+1 thx.
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Apoc-SAS wrote:
+1 thx.
v.well done wish i could be as giving
Is it me or is the Iron Gator more laggy than other maps? Perhaps the most laggy map there is...
Is it just me or is Snake going to get a truckload of [well deserved] karma on this incredibly insane guide?!sk8r195 wrote:
Is it me or is the Iron Gator more laggy than other maps? Perhaps the most laggy map there is...
...no, it is not. Try not playing it on full 64man servers. Play it on 32 size max, otherwise it is just a nade fest and MEC's job of landing is near impossible with more people.sk8r195 wrote:
Is it me or is the Iron Gator more laggy than other maps? Perhaps the most laggy map there is...
Over 50 so far (not gona give u the real total).purdonkurt wrote:
Is it just me or is Snake going to get a truckload of [well deserved] karma on this incredibly insane guide?!
And theyre still coming in. I notice you didnt give me one purdon
Got a few updates to come yet, I might have made a breakthrough about the Essex Gun enigma
I think the Essex Gun enigma is basically just when the Flight Deck is captured. Again not 100% but thats what it seems like. Flight Deck also controls what kind of chopper spawns on the Carrier itself.
Thats exactly what I found...and what I said originally lol.
The other day I was MEC commander putting AT rockets onto the Essex Gun. I killed it, and then we captured the Flight Deck.
Next shot gave me team vehicle damage.
Got a screenie of it just as some fucknut tked me on purpose...
The other day I was MEC commander putting AT rockets onto the Essex Gun. I killed it, and then we captured the Flight Deck.
Next shot gave me team vehicle damage.
Got a screenie of it just as some fucknut tked me on purpose...
very awesome guide mate
Thanks for all the work you put into this guide.
nice work i love it
yea I've always wondered where the 5000 crewmembers are hiding
great guide!! however, all of those servers (or at least the US ones) no longer exist.
Wow huge guide lol I will read it sometime later
Got an update (probably the last one) coming soon, so stay tuned
Last edited by Snake (2007-01-17 14:53:06)
How much is there to know about this ONE map?!Snake wrote:
Got an update (probably the last one) coming soon, so stay tuned
So much so, that Ive hit the thread limitation!!iPoon.be wrote:
How much is there to know about this ONE map?!Snake wrote:
Got an update (probably the last one) coming soon, so stay tuned
Might have to create a new topic to fit this final update inThe following errors need to be corrected before the message can be posted:
Posts cannot be longer that 65535 characters (64 KB).
I wonder why cant i get to essex sometimes? Can you tell me?
Thanks Snake, a very well earned +1
I just started at SF and this map has been giving me fits for all of 2 hours! LOL so you definately just speeded up my learning!
I just started at SF and this map has been giving me fits for all of 2 hours! LOL so you definately just speeded up my learning!
You could mention that there also aren't grenade launchers for the assault class on this map.Snake wrote:
...
There is also no artillery on the map and the SF goodies, Ziplines and Grapple Hooks, are not available for use on this map. Nor is Night Vision. Although, Flashbangs, Teargas and the Gas Mask is still useable.
...
Oh ... excellent guide btw.
Hey its SilentAndy Aint been on Gator in a while actually, saw Andrewsoft the other day. Nor has he! I think Lettow kinda put us off with his kickingYXAndyYX wrote:
You could mention that there also aren't grenade launchers for the assault class on this map.Snake wrote:
...
There is also no artillery on the map and the SF goodies, Ziplines and Grapple Hooks, are not available for use on this map. Nor is Night Vision. Although, Flashbangs, Teargas and the Gas Mask is still useable.
...
Oh ... excellent guide btw.
Anyway, thats actually a good point. I forgot about that. Ill add it into the revised version which will be released soon
Oh, i found another thing i'd like to add
When will you release your updated version Snake?
Just set your lighting to low and dynamic lights and shadows to none, looks better than all settings on low and allows you spot the enemy as easy as on low settings...Snake wrote:
...
A massive difference! Having low graphics actually makes it easier to spot enemies, especially as a chopper gunner.
...
When will you release your updated version Snake?
Hmmm, well Ive never played on anything above low (shitty computer cant handle it) but that makes senseYXAndyYX wrote:
Oh, i found another thing i'd like to addJust set your lighting to low and dynamic lights and shadows to none, looks better than all settings on low and allows you spot the enemy as easy as on low settings...Snake wrote:
...
A massive difference! Having low graphics actually makes it easier to spot enemies, especially as a chopper gunner.
...
When will you release your updated version Snake?
Update will probably be within a couple of days probs.
I've got all my video settings on low or none except geometery which is set to high. The only time I lag is if both entire teams are in the same area really close together. When SF first came out, I couldn't play Iron Gator, Warlord or Ghost Town because of the lag from the way the textures and stuff where written.
Once 1.22 came out I've been able to play all 3 mostly lag free. The RPK is good for camping stairs.
Once 1.22 came out I've been able to play all 3 mostly lag free. The RPK is good for camping stairs.
Ok fellas, final update to this guide!!
UPDATE
05 Feb 2007 - (Major update with new additions and modifications)
UPDATE
05 Feb 2007 - (Major update with new additions and modifications)
- *NEW* Subsections are now indexed and coloured for easier reading
- *NEW* Commander spots added (Section 7.8)
- *NEW* Sniper spot added (Section 7.7)
- *NEW* Essex Gun info added (Section 6.2)
- *NEW* Picture added in C4 section (Section 6.1)
- *NEW* Ideas and tactics added to the "floor level fighting" (Sections 5.1 - 5.3)
- *NEW* Possible awards to be earnt (Section 1.2)
- *NEW* Flag screenshots for reference (Section 3)
- *NEW* How to parachute onto the ramp (without suiciding!) (Section 7.9)
- *NEW* Server Setting Suggestions (Section 7.12)
- Note added about grenade launchers not being available for assault added (Section 1.1) (thanks to SilentAndy)
- Note added about graphics settings (Section 6.7) (thanks to SilentAndy)
- MEC LMG totals corrected (Section 1)
- Mounted LMG info amended to suit above change (Section 7.6)
- MI-17 landing in boat bay confirmation added (Section 4)
- Info added with limiting the Apaches movement with the Tunguska and countering it (Section 5.5 and 5.9)
- Some miscellaneous text changes
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