In PR servers with ABR in the name have ranks (glory hounds, Thors, iGi, PTG, Helix etc). You can see the ranks here:
http://www.gloryhoundz.com/stats/
And yep I wish no game had stats and ranks because it makes half the people on the server play like idiots just to get a badge or a ribbon. One plays knives only to get the knife kills, one with pistols, commander is AFK but is a commander just to get the hours, there are 10 squads with 1 guy only because everyone needs SL hours etc. And dude that was saying rank = more people, well its true sadly but some mods dont want "more people" they just want good people. People that play for the fun of it.
BUT BACK ON TOPIC EVERYONE... K THANKS BY
Just played for bunch of hours and its not very different from vanila BF2. Rules are the same (unfortunately). Conquest with no assault lines (biggest mistake) so its just hop from one flag to another. Flags change ownership about 20 times IAR.
It is better of course in many aspects. They have put a lot of work on vehicles. On "big" maps infantry is almost non egsistent, you get maybe 2 planes, 2 choppers, 2-4 mobile AAs, about 6 tanks, 2-4 APC 2 artilleries etc. So there is definitly a spot for everyone in a vehicle.
There are few good "city" maps and few that are insanely crap. Think karkand smile
AT class now has also a AA missile launcher. The missiles dont lock on but they have a proximity fuse. Meaning the missile explodes when it gets near a target. The closer the better (more damage). They are really good at taking down choppers because choppers are quite slow. But if a good pilot is in a airplane its a different story.
Biggest unbalance is infantry vs tanks. AT class has unguided, slow flying rockets that have roughly the same physics as Assault class grenade launcher grenades. Meaning they fly in an arch pattern. So imagine how hard it is to hit a moving tank with a grenade launcher.
And on top of that it takes 4-5 hits to the tank, and tanks move much faster than in vanilla BF2. AND on top of that it takes no more than 10 seconds to repair a tank. On Jalalabad I parked my tank next to another guy in a tank, both of us engineers, and we never even got close to being destroyed.
I will not judge teamwork because its a brand new mod and everyone wants to try it.
So basically if you like the vanilla game play you will LOVE this mod and if you are not a stats whore you will never play vanilla again. Its that much better.
But if you love Project Reality's tactical, realistic gameplay, accurate powerfull weapons and other stuff you will not enjoy it much.
http://www.gloryhoundz.com/stats/
And yep I wish no game had stats and ranks because it makes half the people on the server play like idiots just to get a badge or a ribbon. One plays knives only to get the knife kills, one with pistols, commander is AFK but is a commander just to get the hours, there are 10 squads with 1 guy only because everyone needs SL hours etc. And dude that was saying rank = more people, well its true sadly but some mods dont want "more people" they just want good people. People that play for the fun of it.
BUT BACK ON TOPIC EVERYONE... K THANKS BY
Just played for bunch of hours and its not very different from vanila BF2. Rules are the same (unfortunately). Conquest with no assault lines (biggest mistake) so its just hop from one flag to another. Flags change ownership about 20 times IAR.
It is better of course in many aspects. They have put a lot of work on vehicles. On "big" maps infantry is almost non egsistent, you get maybe 2 planes, 2 choppers, 2-4 mobile AAs, about 6 tanks, 2-4 APC 2 artilleries etc. So there is definitly a spot for everyone in a vehicle.
There are few good "city" maps and few that are insanely crap. Think karkand smile
AT class now has also a AA missile launcher. The missiles dont lock on but they have a proximity fuse. Meaning the missile explodes when it gets near a target. The closer the better (more damage). They are really good at taking down choppers because choppers are quite slow. But if a good pilot is in a airplane its a different story.
Biggest unbalance is infantry vs tanks. AT class has unguided, slow flying rockets that have roughly the same physics as Assault class grenade launcher grenades. Meaning they fly in an arch pattern. So imagine how hard it is to hit a moving tank with a grenade launcher.
And on top of that it takes 4-5 hits to the tank, and tanks move much faster than in vanilla BF2. AND on top of that it takes no more than 10 seconds to repair a tank. On Jalalabad I parked my tank next to another guy in a tank, both of us engineers, and we never even got close to being destroyed.
I will not judge teamwork because its a brand new mod and everyone wants to try it.
So basically if you like the vanilla game play you will LOVE this mod and if you are not a stats whore you will never play vanilla again. Its that much better.
But if you love Project Reality's tactical, realistic gameplay, accurate powerfull weapons and other stuff you will not enjoy it much.