Uzique
dasein.
+2,865|6687

FatherTed wrote:

difficulty controls and console commands is a person problem, not a game problem. sure you can turn it down if it gets hard (like err, every other single player game) but why would you?
it's to do with the nature of the game, i guess. in an fps game you can change difficulty but it's generally a 'learn to play' issue: learn to get that section down, become familiar, play better, be more aware, etc. things you can very pragmatically learn and adapt to with repeat retries (that's part of the fun of it, after all). in skyrim - like all rpg games - the difficulty is often dictated by numbers and statistics that you can't 'skill up' personally to beat. you basically have to go away and bash some wolves over the head or do some minor quests for an innkeeper or a greengrocers or something to 'level up' and be at the necessary plateaux to kill that guy. the game basically puts glass ceilings and obstacles in your character's way that you have to go away and work on in other areas in order to overcome it (that's part of the fun of [mmo]rpg's, after all). though in skyrim if an encounter or instance is too hard, instead of being forced to go and level up elsewhere and improve your combat/armor skills and weapons/gear that you wear (as you are forced to in an mmorpg, where the rules cannot be bent), you can just turn down a dial on the menu. that has a much more disruptive effect on the game's logic than it does in an fps game, where you basically turn down the difficulty when you admit defeat in not having enough personal skill or ability to pass a segment. in an rpg game being allowed to turn down the difficulty is tantamount to bypassing the game's interior logic and design. it seriously compromises the game's overall aesthetic and experience.

(now there's some faux-academic game writing, eat your heart out rock paper shotgun).
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
FloppY_
­
+1,010|6502|Denmark aka Automotive Hell
https://i.imgur.com/CoZrN.jpg



Dead body resting on alchemy table + potion brewing time =
https://i.imgur.com/4nHVK.jpg

Last edited by FloppY_ (2011-11-26 07:48:27)

­ Your thoughts, insights, and musings on this matter intrigue me
Pure_Beef_68
Pure_beef_69 -1
+20|6170
So what? It's there for players who are too shit to get past a certain point. I really don't see why this bothers you so much? Do you feel compelled to use it?

It's the same on games like Fallout, there is the option, but i've never used it.

Little features like that make the game more accessible to different types of players.

Games are no longer exclusively for 'hardcore' gamers, these days they are for a much wider audience - that includes an audience who want to be able to pick up and play, rather than struggle through the same section over and over again.
Uzique
dasein.
+2,865|6687
i'm sorry but for me the dictionary definition of 'game' has always involved some sort of inherent challenge, or competition, or puzzle, or you know, something that must generally be actively engaged with and worked at. this new generation of games are basically just interactive hollywood. the key change is one from an active (i.e. mentally engaging and demanding) form of activity to a passive (i.e. you sit back and do hardly anything) form of entertainment. from the passive camp we already have major action movie and special-effect hd wonders that cover the storytelling element better; we also have richly detailed and well written fantasy novels that cover the immersion element much better, too. a game for me should utilise its unique 'interactive' element to provide you with some thought-provoking and mentally stimulating activity. so if you have to spend a few hours actually developing your character before you can get all the best shit and kill all the best monsters... well, so what? you know what, it makes it more enjoyable. not that you'd know, lay back in recline-chair with this mentally retarded shit being fed to you via a virtual drip.

it was a sad day for video-games when the major entertainment dollar moved in on the industry and decided that the concept of difficulty and challenge was undesirable because it limited the target market and potential sales. now we're basically all just eating the graphical equivalent of baby food. and people like you are to blame, people that never wanted to put in any effort to get back any of that reward. you're like the laboratory rat in the cage with the infinite reward-switch, constantly hitting the buzzer and consuming in a braindead opiate orgy.

i also think there's a huge gap between 'you have to go and do something else for a bit to access this level of content' and 'omg hardcore gamers you must play 16 hours a day and read the strategy guide and watch youtube how-to videos to do this part!'. please.

Last edited by Uzique (2011-11-26 08:02:05)

libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
Ryan
Member
+1,230|7059|Alberta, Canada

Why do we have to argue about a game? To each his own, why fight about it?
Chardee MacDennis
Green Man
+130|4770|Always Sunny in Philadelphia

Ryan wrote:

Why do we have to argue about a game? To each his own, why fight about it?
ryan meet uzique.  uzique meet ryan.
What is your Spaghetti Policy Here?

