Poll

How good is POE2? Give your score to it.

10-952%52% - 124
8-734%34% - 81
6-55%5% - 13
Less than 58%8% - 20
Total: 238
Riddick51PB
Member
+21|6736|Lincoln.ne.us

sergeriver wrote:

The infantry in POE2 is screwed, you must use a vehicle or you will get your purple heart.  There's a lot of vehicles, but f.i. the tanks are too east to destroy.  I think a good pilot here has total advantage.
To resume I think it's a good mod, but it's just a 7 for it, score helped by the nice maps.
I score it a nine out of ten.

PoE 2 is excellent work.  Nice job on the weapons models.
Meggido
Member
+7|6875
It is an amazing mod, better than the expansions in many senses. It has several elements that require team work to be used.

The variety of maps and goals is also very good, and definitely some very much needed fresh air for a stale BF2 experience.

Also, big one for me, it does NOT crash to desktop. What else can you ask for?

Last edited by Meggido (2006-09-01 13:11:25)

Rosse_modest
Member
+76|7003|Antwerp, Flanders
I'd give it a 7. Not too bad for a bunch of amateurs.
tahadar
Sniper!!
+183|6966|Pakistan/England

Rosse_modest wrote:

I'd give it a 7. Not too bad for a bunch of amateurs.
I dont think amateurs is the right word for them. Im pretty sure those devs are pretty experienced at what they do.

Last edited by tahadar (2006-09-01 15:25:36)

-Solv3r-
Heia den som vinner!
+115|6785|Oslo, Norway
9 1/2 of 10!

Last edited by -Solv3r- (2006-09-01 15:26:33)

Cheeky_Ninja06
Member
+52|6960|Cambridge, England
wtf?? the guns are inaccurate :S i dont understand are we playing the same mod here? Ah maybe i see where your going wrong here, for mid-long range you need to use something like a g36k in single shot mode with the sights up, (and yes its even more accurate if you go prone) alternatively use a sniper rifle. you cant miss with a semi auto, just put the cross on the guy and click simple. If you get a fast firing, fully automatic, submachine gun type weapon, then obviously the accuracy is crap, its for close quaters.

tbh never noticed any lack of graphical splendor, and yes i do have all of my settings flat out on both vanilla and POE2,

Another good point. are we more impressed with POE than we are with either AF or EF, i for one deffinately am. Obviously so much more thought has gone into this mod than both of the expansions. to get both the expansions you will be set back £10 POE is free and more content is on the way, gues what it wont cost you.

EF and AF added what a few guns and 3-4 maps. look what POE has added. 12 maps? if not more, as well as two new gameplay modes instead of just conquest. loads of new vehicles, 2 new armies (another 2 on the way) loads of new guns, pick up kits...and balancing. perfect balancing.

The whole its no good for infantry is a load of bull. I agree its no good for 1 man who reckons he can take on the whole other team, either by grenade spamming, dolphine diving or similar. If you are 1 man and you run into 3 men and start jumping around, you die. TBH you deserve to die. Say you respawn as sniper at the flag they are heading too, you retreat about 100m so you have a clear view of the flag. 3 shots later you are 3 for 1, all youve done is use your brain, its not hard.

Alternatively make a squad, as Squad leader you should be a medic, have another medic or two, a support guy, 1 sniper and 1 AT / assualt. work together, use VOIP or the servers TS. stick together and communicate. now you are the guys that run into the lone dolphine diver, all 6 of you open fire, move on meet another guy who thinks he can take out the whole team...........etc etc its really not that difficult.

Also have you ever seen a tank dodge 6 AT rockets? work together and you will be successful. POE doesnt reward you for being a moron like vanilla does...

the maps are too big? there arent any infantry maps? try the new game-modes.

Orel and Fallen are awesome for infantry, much better than crappy karkand where you either get grenade spammed, claymored or raped by armour......

