I find it pretty ridiculous when I come around a corner and I have to unload half a clip into a guy before he falls because my spray is so big at close distances. When I fire a normal assault rifle at close range, no way in hell the spray is that big. I understand this is a game and it takes more than one bullet to kill a guy, but the spray is just too big. One of my favorite things to do in any BF game is run up and unload on a guy. In this game it's not even that fun because most of my clip doesn't even hit the guy at close range. I shouldn't have to look through my scope to land more than a few bullets on a guy at point blank range.
For example...Sniper boy is in a building taking aim through his scope on some guy across the way. I come in the room and unload on him. Yes, it kills him, but half the time these snipers are able to get out of their scope, turn around, and sometimes move before they go down. That shouldn't happen.
It is possible some of this is due to lag...but it just seems more so a problem than it ever did in BF2, or COD.
Lastly, I think they ought to increase the time it takes for a sniper to bring his gun up to his eye and shoot. Guns like the M95 should not have the capability of switching over to pistol so fast from scoping. Or from going to pistol to rifle.
For example...Sniper boy is in a building taking aim through his scope on some guy across the way. I come in the room and unload on him. Yes, it kills him, but half the time these snipers are able to get out of their scope, turn around, and sometimes move before they go down. That shouldn't happen.
It is possible some of this is due to lag...but it just seems more so a problem than it ever did in BF2, or COD.
Lastly, I think they ought to increase the time it takes for a sniper to bring his gun up to his eye and shoot. Guns like the M95 should not have the capability of switching over to pistol so fast from scoping. Or from going to pistol to rifle.