Ninja_Monkey
I TK For Blackhawks
+60|6783|UK
at least you get to see the scrin sidebar when you play them XD but yeah i not really sure i am gonna buy the game but i don't really know if i will like it i love terrian sun and RA:2 but generals was only good online

thats what the sidebar dosnt help with online i dont think this will be very good online cause most if not all good online RTS's use the worker system which i kinda perfer i don't know i used to hate it but now i play alot more starcraft
Darkhelmet
cereal killer
+233|6968|the middle of nowhere

Entertayner wrote:

It.. Sucks...

CoH > all. Period.
Well I've never played any C&C games but yes, CoH > all.
stryyker
bad touch
+1,682|6938|California

Its better than Supreme Commander

I havent played CoH, so there I dont know.

Westwood was the best with the C&C series. No doubt.
Ninja_Monkey
I TK For Blackhawks
+60|6783|UK

stryyker wrote:

Its better than Supreme Commander
that wasn't that hard really that game is dreadful
Vilham
Say wat!?
+580|6984|UK

Ninja_Monkey wrote:

stryyker wrote:

Its better than Supreme Commander
that wasn't that hard really that game is dreadful
lol yeah if your a moaning noob who has no clue how to play it as they suck at RTS with a crap computer. For the rest of us however its amazing.
weamo8
Member
+50|6660|USA

unnamednewbie13 wrote:

=ST6=SewerMaster wrote:

LoonykStephane wrote:

I like it...play very well on my PC. Just find the demo a Little bit thin...2 missions and one skirmish...and only GDI side...how about NOD. I had to capture a NOD construction yard and build an entire base to find out how over powered they're in this one!
yeah i did the same thing but i settled for their war factory and built myself an MCV after i took out their defenses with the Ion cannon.
This has been posted before:

1. Go to skirmish.
2. Bring down sub-menu.
3. Hold down the first letter of option, then click.

Example: bring down army submenu, hold N, then click NOD.

Works with other options as well. Feel free to experiment. You can even see the scrin UI, but they aren't coded for the demo so you'll lose automatically.

weamo8 wrote:

Magius5.0 wrote:


Well duh--it's a demo numb-nuts.  Things are subject to change before the final launch.  I played the originals for months on end...why?  Because they presented a challenge.  I don't know about you, but some of the NOD final missions in Tiberium Dawn were next to impossible, and sometimes boiled down to a bit of luck, plus a lot of micro-management.  And it was damn fun.

Overall, the interface is infinitely smoother than anything I ever played for all sorts of previous RTS games.  Its fast, efficient, and takes up a minimal area of your view.  Doubly so for widescreen (I so want one now).  Graphics are pretty good, but is everything measured by its poly count or all that HDR crap?  If it is, then some people are just shallow-minded gamers.

Best damn (demo) RTS I've played.
Did you just call me numb-nuts?  Well, did you play the demo for COH or SupCom numb-nuts?

Even if it is just a demo, it is still pretty clear after playing the given campaign and the skirmish mode ten or twelve times that this goes back to the tank-rush formula.  That used to be fun, because that was all we had, but now-a-days I expect to find something in my RTSs called strategy.  btw, that is what the "S" in "RTS" stands for.
Look people, a developer can't please everybody. This time they chose to please classic gamers, because the game is based on a classic storyline. If you don't like it, stick to CoH or SpCm. Nobody's forcing you to play C&C3.

And tank rushes are still present in both CoH and SpCm, FYI.
Only if you are playing against an idiot.  Try to rush me with tanks and my anti-tank guns that are 1/3 the price of a tank will send you packing.  If you are playing against anyone good, you have to create a front, defend it, and slowly move forward.  You have to use strategy and tactics, and you have to be careful with your units.  In COH and SupCom you have to have balanced forces that you use well, and at the right time.  All units are fragile in one way or another... even tanks.  You have to out-think your opponent in these games.  In C&C3, you just have to out-click them.

I know no one is forcing me to play C&C3, and I wont.  I appreciate your permission anyways.
Ninja_Monkey
I TK For Blackhawks
+60|6783|UK

Vilham wrote:

it as they suck at RTS with a crap computer. For the rest of us however its amazing.
i dont excalty have a shit computer but when i got over the base of an enemy or ally which was big my game would lag and it didnt make a difference what graphical settings i had it on all high or all low

the units take too long to bulid too how efective they are

exaple i bulit 100 t3 bomers and they only just managed to destroy thier comander with about 15 left and that took like an hour to bulid them

Last edited by Ninja_Monkey (2007-03-06 16:32:54)

unnamednewbie13
Moderator
+2,053|6989|PNW

weamo8 wrote:

In C&C3, you just have to out-click them.
Reminds me a lot of many other successful games.

