Roc18
`
+655|6008|PROLLLY PROLLLY PROLLLY
Saw this on the EA UK forums thought i'd share it here
http://forums.electronicarts.co.uk/batt … notes.html

dxmroid wrote:

At least new to me :

A repost from Battlelog

So, Volume Two of the Future Balance Changes. We've recently updated with patches that have changed some balance items, and the community has responded with feedback. This list includes some direct responses to that feedback, as well as a very important issue close to several player's hearts: Aggressive Recon.

Bolt action sniper rounds now have a chance to kill at close range if the player ilalalala in the upper chest.

Why are we making this change? -Aggressive Recon was a popular (and controversial) play style in BFBC2, the fact that the playstyle is essentially not present in BF3 has been a disappointment to many players.

-The balance issues of BC2 (Magnum ammo increasing the 1 hit kill range) is not present in BF3, the range is set and cannot be improved by players. Additionally the 1 hit kill is not guaranteed in BF3, the target is small and can be blocked by the player's arms.

-Additionally, all kits have access to the Slug shotguns, the 870 pump with slugs is still far superior to a bolt action rifle at close range. It is faster, and it can hit anywhere in the torso to 1 hit kill, though it lacks the accuracy of the snipers at range.

-Finally, Recon is under represented in the game, especially in CQB game modes, giving the Recon player a place in CQB is important to us as developers.

And yes, for those of you who follow me on Twitter, I changed my mind. I hope this change pleases the Recon players, and I believe it will not negatively impact the game for the rest of you.

-Alan "Demize99" Kertz

It’s important to note: • This list is provided as a way for the Community to give us feedback on potential Balance changes to the game.

• This list is specifically focused on Balance changes. Feature requests and bug fixes are purposefully absent from this list.

• There is no guarantee that any of these Balance changes will make it into a future update at all, nor is this list a guarantee that there will be future updates.

Slightly increased the AEK971 recoil.

Slightly increased the ASVAL recoil.

Added Extended Mags to the ASVAL.

Slightly increased the recoil on the M249.

Reduced the recoil of the SKS rifle.

Fixed aimed firing max accuracy on the Pecheneg to be consistent with other LMGs.

Slightly reduced the recoil of the F2000 and restored it to the previous base accuracy.

Semiautomatic and automatic shotguns firing FRAG rounds now do slightly less splash damage.

Increased the damage of the G3, M60, and M240 at close range.

Claymores can now detonate from vehicles and can be used to disable jeeps or kill the passengers in light jeeps. Claymores will not do any damage to heavy vehicles.

Reduced the spot times on C4 and Claymore projectiles from 30 to 15 sec.

The Radio Beacon, Mortar, Mav, EOD bot, T-UGS, and SOFLAM should now be much easier to deploy.

C4 will no longer be detonatable after a player respawns, if the player is revived within 5 seconds he can still detonate his C4.

The player may now have a maximum number of mines which will persist after the player's death. Deploying more than the maximum of 6 mines will remove a previous mine from the world.

Claymores now also persist through death, the player can have 2 claymores planted.

9x39mm rounds no longer benefit from the Sniper headshot bonus.

Increased the damage of the 9x39mm rounds.

Fixed the AKS74u damage at max range, it was incorrectly higher than other carbines.

Increased the damage of the .357 and .44 magnum rounds at max range.

All semiautomatic and bolt weapons, including all shotgun slugs, now have their maximum damage out to 15m.

Semiautomatic sniper rifles, Assault Rifles, LMGs, and shotgun slugs now have more consistent damage over long range.

Tweaked IRNV to be more consistent across all levels.

Fixed a rendering issue with IRNV view when taking damage.

Tweaked the IRNV zoom times and scope visible areas to be the same across all weapons (some were faster than others).

Fixed the QBU-88 sniper and the L96 IRNV scopes to use the proper aiming reticule.

The spread for Flechette rounds has been reduced slightly on all shotguns.

The spread for buckshot has been reduced on the M1014, DAO-12, and S12k. These weapons have an accuracy advantage over the USAS12 but are not as accurate as the 870.

Semiautomatic weapons will no longer "jam" if the player presses fire faster than the weapon is capable of shooting. Some semi automatic weapons have had their rates of fire adjusted to fit this change.

