An approximately 1.5GB demo of the RPG hack-and-slash, Silverfall, is available at Fileplanet. While most RPG's seem to fail, this one shows promise. While good and evil seem to be present, the conflict is more between science and nature (with unique skill trees for whatever alignment you take). The skills are tree-based, with multiple trees, you can choose between four races (human, elf, troll and goblin, according to what I've seen in the demo), and customize the basic looks for each character. The quests seem set up as run and fetch, but there are sometimes ones where you don't have to carry anything back to the quest giver, which is a relief.
However, like Sacred, the game's one failing is the fact that the difficulty of monsters ratchet up as you gain levels, offering you no Diablo-esque horde of ridiculously outmatched monsters to viciously slaughter with idle flicks of your finger. Every fight seems to be against monsters who are a few levels above you, and while this may make for better drops, it does cut out some of the fun element when you're always getting killed. This sort of system is, of course, intended to challenge the player, but ends up only being aggravating...particularly when your equipment never quite seems to catch up with your experience. While I'm never tempted to cheat at Diablo, the fluid difficulty of dissimilar types of RPG's drives me to dig into game files to be sure that--while I'm smashing through hundreds of monsters--I am not stuck taking over half a minute to kill each one.
The cel-shaded graphics are a much-needed alternative for PC games, and Silverfall accomplishes that well enough, with the addition of sketch-like texturing. The controls and interface are easy to get a hang of, though the direction in which you're traveling can get somewhat muddled at times. Merc/companion inventories are identical to your own and your inventory is huge (eliminating the frustrating town portal spamming that plagued Diablo).
The game's worth a try. The story and the art seem to be what drives it, and it would be interesting to see if, once you learn all the skills from, say, nature, if you could turn around and realign yourself to science just to get those too.
Official site:
http://www.silverfall-game.com/en/news.php
Fileplanet:
http://www.fileplanet.com/173395/170000 … English%5D
6.5/10 for what I've seen so far. 9/10, if it weren't for the fact that not even a small fraction of the monsters stay weak.
However, like Sacred, the game's one failing is the fact that the difficulty of monsters ratchet up as you gain levels, offering you no Diablo-esque horde of ridiculously outmatched monsters to viciously slaughter with idle flicks of your finger. Every fight seems to be against monsters who are a few levels above you, and while this may make for better drops, it does cut out some of the fun element when you're always getting killed. This sort of system is, of course, intended to challenge the player, but ends up only being aggravating...particularly when your equipment never quite seems to catch up with your experience. While I'm never tempted to cheat at Diablo, the fluid difficulty of dissimilar types of RPG's drives me to dig into game files to be sure that--while I'm smashing through hundreds of monsters--I am not stuck taking over half a minute to kill each one.
The cel-shaded graphics are a much-needed alternative for PC games, and Silverfall accomplishes that well enough, with the addition of sketch-like texturing. The controls and interface are easy to get a hang of, though the direction in which you're traveling can get somewhat muddled at times. Merc/companion inventories are identical to your own and your inventory is huge (eliminating the frustrating town portal spamming that plagued Diablo).
The game's worth a try. The story and the art seem to be what drives it, and it would be interesting to see if, once you learn all the skills from, say, nature, if you could turn around and realign yourself to science just to get those too.
Official site:
http://www.silverfall-game.com/en/news.php
Fileplanet:
http://www.fileplanet.com/173395/170000 … English%5D
6.5/10 for what I've seen so far. 9/10, if it weren't for the fact that not even a small fraction of the monsters stay weak.
Last edited by unnamednewbie13 (2007-02-04 04:38:58)