And out-clicking is still an aspect of all RTS's, even SpCm/CoH. Turn-based fans would mock championship of these two titles as pure strategy.

Ninja_Monkey wrote:

exaple i bulit 100 t3 bomers and they only just managed to destroy thier comander with about 15 left and that took like an hour to bulid them
You could've saved some resources and built a small line of T2 artillery/ground defense outside their base to keep them occupied for awhile.

Last edited by unnamednewbie13 (2007-03-06 16:37:37)

weamo8
Member
+50|6660|USA

unnamednewbie13 wrote:

weamo8 wrote:

In C&C3, you just have to out-click them.
Reminds me a lot of many other successful games.

And out-clicking is still an aspect of all RTS's, even SpCm/CoH. Turn-based fans would mock championship of these two titles as pure strategy.

Ninja_Monkey wrote:

exaple i bulit 100 t3 bomers and they only just managed to destroy thier comander with about 15 left and that took like an hour to bulid them
You could've saved some resources and built a small line of T2 artillery/ground defense outside their base to keep them occupied for awhile.
Did I call them "pure strategy?"  I think you are taking this all too personally.
stryyker
bad touch
+1,682|6938|California

Vilham wrote:

Ninja_Monkey wrote:

stryyker wrote:

Its better than Supreme Commander
that wasn't that hard really that game is dreadful
lol yeah if your a moaning noob who has no clue how to play it as they suck at RTS with a crap computer. For the rest of us however its amazing.
Not compared to Total Annihilation it isn't.
Fenix14
scout rush kekeke ^___^
+116|6774|Brisbane, Aus

i love C&C3, it's far more units based rather than defences. I can easly build up a force and not get stuck turtling. the ground control you need to place buildings is a great additive.

Even the Nod on the demo are great even when unfinished. *builds 20 stealth squads & glides over to the enemy

now to seed tiberium all over the map.
unnamednewbie13
Moderator
+2,053|6989|PNW

weamo8 wrote:

unnamednewbie13 wrote:

weamo8 wrote:

In C&C3, you just have to out-click them.
Reminds me a lot of many other successful games.

And out-clicking is still an aspect of all RTS's, even SpCm/CoH. Turn-based fans would mock championship of these two titles as pure strategy.
Did I call them "pure strategy?"  I think you are taking this all too personally.
Did I say you called them pure strategy? This is turning almost as bad as D&ST. The heck did you get 'taking this all too personally' from? It's a conversation about a genre.
Flaming_Maniac
prince of insufficient light
+2,490|6924|67.222.138.85
I'm afraid everything was a little too expendable for me. You build squads as with CoH that I like, but they're all so weak you don't really pay attention to each person. That and the basic rifle squads build in under 3 seconds, you don't go, "hmmm, okay, I'll build 28 squads with 3 fliers and attack the enemy from the south and east." You go, "hmmm, ok, I'll spam the hell out of this button for five seconds, go click the airplanes a few times, the have my little mass of infantry make a sacrificial suicide into their tanks while my fliers kill them."

In CoH every unit/squad you build is important. You really tend to remember each one, where you put it, what their status is, etcetera. If I start losing a squad in CoH I want to tell them to retreat, especially if they're vets, but in C&C it's more meh I can build 20 more of those before this squad dies for hardly any resources.
Magius5.0
Member
+106|6599|UMass Amherst
Okay, I'll have to agree with weamo8.  There are only three staple tanks in the demo: GDI Predator, Mammoth Mk. III, and the Nod Scorpion tank--Flame tanks and Stealth tanks don't really count because they are situationally-based.  As in, my twenty flame tanks versus a couple predators, I am teh screwed.  Although technically, Avatar Warmech counts as the fourth 'tank' if you can call it that. 

Enough semantics on 'tanks'... so tanks please (someone kill me for making that pun), moving on.  My classic counter-offensive is to load up a bunch of APC's with either Zone Troops (pwnage!) or Missile troops, then run circles around tanks--gets em every time, unless seriously outnumbered.  Orca strikes against small tank squads are fair game, as the recon bikes lack the firepower to kill orcas before orcas kill them.  Plus, take a look at the staple tanks--they are all very vulnerable to air-based countermeasures.

So yeah, his idea of slow advance and keep countering the enemy, while pushing his own forces forward, is the most intuitive method of attack.  Put the enemy in a box, keep them in the box, and close in.
Ninja_Monkey
I TK For Blackhawks
+60|6783|UK

Flaming_Maniac wrote:

I'm afraid everything was a little too expendable for me. You build squads as with CoH that I like, but they're all so weak you don't really pay attention to each person. That and the basic rifle squads build in under 3 seconds, you don't go, "hmmm, okay, I'll build 28 squads with 3 fliers and attack the enemy from the south and east." You go, "hmmm, ok, I'll spam the hell out of this button for five seconds, go click the airplanes a few times, the have my little mass of infantry make a sacrificial suicide into their tanks while my fliers kill them."

