll see.

EDIT: Just watched the videos, they don't look so great.
I'll stick to Crysis and World In Conflict.

Last edited by Ryan (2007-05-10 18:26:36)

The_Mac
Member
+96|6489
Some of the vehicles look really shit, and if its just an urban setting, well hell. I also don't like the condensed sides. I liked in Bf2 how you could fight the Chinese, USMC, MEC and they would play relatively the same, with a few changes, but what was fun was that the weaponry was authentic. Here, only two factions, the same equipment, they're going to have to play differently, or else it'll be less.

The destructible environments and intense urban combat do look cool. But it looks a little uninspired.
Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6732
I heard it is cross-platform. And cross platform large scale Multi-player games fail.
The_Mac
Member
+96|6489

doctastrangelove1964 wrote:

I heard it is cross-platform. And cross platform large scale Multi-player games fail.
Yeah, its coming to the xbox360, Ps3, and PC.

However, all MP games are only between their platforms. In other words, PC Gamers will not be able to own Xbox 360 gamers.

But I have a feeling this will be a quality port, since the devs are PC Gamers at heart.
OmniDeath
~
+726|6907

looks descent so far. ill follow it.
Scorpion0x17
can detect anyone's visible post count...
+691|7029|Cambridge (UK)
This game looks shit-hot. But I'm thinking I'm gonna need a new PC (AthlonXP 3200+, X800XT PE AGP, 2GB)...
SMART Cmuuurda
Member
+1|6473
One of the reasons I think BF2 does so well though, is because of it's engine. Sure, there are things that I would like to see changed (as does everyone), but overall BF2 is my favorite FPS. One of the problems with having a game that is completely moddable and customizable, is that you can get a wildly different experience each time. For instance, imagine if you log into one server and all you can play is the Engineer kit, and the next server you log in to, each time is on a separate aircraft carrier and your only weapon is shock paddles. I like that with BF2, there is enough variation to keep it interesting, but not enough to make it retarded.

With that being said, it will be nice that Frontline has more modes than just assault (out of the box).
Hurricane
Banned
+1,153|6894|Washington, DC

SMART Cmuuurda wrote:

One of the reasons I think BF2 does so well though, is because of it's engine. Sure, there are things that I would like to see changed (as does everyone), but overall BF2 is my favorite FPS. One of the problems with having a game that is completely moddable and customizable, is that you can get a wildly different experience each time. For instance, imagine if you log into one server and all you can play is the Engineer kit, and the next server you log in to, each time is on a separate aircraft carrier and your only weapon is shock paddles. I like that with BF2, there is enough variation to keep it interesting, but not enough to make it retarded.

With that being said, it will be nice that Frontline has more modes than just assault (out of the box).
I can't tell if you're serious or not, but if you are, that's like saying driving a Humvee in Iraq is fun because you never know if you'll get hit by an IED or not.

BF2's a pretty good game, I won't deny it's given me a shitload of entertainment. But it could've been SO much better. And unfortunately, EA has had a strangle-hold monopoly on the BF-style FPS games until now. It was either BF or bust, because honestly what other game has been as expansive and fun as the BF universe?
BORNAS
Member
+6|6460|Lithuania
nice

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