Last edited by Cheeky_Ninja06 (2006-09-01 19:53:40)

462nd NSP653
Devout Moderate, Empty Head.
+57|6911
I'd give it a 9 for now since I've not made it through all the maps.  I find the environments totally immersive.  I'll echo the comments about Fallen...you flat out get lost in the dense forest...

You lay down, hoping to ambush a squad....you hear footsteps...you hold your breath and try not to move....then you jump up and unload a whole clip...into a bush!!!!  The games I've played on Fallen have been more intense than any vanilla BF2 or expansion pack maps.

Not sure why everyone thinks the weapons aren't accurate.  Holy crap!  I seem to kill (and get killed) pretty quick during enemy encounters.  I'm mainly a boots on ground guy so maybe I'm biased. Anyone else that's an infantry whore LOVING the stingers???  Woot!  Been waiting for you my friend, glad to finally meet you.  Bring the helo jocks in...you've got a chance now.

I'll also echo the comments about teamwork being a necessity.  You really need to squad up, cover the kits throughout the squad and communicate your movements. Lone wolves will struggle in this mod.

Sounds, very sharp and brilliant. Anyone notice that gunfire in Fallen even has a slight echo to it? Very nice touch.  I've said it in other posts, PoE2 Devs...my hats off and I THANK YOU for this.
j5f5ff
Member
+11|6977
9. 

Making open doors and windows in lots of the buildings was a creative way of making it harder for glitchers to do their thing.  Fun mod.
GR34
Member
+215|6772|ALBERTA> CANADA
i give it 109 like the first pick was
ecm747x
Member
+1|6676|Indiana
I give it an 8.

For a first release it is great.  Not too many bugs.  I have heard several say the weapons are not accurate.  I actually think they are more realistic. If you short burst they are accurate as heck.  The more you spray the farther your pattern spreads.  Just like a real weapon.  The first round or two, I wasn't too accurate.  Was use to the weapons in Vanilla BF2.  Once I got use to them, I like the heck out of them.  I have played every class and find each weapon and the kits well balanced.
On a few maps, the lighting and textures can be improved.  For the most part though, very good.
With the added items to some kits it keeps the vehicles and infantry more matched.  You can take out tanks and such easier with more items to choose from in each kit.  I like the fact that the Anti Tank kit  has mines.
One thing I really like is the access into more buildings than in Vanilla BF2.  Plus you can shoot anti tank missiles out windows without getting blown up. Plus on numerous maps, the flags are in close proximity to buildings and when a tank rolls in you have more cover to take it out. This adds to more teamwork needed.  You need infantry to back up your Armour, just like in real life in congested areas.
I have done some flying and find the balance pretty even there as well.  The AAA is deadly against a/c just as in real life.  Don't get me wrong, a good pilot can still do terrible damage, but it seems more balanced to me now than BF2.  I hope you don't change a thing in the respect.
The fact that there is no UAV is a good addition.  The Arty is a great idea.  Having someone calling it in is how it should be. 
All in all it is a great mod.  I will be playing for some time to come.  I don't care about ranking and getting unlocks.  I feel that has hurt the BF2 game IMHO.  Having items hidden is the way to go.  Having stats to get things just promotes people going for points, improving k/d ratio and not helping out for the better of the team/squad and winning the round.  Team play is so much more prevalent in POE than in BF2.  Most times I play, the squad works together and stays together.  The way BF2 first started out.  It is so hard to go into BF2 and find a good working squad.
Kmar
Truth is my Bitch
+5,695|6828|132 and Bush

9 Best Mod out by far. Better than an expansion/booster pack EA will try to sell you. The Maps are Teamwork intense and the guys that complain about the accuracy surely havent piscked up an assualt rifle. People just get settled into stale vanilla and can't adapt. Orel/Fallen rock .
Xbone Stormsurgezz
killaer
Member
+41|6945
I give this mod a definite 9.
And BF2 would score a 7 for me.

First off, I love the new damage system (well at least it feels new) It seems alot more like CSS, where getting shot/shooting in vital areas can kill you quite easily. Even a few shots are deadly now. I think this might be due to the fact that our soldiers are mysteriously starting to bleed out real blood instead of dust.
The new weapons are quite nice, a very good adition. A nice variety of them.

