Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6686

thepilot91 wrote:

Macbeth wrote:

I don't know why someone would play as a sniper in a game that is focused on team work. If you want to play as a lonewolf sniper play Call of Duty.
Thats like saying , everyone should get a chance to fly the jet all the time (in bf2 ) although there is a skilled pilot on your team , for example wake , with me in the f35b on the US side = win (brag , yeah I know) as long as the whole team doesnt sit on the carrier, and yeah sound very harch but I know it for a fact that when me and my plane go down for some reason , my team start losing flags.

If you have a good sniper on your team, let him be , he is probably gonna do more good sniping then anything else , and the noobsnipers : there will always be noobs of some sort
But being a "good sniper" doesn't help your team much. You're still still sitting behind a rock or in a bush getting a few spare kills and not attempting to complete objectives. As previously said, in a TDM game this isn't a problem. However the BF games have objectives other than "kill more than you get killed" which makes "good snipers" do little.

As for "noobsnipers," sniping has never been difficult in the BF games. It's actually very easy as all the BF games have large and often very open maps, allowing snipers to have good positions and large killzones. And getting head shots isn't difficult when you have a scope and the bad guy looks as if he's only a few meters away through the scope.
Macbeth
Banned
+2,444|5803

jord wrote:

Macbeth wrote:

I don't know why someone would play as a sniper in a game that is focused on team work. If you want to play as a lonewolf sniper play Call of Duty.
It isn't focused on teamwork. It's an fps, that's the prime reason why people buy it, to shoot people and kill people using vehicles.

Not that a sniper doesn't contribute to the team in a game where kills=ticket loss for enemy team.
It is focused on teamwork more so than most other FPS's as well as the most popular FPS and it's main competitor CoD.

The game is designed so that teamwork would be more important than just random killing. It's why the flags exist and we get things like ticket bleed. If the flags didn't exist it would be mostly running around randomly killing each other but since the flags give you the ability to spawn elsewhere and flank the enemy as well as inflict ticket bleed on them (you don't have to kill them to make them lose tickets as long as you have the majority of flags they lose tickets automatically) it's more than simple random killing. It's also the reason we have things like Medics to revive and heal, and Assault/Support to give more ammo. you know so the team could fight better and longer.

A team of lonewolves would get rolled by a team of people working together. It's an indisputable fact.

It's sorta like a round I of BC2 I played yesterday. On Oasis we were attacking and somehow lost our chopper and were getting our base strafed by 2 choppers and attacked by the whole team. My squad of 3 was able to get out of base eventually and take out their Mcoms while they were going for easy kills back in our base.Three people using teamwork beat a whole team going for kills.

Last edited by Macbeth (2011-02-08 06:59:29)

Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6686
I think that the best thing DICE could do to mitigate the number of people going for kills would be to stop tracking the number of deaths. This was no one is so concerned about their precious k/d that they actually go out and do shit where they risk getting killed, such as playing the game. I also hope that the scoring is done like in BC2 where its easy for you to rack up shit loads of points by doing things other than killing people. In BF2, getting kills was by far the fastest ways of scoring points, so people didn't have as much incentive for completing objectives.
Macbeth
Banned
+2,444|5803

Doctor Strangelove wrote:

I think that the best thing DICE could do to mitigate the number of people going for kills would be to stop tracking the number of deaths. This was no one is so concerned about their precious k/d that they actually go out and do shit where they risk getting killed, such as playing the game. I also hope that the scoring is done like in BC2 where its easy for you to rack up shit loads of points by doing things other than killing people. In BF2, getting kills was by far the fastest ways of scoring points, so people didn't have as much incentive for completing objectives.
On the PS3 it wouldn't show the amount of kills and deaths on a scoreboard just the amount of points. That's a step in the right direction.
tazz.
oz.
+1,338|6392|Sydney | ♥

Doctor Strangelove wrote:

I think that the best thing DICE could do to mitigate the number of people going for kills would be to stop tracking the number of deaths. This was no one is so concerned about their precious k/d that they actually go out and do shit where they risk getting killed, such as playing the game. I also hope that the scoring is done like in BC2 where its easy for you to rack up shit loads of points by doing things other than killing people. In BF2, getting kills was by far the fastest ways of scoring points, so people didn't have as much incentive for completing objectives.
Fastest way is to revive in inf only.
everything i write is a ramble and should not be taken seriously.... seriously.
globefish23
sophisticated slacker
+334|6541|Graz, Austria