Slightly reduced the effective blast radius of the RPG, SMAW, and 40mm grenade projectiles against infantry. Reduced the total number of RPG and SMAW missiles carried from 5 to 4.

Tank rounds will now instantly destroy Jets, Attack Helicopters, and Scout Helicopters.

Fixed a problem when locking on to two nearby targets, the locking should no longer jump rapidly between multiple targets.

Significantly increased the damage of the Javelin and Air to Ground missiles against laser designated targets.

Javelin missiles fired without laser targeting now do more damage to the side and rear of MBTs.

Slightly reduced the locking time of all weapons vs Laser Designated targets.

Increased the locking distance for Jets when locking on laser designated targets.

Slightly reduced the repair speed of the repair tool.

Increased the damage the MBT's primary weapon does to other main battle tanks.

AA Missiles should no longer kill the pilot instead of the vehicle.

Reduced the damage AA missiles do to jets.

Stinger and IGLA missiles now do 50% damage to Jets, Attack Helicopters, and Scout Helicopters.

Slightly reduced the damage of Jet cannons.

Increased RPG and SMAW damage against aircraft.

Guided Rockets will now only track ground targets, as originally intended.

Reduced the direct damage done by helicopter gunners vs armor.

Helicopter guns should now suppress correctly.

Improved the accuracy of the Mi28 gun to match the AH1 gun.

Increased the direct hit damage of the APFSDS rounds for the IFVs.

Miniguns and Helicopter Gunners now more quickly destroy parked cars.

Increased the power of explosions from cars and other explosive static objects.

Dying from the explosion of a car or other explosive static object should now correctly credit the player who caused the explosion.

Adjusted the F35's Center of Mass and Lift Engine for more stable, level flight.

Updated the F35 weapon systems to be consistent with the other air craft.

Changed the Kornets to TOW launchers on Wake Island and moved the spawn position of the AAV to a more level position.

Fixed several bugs with air vehicles colliding with objects at high speeds and taking no damage.

Players will no longer receive suicides or team kills if they crash their vehicle (dying is punishment enough).

You can now spot with the EODbot.

Increased the spawn protection time from 1sec to 2sec. The protection will still be immediately canceled as soon as the player moves or shoots.

Spawn protection will no longer be canceled by the player looking around.

Slightly increased the speed at which a player can shoot again after sprinting.

Fixed some situations that would unintentionally make a player unrevivable.

Reduced the black screen fade in time on spawn.
There's alot I like and dislike here. But mainly the Claymore and F2000 rebuff considerations made me rage.
m3thod
All kiiiiiiiiinds of gainz
+2,197|6889|UK
demize is a knob jockey
Blackbelts are just whitebelts who have never quit.
FatherTed
xD
+3,936|6717|so randum
please break this all down i'm dying to know what you think
Small hourglass island
Always raining and foggy
Use an umbrella
aerodynamic
FOCKING HELL
+241|5971|Roma
Semiautomatic weapons will no longer "jam" if the player presses fire faster than the weapon is capable of shooting. Some semi automatic weapons have had their rates of fire adjusted to fit this change.


YESSSSSSSSS
https://bf3s.com/sigs/8ea27f2d75b353b0a18b096ed75ec5e142da7cc2.png
jord
Member
+2,382|6895|The North, beyond the wall.
having to relearn the game every week
DUnlimited
got any popo lolo intersting?
+1,160|6681|cuntshitlake

what is there to learn in this game.
main battle tank karthus medikopter 117 megamegapowershot gg
jord
Member
+2,382|6895|The North, beyond the wall.
well not much really but the damage things deal out changes everyday.
335
KMA
+3|4782|ger
aggressive recons
double trouble claymores

GTFO this ain't good
Roc18
`
+655|6008|PROLLLY PROLLLY PROLLLY
Depending on how bad the AEK nerf is. M16 will turn into my most used gun.
RAIMIUS
You with the face!
+244|6932|US
Two claymores isn't that bad.
Lucien
Fantasma Parastasie
+1,451|6870
so, no more AA missiles raping jets and no more instakill jet cannon

theyve actually done a good job with jets so far
https://i.imgur.com/HTmoH.jpg
mtb0minime
minimember
+2,418|6872

aerodynamic wrote:

Semiautomatic weapons will no longer "jam" if the player presses fire faster than the weapon is capable of shooting. Some semi automatic weapons have had their rates of fire adjusted to fit this change.