There have been MUCH more amazing firefights in this game than in BF2, because I have the feeling that maps here are much more open, and it seems like there are way more soldiers fighting around you in a 48 player server than in a 64 player server in BF2.

It's amazing having almost your entire team speed across the map (I'm talking infantry only baby, ohhh yeah!) trying to take over control points. I literaly counted 20+ little dots running around closley together to rush for spawn point after spawn point. Smoke grenades aren't shit now either!

I think it is an IMPROVEMENT over Battlefield 2. Had alot of fun, noticed that it lagged less as i got into the game than BF2.

Perhaps it is the novelty of trying out an all new mod, kinda like the day you bought BF2, but Honestly, I am extremley impressed on how much this adds onto BF2, except that EA isn't there to milk the cash out of us. That's right EA games!
This shit isn't a booster pack or expansion pack!

Overall, great mod.  9/10
Eugefunk84
Member
+48|6761
it is a-ok. id say a six. there are a lot of weapon imbalances (shotty), as well as a way overpowered frogfoot. the sounds are good, and some of the maps are excellent. other than that, its just a mod, doesnt come close to bf2
Eugefunk84
Member
+48|6761
I would also like to point out that in the game the anit-personnel tank rounds are labeled HEAP, when in reality, they are known as HEAT. I know you are thinking HEAP stands for High Explosive Anti Personnel. However, in reality it stands for High Explosive Anti Tank. Thats because in real life both Sabot and HEAT rounds are designed to deal with tanks, except designed to penetrate different types of armor. A game came out several years back called Operation Flashpoint that introduced HEAT and Sabot rounds for your tank and stated that HEAT should be used against infantry and I think thats how this misconception got started. If you read any military website, it explicitly states that both HEAT and Sabot are anti tank munitions. There is no such thing as a HEAP round, as it appears in game.

Last edited by Eugefunk84 (2006-09-01 23:52:34)

Noobzorz
You are what you eat.
+8|6706
I like infantry combat.

Fallen is blech.

Further, the artillery is just not feasible.  The BF2 community is the BF2 community, no matter what mod you're running.

That said, claymore spamming is almost nonexistant.  The community is not interested in whoring KDR?
Rosse_modest
Member
+76|7003|Antwerp, Flanders

tahadar wrote:

Rosse_modest wrote:

I'd give it a 7. Not too bad for a bunch of amateurs.
I dont think amateurs is the right word for them. Im pretty sure those devs are pretty experienced at what they do.
Experienced amateurs then. It's good for a bit of fun every now and then, but I wouldn't be willing to pay for it (not even a single euro). Battlefield 2, however, I did buy - so yes, I think Battlefield 2 is superior to POE2 (despite BF2's MANY shortcomings).
tahadar
Sniper!!
+183|6966|Pakistan/England

Eugefunk84 wrote:

I would also like to point out that in the game the anit-personnel tank rounds are labeled HEAP, when in reality, they are known as HEAT. I know you are thinking HEAP stands for High Explosive Anti Personnel. However, in reality it stands for High Explosive Anti Tank. Thats because in real life both Sabot and HEAT rounds are designed to deal with tanks, except designed to penetrate different types of armor. A game came out several years back called Operation Flashpoint that introduced HEAT and Sabot rounds for your tank and stated that HEAT should be used against infantry and I think thats how this misconception got started. If you read any military website, it explicitly states that both HEAT and Sabot are anti tank munitions. There is no such thing as a HEAP round, as it appears in game.
HEAT stands for high explosive anti tank and is designed for that purpose. for the sake of balance (since the sabot can hardly hurt the inhabitants of a building) they probably 'made up' the HEAP round.