Macbeth wrote:

Doctor Strangelove wrote:

I think that the best thing DICE could do to mitigate the number of people going for kills would be to stop tracking the number of deaths. This was no one is so concerned about their precious k/d that they actually go out and do shit where they risk getting killed, such as playing the game. I also hope that the scoring is done like in BC2 where its easy for you to rack up shit loads of points by doing things other than killing people. In BF2, getting kills was by far the fastest ways of scoring points, so people didn't have as much incentive for completing objectives.
On the PS3 it wouldn't show the amount of kills and deaths on a scoreboard just the amount of points. That's a step in the right direction.
If I'm not totally wrong, this was the case for BFBC2, but got patched during the beta after many people bitched about not having it on the scoreboard.
NeXuS
Shock it till ya know it
+375|6559|Atlanta, Georgia
Isn't the point of video games is to have fun blow off some steam and just have a good time with friends? You guys sound like the government trying to force team play upon everyone. If i wanna sit in the back with my sniper jack off for a good 10 minutes then shoot some guy in the knee caps while my team fails at capping a flag then so be it. It's a game.
FloppY_
­
+1,010|6503|Denmark aka Automotive Hell

NeXuS wrote:

Isn't the point of video games is to have fun blow off some steam and just have a good time with friends? You guys sound like the government trying to force team play upon everyone. If i wanna sit in the back with my sniper jack off for a good 10 minutes then shoot some guy in the knee caps while my team fails at capping a flag then so be it. It's a game.
And snipers are ruining the fun for EVERYONE else
­ Your thoughts, insights, and musings on this matter intrigue me
bugz
Fission Mailed
+3,311|6529

Shut the fucking fuck up about fucking anklets you stupid fuck.

Lol@iPhone autocorrect...meant snipers

Last edited by ebug9 (2011-02-08 09:40:07)

thepilot91
Member
+64|6453|Åland!

Doctor Strangelove wrote:

thepilot91 wrote:

Macbeth wrote:

I don't know why someone would play as a sniper in a game that is focused on team work. If you want to play as a lonewolf sniper play Call of Duty.
Thats like saying , everyone should get a chance to fly the jet all the time (in bf2 ) although there is a skilled pilot on your team , for example wake , with me in the f35b on the US side = win (brag , yeah I know) as long as the whole team doesnt sit on the carrier, and yeah sound very harch but I know it for a fact that when me and my plane go down for some reason , my team start losing flags.

If you have a good sniper on your team, let him be , he is probably gonna do more good sniping then anything else , and the noobsnipers : there will always be noobs of some sort
But being a "good sniper" doesn't help your team much. You're still still sitting behind a rock or in a bush getting a few spare kills and not attempting to complete objectives. As previously said, in a TDM game this isn't a problem. However the BF games have objectives other than "kill more than you get killed" which makes "good snipers" do little.

As for "noobsnipers," sniping has never been difficult in the BF games. It's actually very easy as all the BF games have large and often very open maps, allowing snipers to have good positions and large killzones. And getting head shots isn't difficult when you have a scope and the bad guy looks as if he's only a few meters away through the scope.
it's funny how you say you don't like snipers (assuming you don't play much sniper) but still you're telling me how easy it is , and all the BF games has a ticket system (in the regular CTF mode) where all you have to do is : as you say : kill more than you get killed .

And for a good player of any class this should DEFINITELY not be a problem since he  is a "GOOD PLAYER" without the stupid killcam and MASSIVE AIRBUS EXHAUST CLOUD (plus the tankshell sized tracerround) a good sniper is able to get pretty many kills and not one single death (which means he is doing absolutely no harm to the team )
jord
Member
+2,382|6895|The North, beyond the wall.
I'll tell you why Sniper shouldn't be removed, and I'm gonna debunk as many counters within this one post as I can because I don't have the time to debate this all night, I can get youporn on my phone now afterall...

Battlefield was so good because of one thing: versatility. Versatility in weapons, versatility in kits, versatility in vehicles and versatility in role. I played bf2 for so many hours because I spread them between the different facets of game I enjoyed most, namely Jets/Helis/Armour on Karkand and Infantry. The game wouldn't have had such longevity if not for versatility. Yes that includes Sniper, which adds versatility in firefight distances. Without it you have short range engagments and medium range engagments, which is 2 types, instead of 3. It just removes an element of the game, and that my friends is a bad thing.

