DefCon-17
Maple Syrup Faggot
+362|6371|Vancouver | Canada
Surprised no one has posted this yet.

From the blog:
As you've probably seen by now, we like to change things in Team Fortress 2. A lot. And while we're perfect most of the time, we occasionally get something wrong. One reason for this is we just don't get enough data from internal play testing, and another is that we spend too much time watching Tom Bui serenades on Youtube (Hint: Search for "Tom Bui" on Youtube) (Another Hint: Click here). So to help us change TF2 even more frequently, we're pleased to announce the Team Fortress 2 (public) Beta.



What sorts of things will we use the beta for, you ask?

    * Testing and tuning various class, item, and weapon changes
    * Testing map changes and variants
    * Running higher level, game-wide experiments (like doubling player health)
    * Testing new technologies without the risk of breaking the game

The beta is available to anyone that owns a copy of TF2. To install, launch Steam, open the Library and install "Team Fortress 2 Beta" from your games list.

What's in the initial release?

Three Natascha variants:

    * -40% damage
    * -25% damage, -25% health
    * Spin-up/down time increased, slowdown-on-hit effect falls off over distance.

Map changes:

    * cp_granary: new entrance added into the RED and BLU mid ramp room.
    * cp_5gorge: 5 CP version of cp_gorge.

Misc balance changes:

    * Players being healed by a medic are immune to movement-impairing effects generated by hit-scan weapons.

FAQ:

Are there items in the Beta?

    * On signing into the beta, you'll be automatically granted all the achievement based unlockables. As we add new items for testing purposes, these will automatically be added to your backpack. Random items drop are turned off, and the store will not be available.

Will Beta items be changed or removed?

    * In response to the feedback on them, items in the Beta may change, or be removed at any time. Don't get too attached to them.

Are there Beta servers? Can we host our own?

    * We're running a set of official Valve Beta servers, and it'd be great if other server administrators want to chip in. Details are here. (Use "-game tf_beta" with HLDSUpdateTool to install the server files for the Beta).

How do we give feedback?

    * Visit the official TF2 Public Beta forum


Also, while we're here, a couple more quick community notes:

    * UGC is about to start their TF2 Highlander League, with signups opening up on the 5th of December.
    * The Ozfortress chaps told us to check out Son of Dad's TF2 State of Origin Promo Video. State of Origin matches in Australia are competitions where each Australian state fields an official team. Not surprisingly, the Victorian team won. Here's a comprehensive Australian primer for you non-aussies: Australia has six states and two territories (things that wish they were states). Objectively speaking, Victoria is the best state. The end.
I saw the Natasha nerf coming from a mile away. I'm just surprised it took them so long.

Some thoughts of mine:
I love the "players are immune to slowdown when healed" feature.
New door in Granary will make the Demo rollout to balcony/ledge/whatever much faster. We'll have to see how that goes.
5 point Gorge...well...anything would be better than the current version, and I (usually) love 5 point maps.
Spidery_Yoda
Member
+399|6484
I was just playing it. I didn't really notice the health thing, although I didn't play for very long at all.

I'm glad to see there are lots of Natascha nerfs too, and a new map is always nice.
Finray
Hup! Dos, Tres, Cuatro
+2,629|6003|Catherine Black
Three Natascha variants:

    * -40% damage
    * -25% damage, -25% health
    * Spin-up/down time increased, slowdown-on-hit effect falls off over distance.
I think I actually just came in my pants.
https://i.imgur.com/qwWEP9F.png
Lucien
Fantasma Parastasie
+1,451|6867
TF2 without ugly hats, w+m1 natascha heavies and by the feel of it reduced mouse lag

it's ace
https://i.imgur.com/HTmoH.jpg
Trotskygrad
бля
+354|6214|Vortex Ring State
yeeeeeeeees
AussieReaper
( ͡° ͜ʖ ͡°)
+5,761|6367|what

Lucien wrote:

TF2 without ugly hats, w+m1 natascha heavies and by the feel of it reduced mouse lag

it's ace
needs less w+m1 pyros.

imagine if the stream from the flamethrower was more like a stream that shot out a few feet and actually had to be aimed...
https://i.imgur.com/maVpUMN.png
DefCon-17
Maple Syrup Faggot
+362|6371|Vancouver | Canada

AussieReaper wrote:

Lucien wrote:

TF2 without ugly hats, w+m1 natascha heavies and by the feel of it reduced mouse lag

it's ace
needs less w+m1 pyros.

imagine if the stream from the flamethrower was more like a stream that shot out a few feet and actually had to be aimed...
80% of people would stop playing.
Spidery_Yoda
Member
+399|6484

AussieReaper wrote:

Lucien wrote:

TF2 without ugly hats, w+m1 natascha heavies and by the feel of it reduced mouse lag

it's ace
needs less w+m1 pyros.

imagine if the stream from the flamethrower was more like a stream that shot out a few feet and actually had to be aimed...
Pyro is pretty UP at the moment. I never really have a problem with them...

And I agree, this beta is more enjoyable than standard TF2.
Lucien
Fantasma Parastasie
+1,451|6867
This beta has literally made TF2 twice as much fun for me. I hear that in-game performance has gone up a lot too. I can run the game on max with a movie config and LOD disabled at 1920x1200 and still never drop below ~90fps now

now valve just needs to get rid of the ellis' cap, the parasite, and all those other ugly things that somehow made it into the beta
https://i.imgur.com/HTmoH.jpg

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