Last edited by tahadar (2006-09-02 03:22:31)

sergeriver
Cowboy from Hell
+1,928|6985|Argentina
I think some people don't understand that a 7 is good score.  I don't agree with the dude who said POE2 is better than BF2.  BF2 with all its bugs and shit, it's the best game ever.  And POE2 can exist thank to BF2.  So, don't be the kid with a new toy who forgets his best toy only coz it's not a new one.
Yesterday I've been playing more POE2, and I must say the best part of the game are the maps.  The landscapes are awesome.  Nice graphics.  The sounds are terrific too.  But, I still think the weapons aren't as accurate as in BF2. 
You say it's perfect for infantry.  Well, with a thousand tanks per map, I don't see the infantry dude making a lot of points.  If you take a look to the final score at each round, the guy at the plane always is the top scorer, so don't bullshit me with it is ideal for the infantry.
I made a lot of points using tanks, but to be honest, when being infantry I think the distances between flags are huge.  So, why would I walk if I can use vehicles.  Did you notice there's a few there for you to use?  When you think in a map for infantry you don't put 100 tanks, 50 apcs, 30 trucks, 10 choppers and 4 jets.  I didn't count them really.
Anyway, I think it's a great mod with a lot of things to fix, but I give it again a 7 out of 10, which is a very good score for a debute.  This mod can easily get 8 or 9, fixing some things.
Shadow893
lel
+75|6920|England

sergeriver wrote:

I think ....... fixing some things.
Obviously you haven't played on more than one map you douche bag. Play on the wooded map with no artillery, uav, vehicles an then say it's not an ideal infantry map you dick. (I think it's called Fallen????)
sergeriver
Cowboy from Hell
+1,928|6985|Argentina

Shadow893 wrote:

sergeriver wrote:

I think ....... fixing some things.
Obviously you haven't played on more than one map you douche bag. Play on the wooded map with no artillery, uav, vehicles an then say it's not an ideal infantry map you dick. (I think it's called Fallen????)
I played almost all the maps, there's no need to insult.  I played the wooded maps, there's more than one.  If you are going to take on me again, don't answer please.
Books_DCDF
Member
+80|6886

Eugefunk84 wrote:

I would also like to point out that in the game the anit-personnel tank rounds are labeled HEAP, when in reality, they are known as HEAT. I know you are thinking HEAP stands for High Explosive Anti Personnel. However, in reality it stands for High Explosive Anti Tank. Thats because in real life both Sabot and HEAT rounds are designed to deal with tanks, except designed to penetrate different types of armor. A game came out several years back called Operation Flashpoint that introduced HEAT and Sabot rounds for your tank and stated that HEAT should be used against infantry and I think thats how this misconception got started. If you read any military website, it explicitly states that both HEAT and Sabot are anti tank munitions. There is no such thing as a HEAP round, as it appears in game.
Sorry to correct you here, but there are actually HEAP (High Explosive Anti-Personnel) rounds in real life, and they are designed exclusively to take care of infantry and soft targets.  As the name implies, they fire a high explosive fragmentation round that explodes outward in a 365 degree radius, ripping up surrounding targets with shrapnel and the explosive shock wave (much like a hand grenade does).