What A Long Strange Trip It's Been
Ryan
Member
+1,230|7059|Alberta, Canada

Oh I know Uzique. Mr. Wonderful around here.
Makes things interesting for sure, but God, drop the issue already.
Pure_Beef_68
Pure_beef_69 -1
+20|6170
Don't get me wrong, i agree with what you're saying (that last comment anyway), I miss the days when games were challenging and required at least some brain power to complete a stage. But, big budget-pick up and play titles are the future of the industry.

It's not necessarily a good thing, but it's also not such a bad thing either - I still get a lot of enjoyment out today's games.

The dictionary definition for 'game' usually includes 'amusement' AKA fun. If you're no longer able to get that from one of today's games, then it sux2bu.
Uzique
dasein.
+2,865|6687
nothing to do with being 'mr. wonderful'. what exactly is wrong with interrogating a game's qualities in its official discussion thread? we're here to 'discuss' the game, right? i wasn't aware the dictionary definition of 'discuss' was exclusively limited to "post screenshots of you playing and rabid praise". a discussion is normally meant to be balanced, right? rhetorically speaking, i mean. i'm trying to understand the huge following this game has, which i am completely missing. if you don't want to partake in that back-and-forth exchange between the vocal fan and critic, that's fine. no one is stopping you from posting screenshots or asking questions about armor or something. forum threads aren't limited to two-way exchanges between only two people at a time. you can have several conversations at once - that's what the quote tool is for.

stop being such queefball.
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
Uzique
dasein.
+2,865|6687

Pure_Beef_68 wrote:

It's not necessarily a good thing, but it's also not such a bad thing either - I still get a lot of enjoyment out today's games.
you see, i don't. games had a niche and unique appeal in their involvement and 'skill' required - active instead of passive, again. when it comes to "big budget pick up and play" entertainment - which is, as you say, the direction the industry is heading in - almost all other forms of entertainment have games top-trumped. engrossing, sit-back story? watch a movie. immersion, character development, excellent dialogue, well executed drama? read a book.
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
Ryan
Member
+1,230|7059|Alberta, Canada

Uzique wrote:

a discussion is normally meant to be balanced, right?
I come to this thread, see numerous Uzique posts, where I then say "wall of text, tl:dr"

lol Anywho, I'm getting my nose into a discussion that I don't really know what's going on so, I'm gunna go get ready for the day.
TimmmmaaaaH
Damn, I... had something for this
+725|6656|Brisbane, Australia

Uzique wrote:

okay... so so far (by your own admission):

storyline is derivative, main propelling plot devices are garbage. pastiche and cliché abound.
Yes, have never encountered a video game where this is not the case. However, this does not mean it is not enjoyable to actually take part in the narrative. The Elder Scrolls universe is typical of a fantasy universe and shares many themes, races with something like LOTR but I still enjoy them bother separately. Elves in LOTR aren't genocidal for example, dwarves (who are actually an elf variant in ES) didnt mysteriously disappear. These probably seem like trivial differences if you don't know much about one or the other but even if it is built on similar themes/cliches it is an entirely different world at least to me. I suppose I am unfairly including things from Morrowind that aren't represented in Skyrim, there were far more original (or less standard) elements present in that game.

Uzique wrote:

graphics are pretty lazy, written on a 5 year old engine. some textures would look better redone by a 6 year old in crayon.
Some of the texures are bad but I entirely disagree with the graphics being lazy and looking bad in general. Apparel, weapons, landscapes, characters all look great. Tell me these screenshots look bad:



Uzique wrote:

combat is... lets not go there. hit, block, hit, run away, potion, hit, run away, repeat.
I play entirely as a stealth dagger/archer character and I did not really like the standard 1h/shield gameplay when I briefly tried it so I have no input on this, emphasis on like (ie. opinion).

Uzique wrote:

sense of accomplishment is non-existent as a) you are playing in a solo, asocial universe and b) you are the literal master of that world, including the difficulty controls and console commands.
A sense of accomplishment is not mutually exclusive to playing a single player game. This is really the crux of it I think. You obviously approach games from a competitive, social and multiplayer perspective - this is not the only way to approach a game. And are you seriously fucking including console commands in this? You are literally saying "if you cheat in this game, there is no sense of accomplishment" if you include console commands, come on. Also, there have been multiple occasions where I left and area to improve my skills and come back later.

Uzique wrote:

in a wider sense, the talent system, the crafting professions and the questing are pretty poor (or average, at best). smithing seems really easy, hardly posing any great task or effort at all. for every good and entertaining quest there is, there are 9 other generic 'go to this instanced dungeon, clear it out, come back to me' or 'run here, do this, come back' type quests that have been seen since text-based RPG's in the 1980's.
Is crafting not just as easy in an MMO? There is no challenge to it, just collecting ingredients. If you buy all the ingredients it is quite expensive and you have to fund it by actually playing the game. Miscellaneous quests range from interesting and unique to standard dungeon crawling but miscellaneous quests are just that - miscellaneous. The majority of quests for factions (ie the actual story based ones) are not simple/standard quests and are actually interesting.