I'm not anti teamwork, I played PR a shit ton, and I was part of a clan early on in bf2 so I get the enjoyment from being part of a well oiled machine steamrolling the opposition. Point is you can't force it, because a lot of people just want to pick up the game and play, usually alone. That includes me most of the time. Setting up shop in a nice vantage point and picking apart the enemy team at range and pushing yourself to pull off tricky shots is just as fun as being part of a squad spamming a few nades on a flag, running over chucking ammo and med bags at eachother and capping it. That's what gaming is about afterall, fun.

As for floppy getting angry at Snipers all the time and proclaiming they're "ruining battlefield for everyone" that's bullshit, grade A bullshit. The balance isn't so off in really any FPS that a sniper can consistantly rape you, unless you're doing everything wrong which I assume you are Floppy.

Peace Boris
thepilot91
Member
+64|6453|Åland!

jord wrote:

I'll tell you why Sniper shouldn't be removed, and I'm gonna debunk as many counters within this one post as I can because I don't have the time to debate this all night, I can get youporn on my phone now afterall...

Battlefield was so good because of one thing: versatility. Versatility in weapons, versatility in kits, versatility in vehicles and versatility in role. I played bf2 for so many hours because I spread them between the different facets of game I enjoyed most, namely Jets/Helis/Armour on Karkand and Infantry. The game wouldn't have had such longevity if not for versatility. Yes that includes Sniper, which adds versatility in firefight distances. Without it you have short range engagments and medium range engagments, which is 2 types, instead of 3. It just removes an element of the game, and that my friends is a bad thing.

I'm not anti teamwork, I played PR a shit ton, and I was part of a clan early on in bf2 so I get the enjoyment from being part of a well oiled machine steamrolling the opposition. Point is you can't force it, because a lot of people just want to pick up the game and play, usually alone. That includes me most of the time. Setting up shop in a nice vantage point and picking apart the enemy team at range and pushing yourself to pull off tricky shots is just as fun as being part of a squad spamming a few nades on a flag, running over chucking ammo and med bags at eachother and capping it. That's what gaming is about afterall, fun.

As for floppy getting angry at Snipers all the time and proclaiming they're "ruining battlefield for everyone" that's bullshit, grade A bullshit. The balance isn't so off in really any FPS that a sniper can consistantly rape you, unless you're doing everything wrong which I assume you are Floppy.

Peace Boris
THIS!
DrunkFace
Germans did 911
+427|6899|Disaster Free Zone
omg, not the sniper hate again. There's nothing wrong with the sniper kit. There is though something wrong with a fuck load of people. It doesn't matter what kit they use they'll be terrible.

What they should change is reviving, that shit was just unbalanced. It should take longer and you should be revived on low health.
mtb0minime
minimember
+2,418|6872

FUCKING ANKLETS THEY BETTER NOT HAVE THAT FAGGY SHIT IN BF3 I FUCKING HATE ANKLETS!!!!!
Drunken_Tankdriver
Member
+81|6869

iceman785 wrote:

Why The Fuck Would You Bring Karkand Back What The Hell Is Wrong With Eaaaaaaaaa
Because its a lead and shrapnel spraying meat grinder that everybody loves to play in. I love workin a good spray hole with a tank. have a couple spawns going and shit. yea, back to karkand.
https://miniprofile.xfire.com/bg/sh/type/2/acebigmack.png
FloppY_
­
+1,010|6503|Denmark aka Automotive Hell
Anklets are so fucking overpowered...
­ Your thoughts, insights, and musings on this matter intrigue me
Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6686
Karkand.

A cramped mess. A test of which side could out spam the other. No room to flank, no room to maneuver. Claymores and grenades kept infantry from getting lucky and running through the center while ATMs and C4 did the same to vehicles.

And if you did, by some act of God, manage to break the STALEmate at the hotel, you would soon end up in an even worse one at the bridge, where all the problems of the stalemate at the hotel were massively exacerbated.

For the game to be enjoyable at all, the US team would need to be orders of magnitude more competent than their Middle Eastern counterparts. And if that were indeed the case then it would be a complete route which is also not fun.

