instaprone and insta-crouch from prone, the only way low-wall cover will ever be useful to a skilled pc gamer.
otherwise it'll just stay a consolised bastard game.
discuss
otherwise it'll just stay a consolised bastard game.
discuss
I can't see that happeningdtacs wrote:
For Metro, yes.I'm Jamesey wrote:
instaprone and insta-crouch from prone, the only way low-wall cover will ever be useful to a skilled pc gamer.
Until we see other maps with chest high walls fucking everywhere, no.
It's a fix for dolphin divers and instaproners.I'm Jamesey wrote:
instaprone and insta-crouch from prone, the only way low-wall cover will ever be useful to a skilled pc gamer.
otherwise it'll just stay a consolised bastard game.
discuss
>he likes slower gameplayTrotskygrad wrote:
instaprone meaning one key instantly flattens your hitbox like a elephant fell on it? no thanks, the transition is good.
there is no transition..Trotskygrad wrote:
instaprone meaning one key instantly flattens your hitbox like a elephant fell on it? no thanks, the transition is good.
Last edited by I'm Jamesey (2011-10-02 20:14:22)
Check the maplist champ, not all maps are city ones like Metro.I'm Jamesey wrote:
I can't see that happeningdtacs wrote:
For Metro, yes.I'm Jamesey wrote:
instaprone and insta-crouch from prone, the only way low-wall cover will ever be useful to a skilled pc gamer.
Until we see other maps with chest high walls fucking everywhere, no.
i also get constantly shot through walls and objects shortly after taking cover.Finray wrote:
agree
there's a few other things, but that would be nice
also going around a corner, seeing 5 people, going NOPE, turning back around and being well behind the wall should not end with you dying because they all shot where you were.
Ah weak, you go NOPE? I always go rambo on them. And fail.Finray wrote:
agree
there's a few other things, but that would be nice
also going around a corner, seeing 5 people, going NOPE, turning back around and being well behind the wall should not end with you dying because they all shot where you were.
That's mostly from the way the lag compensation is. It's like that in tons of games. You're dead but the client hasn't received this info yet so it looks like you died while behind cover. It's like this in TF2.Finray wrote:
agree
there's a few other things, but that would be nice
also going around a corner, seeing 5 people, going NOPE, turning back around and being well behind the wall should not end with you dying because they all shot where you were.
ThisSEREMAKER wrote:
tits
Ive noticed this too... quite a horrible ending. This should not be.Finray wrote:
agree
there's a few other things, but that would be nice
also going around a corner, seeing 5 people, going NOPE, turning back around and being well behind the wall should not end with you dying because they all shot where you were.
I can live with that, if its been worked out for v1.0.coke wrote:
There are known bugs in the cover, with this "old beta engine".
Last edited by (T)eflon(S)hadow (2011-10-03 18:04:00)
C4 tossing.Finray wrote:
agree
there's a few other things, but that would be nice
also going around a corner, seeing 5 people, going NOPE, turning back around and being well behind the wall should not end with you dying because they all shot where you were.