Uzique wrote:

and yet you're all calling it the game of the year? i'm confused. this is total hype.
I am not calling it game of the year because I think GOTY is stupid - everyone has different opinions and bias, not to mention the huge difference between genres. I would not even compare this game to The Witcher 2 because they are so different even though they are both RPGs.


God what a lot of words - in the end, if you don't get that sense of "immersion" ie. actively being interested in exploring the world then I can understand why you would not like the game but I don't think you can claim it has no appeal to anyone period because you don't think it is competitive enough.
https://bf3s.com/sigs/5e6a35c97adb20771c7b713312c0307c23a7a36a.png
RTHKI
mmmf mmmf mmmf
+1,741|6953|Oxferd Ohire
everything in the game looks bad up close
https://i.imgur.com/tMvdWFG.png
Uzique
dasein.
+2,865|6687
very nice post mssr. timmah. i see your point and view and i can agree with your points. the crux of it isn't so much that i'm seeking a multiplayer experience, nor a social one... you're more on the mark with your last point. i just can't willingly suspend my disbelief to enjoy and immerse myself in the game. i'm too self-aware of the way it tries to work its narrative magic on you, and i just don't buy in. call it a postmodern cynicism towards traditional games, if you will. but i ain't buying into it (though i did with my wallet, and it hurts).
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
Ryan
Member
+1,230|7059|Alberta, Canada

RTHKI wrote:

everything in the game looks bad up close
Dude, I decapitated this old hag and her corpse is basically upright on it's knees and her head is sitting beside her. It looks awesome up close
Uzique
dasein.
+2,865|6687
how about when you jump off a mountain and land on the mountainside 100feet below and then have a static, stood-up death animation before the (pretty damn good and equally hilarious) ragdoll then transports your body down the cliff-face. that looks great up close, too. not.
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
TimmmmaaaaH
Damn, I... had something for this
+725|6656|Brisbane, Australia

Retarded animations are a Bethesda staple :p
https://bf3s.com/sigs/5e6a35c97adb20771c7b713312c0307c23a7a36a.png
Ilocano
buuuurrrrrrppppp.......
+341|6883

Ryan wrote:

RTHKI wrote:

everything in the game looks bad up close
Dude, I decapitated this old hag and her corpse is basically upright on it's knees and her head is sitting beside her. It looks awesome up close
Yeah, a running power attack, leading to a beheading scene.  Fun, fun fun...

Uzique, ever tried Dark Souls?
Ryan
Member
+1,230|7059|Alberta, Canada

TimmmmaaaaH wrote:

Retarded animations are a Bethesda staple :p
Fallout 3 third person running. Basically ice skating on dirt.
DefCon-17
Maple Syrup Faggot
+362|6372|Vancouver | Canada
I don't remember people whining so much about videogames when everyone was playing Goldeneye and Zelda.
RTHKI
mmmf mmmf mmmf
+1,741|6953|Oxferd Ohire
those games didnt crash for no reason
https://i.imgur.com/tMvdWFG.png
FloppY_
­
+1,010|6502|Denmark aka Automotive Hell
Skyrim has crashed ONCE for me...
­ Your thoughts, insights, and musings on this matter intrigue me
Uzique
dasein.
+2,865|6687

DefCon-17 wrote:

I don't remember people whining so much about videogames when everyone was playing Goldeneye and Zelda.
what an incredibly intelligent line of argument! hmh, when everyone was 12, we didn't criticize as much!

what exactly is your point? that we were too young to know any better? that we were inexperienced? that we were kids? kids are entertained by a cup and ball. your argument is absolutely worthless.
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
DefCon-17
Maple Syrup Faggot
+362|6372|Vancouver | Canada
I wasn't making an argument, you dweeb.

I'm just curious why you feel the need to constantly whine about a game. Why pick Skyrim, as opposed to something like Assassin's Creed? Because Skyrim is currently the "popular" game here, and you just feel the need to "go against the masses" and be all "independent"?
RTHKI
mmmf mmmf mmmf
+1,741|6953|Oxferd Ohire

FloppY_ wrote:

Skyrim has crashed ONCE for me...
it crashed 3 times in an hour for no reason and only one time since
https://i.imgur.com/tMvdWFG.png

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