HEAT (High Explosive Anti-Tank) rounds are shape-charged rounds designed to defeat simple steel armor plate like that placed on some contemporary--and most older--IFVs and APCs.  Upon striking the target, the round detonates as a cone of force projected forward that melts through/blasts away the armor, spewing shrapnel and molten metal into the interior of the target vehicle.  It's not particularly effective against more advanced forms of composite laminate armor plating like the Chobham armor used on the US M1 Abrams and the British Challenger 2 because the ceramic laminate in these armors is extremely good at resisting the heat and energy produced by the explosion.  As well, the reactive armor used on most  contemporary armored vehicles that aren't equipped with laminate armor (like the T-72, T-80, and Merkava tanks, and the turret of the M2/M3 Bradleys) is quite effective at defeating HEAT rounds.  This armor is essentially a series of boxes of shape-charged high explosives; when a HEAT round strikes one of these boxes, the box detonates simultaneously with the HEAT round, and its shape charge blasts outward from the tank AGAINST the incoming shape charge blast from the HEAT round.  The two blasts essentially cancel each other out, sparing the targeted vehicle from most of the damage it would have otherwise sustained.  Because of this, Sabot/Penetrator rounds are typically the ordinance of choice to use against most heavily armored vehicles; they're much more effective against advanced laminate armor than HEAT rounds, and extremely deadly against vehicles equipped only with reactive armor.  But Sabot rounds are expensive and not particularly effective against unarmored targets; as a result, they shouldn't be wasted on trucks or small troop transports (like Urals, HMMVs, or even older APCs) so HEAT rounds are typically still carried by most MBTs to deal with these sorts of lightly armored targets.  HEAT can be used against infantry, but aren't as effective against them as HEAP rounds because they don't broadcast their damage in a 365 degree radius, but instead principally in a forward facing cone.  However, since the ammo bay only holds a limited amount of main gun rounds, most tanks will only equip themselves with Sabot and HEAT rounds if they anticipate being in a battle against a large force of armor and vehicles, and will rely on their machine guns and--most importantly--the accompanying force of IFVs/AFVs and mechanized infantry to deal with the opposing ground troops and soft targets.  HEAT rounds will be used against such targets as needed, but usually only as a last resort.  Of course, if the tanks know that the principal force they'll be fighting is infantry, then they'll equip themselves with anti-infantry munitions like HEAP (and maybe canister rounds, though I don't know if these are actually permitted by the Geneva Convention).  According to a tanker friend of mine who has close contacts in the Israeli military, during the recent fighting in southern Lebanon most of the Israeli Merkava/Merkava II tanks were outfitted principally with HEAP rounds.

Just didn't want any more misinformation spread around.

Last edited by Books_DCDF (2006-09-02 09:49:26)

SaladForks
/ph34r
+129|6809|Eastern USA
11/10.

The end.
Wnchstr668
Member
+1|6964|Alabama
Since I can't play BF2, POE2 is the next best thing. I especially like the mobile arty.
lord_tyler_486
Member
+54|6980|Upper Franconia

sergeriver wrote:

Well, after playing it for a while I must say I feel it's not the great mod all people say.  I think it is just good.  It doesn't meet BF2 quality at all.  The reality of BF2 has nothing to do with POE2, although they used the same game engine.  The infantry in POE2 is screwed, you must use a vehicle or you will get your purple heart.  There's a lot of vehicles, but f.i. the tanks are too east to destroy.  I think a good pilot here has total advantage.
To resume I think it's a good mod, but it's just a 7 for it, score helped by the nice maps.
Exactly my opinion. I've never seen mods and stuff that are near the qualitiy of the original DICE BF2 releases. There might be things that are very good but DICE just has more experience, staff members and knowledge than any modding team.

Last edited by lord_tyler_486 (2006-09-21 07:06:38)

Plisken
POE2 Addict For Life
+21|6811|Vic, Australia

Plisken wrote:

Marinejuana wrote:

i know how to shoot in bf2. Let me be more precise. I think that POE gives much harsher penalties to accuracy while moving. I like to shoot while moving and have figured out the distances at which i can do this effectively using most bf2 weapons. In POE its seems that one must be closer to the target in order to do this. To me this slows down the combat on a game that already has much slower combat than similar games.
POE2 is a more tactical game. It is more for ambushes and co-ordinated squad attacks than the normal rush with all guns blazing of vanilla BF2. I prefer POE2 because kneeling now is effective at increasing accuracy and the camoflauge that snipers have is actually affecting, that the assault weapons are actually accurate enough to out-shoot most weapons at medium range (maybe besides weapons like the silenced g36c and the AS Val)
9/10 read the above, the accuracy is good if used in burst or single shot but full auto at a range will miss, i forgot to mention that kneeling is effective at increasing accuracy unlike vanilla. If you come straight from vanilla and use vanilla tactics you will find yourself dead alot, it's just an entirely new ball game compared to bf2.
Its the bf2 engine that allows POE2 to exist not bf2 the game......

Last edited by Plisken (2006-09-21 02:34:09)

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