Karkand was fucking terrible. And it stole thunder from Mashtuur, which was a map that actually was, you know, fun.
Drunken_Tankdriver
Member
+81|6869

Doctor Strangelove wrote:

Karkand.

A cramped mess. A test of which side could out spam the other. No room to flank, no room to maneuver. Claymores and grenades kept infantry from getting lucky and running through the center while ATMs and C4 did the same to vehicles.

And if you did, by some act of God, manage to break the STALEmate at the hotel, you would soon end up in an even worse one at the bridge, where all the problems of the stalemate at the hotel were massively exacerbated.
The tightness of the city is what you want, the problem is all that extra red they put in on the railroad side of karkand. It pushes you right up to the wall where the enemy can get you easy. So you got a point there. Running support in an alley sounds like fun doesnt it?


Doctor Strangelove wrote:

For the game to be enjoyable at all, the US team would need to be orders of magnitude more competent than their Middle Eastern counterparts. And if that were indeed the case then it would be a complete route which is also not fun.

Karkand was fucking terrible. And it stole thunder from Mashtuur, which was a map that actually was, you know, fun.
The problem with that is nobody wants to work as a team, hence your first point. Whats not fun about flanking the enemy? Taking the home base and defending it controlling all the armor and keeping the enemies commander in the dark the whole time. Thats the shit!
https://miniprofile.xfire.com/bg/sh/type/2/acebigmack.png
Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6686
Yes, those were indeed the points I was making. Having a city environment isn't the problem, its the way the map is laid out that forces you into two choke points. It's too difficult to flank enemies, and so Karkand seldom fails to devolve into stalemates. At these stalemates, no one wants to push as it is too likely that they will get killed. This has been a large problem on many maps across all BF games, however Karkand is probably the most infamous example of it.

It's also the reason that I'm not to keen on the idea of 64 players, BC2 got very cramped with only 32 players, and camping and stalemates were still a huge problem even with only half the player count.
mtb0minime
minimember
+2,418|6872

I orgasm for Daqing Oilfields. Very well balanced, pretty large scale, not as linear. It might sound boring on paper (or in text), but it's incredibly fun to be in a 64-man server and spend your time only fighting over one or two flags on one side of the map. You really get the sense of the larger scale battle going on while the rest of your team is fighting back and forth between the various other flags.
Drunken_Tankdriver
Member
+81|6869

FatherTed wrote:

yeah sorry i should have said the weapons seem to influence the play, although ive had similar experiences with decent m24 snipers in BF2 where they would literally clear the 100m infront of your squad and give overwatch. I'm not sure what gameplay mechanic could be introduced to prevent players from camping (killcams clearly don't work)
sounds like you should stick with the console games. killcams ruin the game. honestly id rather see anklets and fufu dogs go with the medic kit before i'd even dream of seeing kill cams on battlefield.

Last edited by Drunken_Tankdriver (2011-02-08 15:01:35)

https://miniprofile.xfire.com/bg/sh/type/2/acebigmack.png
KuSTaV
noice
+947|6729|Gold Coast
At least this time you'll be able to raze the hotel to the ground.
noice                                                                                                        https://static.bf2s.com/files/user/26774/awsmsanta.png
Mekstizzle
WALKER
+3,611|6838|London, England
Seriously, there's hardly any information on this game. Almost nil. And some weird teaser trailer. Without knowing the release date in my head, judging by what I know so far about BF3 is that it's a few years till they release it.
AussieReaper
( ͡° ͜ʖ ͡°)
+5,761|6370|what

Snipers are more than just lone wolves who don't contribute to team work. They can be invaluable to base raping an enemy spawn point. Or shooting another sniper who was base raping you. If you guys had any sense of that you would understand, as I did.

I knew that which is why when I sniped - I tended to think of myself as a one man wolf pack.

But then I met Bf2s, and I knew you guys were one of my own. And my wolf pack, it grew by each one of you.

*Wipes away tear.
https://i.imgur.com/maVpUMN.png
Mekstizzle
WALKER
+3,611|6838|London, England
Karkand would be hilarious with Frostbite. One thing BC1/2 didn't have enough of was towns like that. They had a few towns which were awesome with the destruction, as the place would be levelled after a long game and look like a real shithole. I can only imagine Karkand would be 10 times worse

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