YESSSSSSSSS
thisthisthisthisthisthisthisthisthisthisthisthisthisthisthisthisthisthisthisthisthisthisthisthisthisthisthisthisthisthis
-Whiteroom-
Pineapplewhat
+572|6876|BC, Canada
I likes this.
Sup3r_Dr4gon
Boat sig is not there anymore
+214|6544|Australia
'Aggressive recon'? Seriously? If people want offensive CQC abilities with recon, don't choose the damn bolt-action sniper rifle. There's a nice array of 2-hit kill semi-auto rifles, shotguns and SMGs to make the kit suitable for close range fighting. Do we really need this?

Also: "All semiautomatic and bolt weapons, including all shotgun slugs, now have their maximum damage out to 15m."
Doesn't that just make the buckshot for the 870 redundant?
FatherTed
xD
+3,936|6717|so randum
i never got the hate for 'agressive recon' in bc2. magnum made it a little easy with the m95, but with every other rifle if you missed, you died. so it's the same as a shotgun except you actually had to aim v0v
Small hourglass island
Always raining and foggy
Use an umbrella
Camm
Feeding the Cats.
+761|5186|Dundee, Scotland.
F2k buffed... sigh
for a fatty you're a serious intellectual lightweight.
KEN-JENNINGS
I am all that is MOD!
+2,978|6849|949

the major issue to me is the people bitching on the forums.  How do you filter the complaints, from ridiculousness like this:

-Why are we making this change? -Aggressive Recon was a popular (and controversial) play style in BFBC2, the fact that the playstyle is essentially not present in BF3 has been a disappointment to many players.


-Finally, Recon is under represented in the game, especially in CQB game modes, giving the Recon player a place in CQB is important to us as developers.

To legitimate like this:

-The player may now have a maximum number of mines which will persist after the player's death. Deploying more than the maximum of 6 mines will remove a previous mine from the world.


I think people's ability to bitch and moan and actually have something done is ruining this game more than anything else.  We saw it start with BF2
mtb0minime
minimember
+2,418|6872

I thought they had allowed the aggressive recon playstyle by allowing us to remove or attach various sights and scopes on the sniper.

Prepare for a flurry of montages of people running around metro tunnels OHK'ing everyone. More fun than USAS-12 with frag rounds!
UnkleRukus
That Guy
+236|5254|Massachusetts, USA
He said there was a chance to OHK. He did not say ot will OHK all the time. Did any of you actually read the post? He also stated that these are aubject to change.
If the women don't find ya handsome. They should at least find ya handy.
BVC
Member
+325|6913
If AA keeps going the way its going, it'll be shooting paintballs by March.
mtb0minime
minimember
+2,418|6872

UnkleRukus wrote:

He said there was a chance to OHK. He did not say ot will OHK all the time. Did any of you actually read the post? He also stated that these are aubject to change.
Within range, a shot to the torso will OHK. The only "chance" part of it comes from if it hits a player's arm that happens to be in front of the torso.
KEN-JENNINGS
I am all that is MOD!
+2,978|6849|949

Snipers can already one hit kill, just not with bolt actions. There's no reason to build a mechanic that allows snipers to one hit kill with a sniper rifle close quarters.  It's putting the game down the same path as twitch shooters. I thought the argument was, 'this is a battlefield sequel, not a bad company sequel.' so why are they trying to mimic bc2 style of play.
Spearhead
Gulf coast redneck hippy
+731|6907|Tampa Bay Florida
Okay so who the fuck does this guy think he is.  Aggressive recon?  what?
Spidery_Yoda
Member
+399|6487

Spearhead wrote:

Okay so who the fuck does this guy think he is.
He's a huge idiot who continually makes completely stupid and unnecessary balance changes in modern Battlefield games, and is the sole person in charge of them.
Spearhead
Gulf coast redneck hippy
+731|6907|Tampa Bay Florida
Wait so does he actually have a say in what dice does?

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