Ok so you're pissed and bored. If you have HL2 then you need to play this single player mod now, props to my friend SirNick for finding it!:
http://www.geocities.jp/faster_down/smo … smod33.zip
Check the following videos and you'll want to play:
http://files.filefront.com/HL2Accidenta … einfo.html
http://files.filefront.com/HL2Bootavi/; … einfo.html
http://files.filefront.com/HL2Ewwavi/;4 … einfo.html
Notes:
Basically you play the whole HL2 single player game, but with new weapons (nice ones too) and the ability to kick, and the ability to use "bullet-time" matrix style. I won't go into all the guns or anything, just dry it and you'll shit yourself laughing its so much more fun then the original game.
My friend Nick suggests the following binds so you can have infinite bullet-time and more ammo:
bind "YOURKEYHERE" "sv_infinite_aux_power 1"
bind "YOURKEY2HERE" "exec performance_highspec"
bind "YOURKEY3HERE" "sk_max_357 500; sk_max_pistol 500; sk_max_smg1_grenade 100; sk_max_crossbow 500; sk_max_smg1 500; sk_plr_num_shotgun_pellets 10; sk_max_smg1 500; sk_max_buckshot 500;
sk_max_ar2 500"
http://www.geocities.jp/faster_down/smo … smod33.zip
Check the following videos and you'll want to play:
http://files.filefront.com/HL2Accidenta … einfo.html
http://files.filefront.com/HL2Bootavi/; … einfo.html
http://files.filefront.com/HL2Ewwavi/;4 … einfo.html
Notes:
Basically you play the whole HL2 single player game, but with new weapons (nice ones too) and the ability to kick, and the ability to use "bullet-time" matrix style. I won't go into all the guns or anything, just dry it and you'll shit yourself laughing its so much more fun then the original game.
My friend Nick suggests the following binds so you can have infinite bullet-time and more ammo:
bind "YOURKEYHERE" "sv_infinite_aux_power 1"
bind "YOURKEY2HERE" "exec performance_highspec"
bind "YOURKEY3HERE" "sk_max_357 500; sk_max_pistol 500; sk_max_smg1_grenade 100; sk_max_crossbow 500; sk_max_smg1 500; sk_plr_num_shotgun_pellets 10; sk_max_smg1 500; sk_max_buckshot 500;
sk_max_ar2 500"