In CoH every unit/squad you build is important. You really tend to remember each one, where you put it, what their status is, etcetera. If I start losing a squad in CoH I want to tell them to retreat, especially if they're vets, but in C&C it's more meh I can build 20 more of those before this squad dies for hardly any resources.
i agree with you on the being too weak thing that is one good thing about CoH i just don't like the WW2 theme but is a nice game notherless
Magius5.0
Member
+106|6599|UMass Amherst

Ninja_Monkey wrote:

i agree with you on the being too weak thing that is one good thing about CoH i just don't like the WW2 theme but is a nice game notherless
You apparently have NOT seen how powerful units become when they reach Elite status (Gold star) in C&C3.  Once they get to that point, its scary how nasty they become--missile troops become anti-armor gods, zone troops obliterate everything in their path, stealth tanks become missile-o-matics, and so on.  Did I mention that they regen at a pretty good clip, not to mention are a hell of a lot harder to kill than a normal unit?

My advice: when you get veterans/elites, save them--those are the units you'll want to micro-manage.
BanG89
as good as me you never will be
+9|6970|Nederland
i'm buying it the first day its released . i like hte whole c&c series, and this will be a good addition
a shame you couldnt do very much in the demo though
unnamednewbie13
Moderator
+2,053|6989|PNW

Flaming_Maniac wrote:

In CoH every unit/squad you build is important. You really tend to remember each one, where you put it, what their status is, etcetera. If I start losing a squad in CoH I want to tell them to retreat, especially if they're vets, but in C&C it's more meh I can build 20 more of those before this squad dies for hardly any resources.
Though your line of thought has already been countered, allow me to rephrase the fact that elites in C&C3 are nigh unstoppable. A gold star mammoth tank can withstand an insane amount of abuse, plus quick-ranking zone troopers loaded up into APC's and set for motion skirmishes around enemy structures/vehicles makes for a deadly combination, particularly in conjunction with Orca strikes.

Put shortly, C&C3 elites are no less valuable to your army than CoH elites.

Last edited by unnamednewbie13 (2007-03-07 22:17:26)

Cybargs
Moderated
+2,285|6934
This ones pretty good, its like age of empire building style (multiple build ) But with a panel
https://cache.www.gametracker.com/server_info/203.46.105.23:21300/b_350_20_692108_381007_FFFFFF_000000.png
BakaBakaNeko2
Sniper Kitten Wins !
+16|6512|Malaysia
https://img.photobucket.com/albums/v312/Yue02/CC3EliteMammothTanks.jpg

5 of these babies held off an entire Brutal Army and proceeded to steamroll them right after that.
Cybargs
Moderated
+2,285|6934
Found a way to play as nod in the demo.

Go to skirmish, then select army, click NOD once, and press "N".
https://cache.www.gametracker.com/server_info/203.46.105.23:21300/b_350_20_692108_381007_FFFFFF_000000.png
Timelord_
Member
+25|6755
For anyone interested, there is a new screenshot gallery posted here
TrollmeaT
Aspiring Objectivist
+492|6890|Colorado
I thought it was weak, same old stuff. Supreme Commander will lead RTS gaming for the next decade.
Zukabazuka
Member
+23|6903
In supreme Commander if you wanna get loads of units , build about 10-20 factories of them and start producing them, then you get 10-20 of them at the same time, If you had 100 and then just 15 left it means their base had a heavy defence in other hand expect heavy losses. So just build a secondary army that will take the missiles and have spyplanes in the party to find the commander easier and then just click on him. He will not survive the first raid. Simple victory.

T3 bombers have supreme power compared to the T2 bombers. It takes 2-3 T3 bombers to destroy a T3 frigate in one raid. ofcourse they will be shotdown before getting close but hell 2-3 bombs is it what it takes to finish the frigate.

I can't play it on full graphic or with max unit limit but when I can I will try the turtle AI.
Vilham
Say wat!?
+580|6984|UK

Ninja_Monkey wrote:

Vilham wrote:

it as they suck at RTS with a crap computer. For the rest of us however its amazing.
i dont excalty have a shit computer but when i got over the base of an enemy or ally which was big my game would lag and it didnt make a difference what graphical settings i had it on all high or all low

the units take too long to bulid too how efective they are

exaple i bulit 100 t3 bomers and they only just managed to destroy thier comander with about 15 left and that took like an hour to bulid them
As i said above. You dont know how to play if it took you an hour. I can build a weapon that takes 200 minutes to build normally in 10. You just need the economic skills.

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