First let me express my thanks for sharing these sneak previews and insights with us. I am very glad that this community has the connections to get this kind of preview from EA/DICE. Just another perk in a long lasting relationship with BF2S.com. Now on to my comments.
I believe the review hit the nail on the head when it comes to BF2142. With inovative game play and new models as well and customizable soldiers we have crossed the line into an FPS that is suedo-RPG. With the many unlocks, upgradable weapons and choice in what you can equipment yourself with you can truely become a veteran in a nitch. Now assuming (BIG assumption here) that you have a team that works together you then can have people filling roles and acceling in them. For example a team equiped and trained/practiced in destroying Mechs. They've trained for it and they execute as a squad should against a particular platform. Infantry combat is alway important so it's not like they just sit there for most of the game. But when your team is getting taken out by a Mech then this squad can really shine. I like that potential aspect of this game. This is what most appeals to me.
Secondly I feel that the Titan mode is a shout out to Assault Mode in UT2004 and some other games as well. To be able to finish a goal, in this case taking a capture point, and then going on to the next one. This give sequence to the game which it lacked. Now if they could just put in node capture lines like in UT2004 where you have to take certain strategic locations before you are able to branch out. That would add a HUGE bonus to the game and another exciting game mode.
Thirdly I like the addition of the automated units, the SL Recon/Assault drones and the Support classes's Auto-tracking Stationary Guns. What this makes me think of immediately is the classic Team Fortress without all the wonky zero grav. bomb enhanced jumping and other general weirdness of the game. What it does however is give each class and their own unique player induced specialties the ability to function in different ways instead of just shooting and throwing bags around. Now they can think a bit more and add cover fire from defendable locations or put traps in commonly traveled cooridors. With the recon drones and those handheld enemy detectors I'm certain moving about and hiding will be harder to do. I can only assume that these units take place of the UAV?
So a few questions for Chuy and Afrojap or Voodoo or Markus or anyone who played the preview game. Please include the question when you answer so that people can reference the answer to the question easily. Thanks in advance.
1. I notice little numbers 1,2,3 etc with circles around them when in game. I notice that the circle completes itself or at least looks like it does. What is this for? Is this to show how close a capture point is to being taken by the enemy or your team?
2. How does these little handheld detectors actually work? And is there a UAV in the game? Does the recon drone show all enemy in the immediate area around the squad leader like a smaller UAV?
3. I noticed the sniper rifle (which the scope looks awesome btw) and I wonder this. You have two pictures one showing an object and then another showing it closer than before. Was that after you moved or does this mean sniper rifles will finally have multiple zoom modes, i.e. x5 and x10?
4. I saw Afrojaps failed slam dunk into the undercarriage of the Titan. Is there a way when in the APC to look up so you can know when to eject the pod? You mentioned pressing F3 and Right click to launch the pod. Does this mean each marine launches on their own accord or does the pilot launch them? Also does the APC have the ability to look upward as well to see the trajectory of the pod launch? Obviously they would miss if the APC pilot doesn't get into position accurately.
5. EMP Pulse bombs that the APC launched didn't seem to do much to the Mech that it hit. So how much use is that EMP Pulse bomb if it only lasts a couple of seconds? Kind of silly really if that's all it does. Also even though the APC looked like it was firing MG rounds I'm going to assume that those rounds actually hurt the Mechs and other Armor/APCs?
6. You mention that the Helicopter/Jet vehicles was hard to control. First off just to clarify, is there still only two flying units the Transport and the Gunship (Not including the Titan)? Do they both fly the same way via controls (obviously handling would be different)? Also can you go into more detail about how the gunship flies? Is it simply because they changed the way it operates and much like the learning curve for people going from BF:Vietnam to BF2 when flying helicopters or more recently the learning curve everyone bitched about when trying to fly the Euro Chopper.
7. So how was the SL deploying a beacon and spawning on the beacon? Was the becon pretty obvious to see when deployed? How easy is it to be destroyed? Do you spawn directly ON the beacon or in a proximity around the beacon? Can you deploy another beacon if one is already deployed? Or do you have to destroy the old one first?
8. Did anyone play commander and if so tell us how is it. Same? Different? How is piloting the Titan?
And as a random comment. The Shotgun add on beneath the Assault Rifle instead of a GL is Awesome. Finally!
Those are my comments and my questions. I hope you guys can get to them and answer them. I am very very curious to know a bit more about the game play. Thanks again for all your hard work.
SUPPORT THE BF2S.COM COMMUNITY. DIGG IT!!
Edited addon: FYI I also submitted the article to slashdot.org if it gets picked up then you will have some serious hits from that site as well.
Cheers.
I believe the review hit the nail on the head when it comes to BF2142. With inovative game play and new models as well and customizable soldiers we have crossed the line into an FPS that is suedo-RPG. With the many unlocks, upgradable weapons and choice in what you can equipment yourself with you can truely become a veteran in a nitch. Now assuming (BIG assumption here) that you have a team that works together you then can have people filling roles and acceling in them. For example a team equiped and trained/practiced in destroying Mechs. They've trained for it and they execute as a squad should against a particular platform. Infantry combat is alway important so it's not like they just sit there for most of the game. But when your team is getting taken out by a Mech then this squad can really shine. I like that potential aspect of this game. This is what most appeals to me.
Secondly I feel that the Titan mode is a shout out to Assault Mode in UT2004 and some other games as well. To be able to finish a goal, in this case taking a capture point, and then going on to the next one. This give sequence to the game which it lacked. Now if they could just put in node capture lines like in UT2004 where you have to take certain strategic locations before you are able to branch out. That would add a HUGE bonus to the game and another exciting game mode.
Thirdly I like the addition of the automated units, the SL Recon/Assault drones and the Support classes's Auto-tracking Stationary Guns. What this makes me think of immediately is the classic Team Fortress without all the wonky zero grav. bomb enhanced jumping and other general weirdness of the game. What it does however is give each class and their own unique player induced specialties the ability to function in different ways instead of just shooting and throwing bags around. Now they can think a bit more and add cover fire from defendable locations or put traps in commonly traveled cooridors. With the recon drones and those handheld enemy detectors I'm certain moving about and hiding will be harder to do. I can only assume that these units take place of the UAV?
So a few questions for Chuy and Afrojap or Voodoo or Markus or anyone who played the preview game. Please include the question when you answer so that people can reference the answer to the question easily. Thanks in advance.
1. I notice little numbers 1,2,3 etc with circles around them when in game. I notice that the circle completes itself or at least looks like it does. What is this for? Is this to show how close a capture point is to being taken by the enemy or your team?
2. How does these little handheld detectors actually work? And is there a UAV in the game? Does the recon drone show all enemy in the immediate area around the squad leader like a smaller UAV?
3. I noticed the sniper rifle (which the scope looks awesome btw) and I wonder this. You have two pictures one showing an object and then another showing it closer than before. Was that after you moved or does this mean sniper rifles will finally have multiple zoom modes, i.e. x5 and x10?
4. I saw Afrojaps failed slam dunk into the undercarriage of the Titan. Is there a way when in the APC to look up so you can know when to eject the pod? You mentioned pressing F3 and Right click to launch the pod. Does this mean each marine launches on their own accord or does the pilot launch them? Also does the APC have the ability to look upward as well to see the trajectory of the pod launch? Obviously they would miss if the APC pilot doesn't get into position accurately.
5. EMP Pulse bombs that the APC launched didn't seem to do much to the Mech that it hit. So how much use is that EMP Pulse bomb if it only lasts a couple of seconds? Kind of silly really if that's all it does. Also even though the APC looked like it was firing MG rounds I'm going to assume that those rounds actually hurt the Mechs and other Armor/APCs?
6. You mention that the Helicopter/Jet vehicles was hard to control. First off just to clarify, is there still only two flying units the Transport and the Gunship (Not including the Titan)? Do they both fly the same way via controls (obviously handling would be different)? Also can you go into more detail about how the gunship flies? Is it simply because they changed the way it operates and much like the learning curve for people going from BF:Vietnam to BF2 when flying helicopters or more recently the learning curve everyone bitched about when trying to fly the Euro Chopper.
7. So how was the SL deploying a beacon and spawning on the beacon? Was the becon pretty obvious to see when deployed? How easy is it to be destroyed? Do you spawn directly ON the beacon or in a proximity around the beacon? Can you deploy another beacon if one is already deployed? Or do you have to destroy the old one first?
8. Did anyone play commander and if so tell us how is it. Same? Different? How is piloting the Titan?
And as a random comment. The Shotgun add on beneath the Assault Rifle instead of a GL is Awesome. Finally!
Those are my comments and my questions. I hope you guys can get to them and answer them. I am very very curious to know a bit more about the game play. Thanks again for all your hard work.
SUPPORT THE BF2S.COM COMMUNITY. DIGG IT!!
Edited addon: FYI I also submitted the article to slashdot.org if it gets picked up then you will have some serious hits from that site as well.
Cheers.
Last edited by kilroy0097 (2006-05-13 02:17:01)
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