That's Star WarsMr.Dooomed wrote:
in a galaxy far far away...Stubbee wrote:
A long time agoIlocano wrote:
Free Keys ran out...
The irony of guns, is that they can save lives.
That's Star WarsMr.Dooomed wrote:
in a galaxy far far away...Stubbee wrote:
A long time agoIlocano wrote:
Free Keys ran out...
blasphemy!War Man wrote:
That's Star WarsMr.Dooomed wrote:
in a galaxy far far away...Stubbee wrote:
A long time ago
Freelancer 2....please come out!rdx-fx wrote:
Meh. I'll wait for Jumpgate Evolution
I prefer hands-on piloting, to boring ship command.
Jumpgate (old version), has the MMORPG concepts but allows you to manually fly your ship with joystick and keyboard.
"Make it so, number two!"
-or-
Grab the controls, punch the throttle, and fly
So Eve has made something correct (for / from ?) my point of view.FatherTed wrote:
You can pay for eve using in-game money after about 3 months of play.
Those are not fighters they are vessels. They weight thousands of tonnes, it's more like a sea ship game.rdx-fx wrote:
Meh.
I prefer hands-on piloting, to boring ship command.
Nah. you d/l the client and automatically get 14 days of free play (more if you have mates on steam, i think it can be pushed to 30 days or something). So you have the full game for free for 14 days or more, then when you decide you want it, you just start paying monthly. So no initial payment for the D/L, you only start paying when you want to play. If you pay before the end of the trial, you keep the free days you were entitled too. You can also buy it in the shops, and i think it comes with free days equivilent to the cost of the box (so maybe 2 months of free play?)Jean_Peste_tu? wrote:
So Eve has made something correct (for / from ?) my point of view.FatherTed wrote:
You can pay for eve using in-game money after about 3 months of play.
That makes that game appealing then. One more question, I don't want to divert much from the OP, Do you have to pay for the game itself + monthly fee or just the monthly fee?Those are not fighters they are vessels. They weight thousands of tonnes, it's more like a sea ship game.rdx-fx wrote:
Meh.
I prefer hands-on piloting, to boring ship command.
Basically you want to be the fly (swarming?) around me. Wait for my anti-missile / fighter automatic defenses!
When playing the Starfleet Command game I was so frenetic on the keyboard I didn't had the time to find it boring!
You should have tried to go 4 frigates against a dreadnought with plasma torpedo. Pffff. My fingers were smoking after that skirmish. lol
However, like I was saying, it was the only game where I could noobify almost anyone on multi-player.
I want it back but better and this game, I hope, would be using a fee system like Father is explaining.
If yes then I want it naow!
And what do you have against my N° 2? He's pretty efficient! Other than going out with a Ferengi woman I have no trouble with him. lol
Do you get to manage power in the like; More to the shield for survivability, then weaponry, then the counter measure systems, then else?FatherTed wrote:
just everyone in this thread get eve ffs
Will do that too. You are getting me excited about this shit.lolFatherTed wrote:
mmmm sort of. tell ya what, pm me or post on the eve thread and i'll try and answer your questions there.
You forgot to mention: a lot of the missions are just fly there, die to disruptor spam, fly there again, die to disruptor spam. The best way to stay alive sometimes is to hide behind an asteroid or let other people fly in and die while you attack from a distance (and don't forget to leave range before they DO die, or you'll be next).LaidBackNinja wrote:
Well. This beta is bad publicity.
I don't like MMO's in general and I really strongly dislike paying a monthly fee, but I was actually considering to make Star Trek Online my first MMO subscription. The beta ensured that I don't. The away-team missions are horrible. The ground combat system is so clunky it hurts. The ship combat is fun but the missions are boring. Also, I'd rather fight one or two strong opponents than entire fleets of weak ones.
Dying doesn't matter at all. You can respawn like 10 seconds later with no penalty whatsoever and rejoin the battle right away.unnamednewbie13 wrote:
You forgot to mention: a lot of the missions are just fly there, die to disruptor spam, fly there again, die to disruptor spam. The best way to stay alive sometimes is to hide behind an asteroid or let other people fly in and die while you attack from a distance (and don't forget to leave range before they DO die, or you'll be next).LaidBackNinja wrote:
Well. This beta is bad publicity.
I don't like MMO's in general and I really strongly dislike paying a monthly fee, but I was actually considering to make Star Trek Online my first MMO subscription. The beta ensured that I don't. The away-team missions are horrible. The ground combat system is so clunky it hurts. The ship combat is fun but the missions are boring. Also, I'd rather fight one or two strong opponents than entire fleets of weak ones.
Star Trek: Deathmatch
That's just it. It doesn't feel like I'm in command of a starship. It feels like I'm in command of an arcade game. Very rarely can you salvage a tough situation (even if you wanted to) without just dying and respawning, and that takes away any concern about dying at all. Might as well play Quake on the holodeck.LaidBackNinja wrote:
Dying doesn't matter at all. You can respawn like 10 seconds later with no penalty whatsoever and rejoin the battle right away.unnamednewbie13 wrote:
You forgot to mention: a lot of the missions are just fly there, die to disruptor spam, fly there again, die to disruptor spam. The best way to stay alive sometimes is to hide behind an asteroid or let other people fly in and die while you attack from a distance (and don't forget to leave range before they DO die, or you'll be next).LaidBackNinja wrote:
Well. This beta is bad publicity.
I don't like MMO's in general and I really strongly dislike paying a monthly fee, but I was actually considering to make Star Trek Online my first MMO subscription. The beta ensured that I don't. The away-team missions are horrible. The ground combat system is so clunky it hurts. The ship combat is fun but the missions are boring. Also, I'd rather fight one or two strong opponents than entire fleets of weak ones.
Star Trek: Deathmatch
Last edited by unnamednewbie13 (2010-01-20 21:05:41)
Agreed.unnamednewbie13 wrote:
That's just it. It doesn't feel like I'm in command of a starship. It feels like I'm in command of an arcade game. Very rarely can you salvage a tough situation (even if you wanted to) without just dying and respawning, and that takes away any concern about dying at all. Might as well play Quake on the holodeck.LaidBackNinja wrote:
Dying doesn't matter at all. You can respawn like 10 seconds later with no penalty whatsoever and rejoin the battle right away.unnamednewbie13 wrote:
You forgot to mention: a lot of the missions are just fly there, die to disruptor spam, fly there again, die to disruptor spam. The best way to stay alive sometimes is to hide behind an asteroid or let other people fly in and die while you attack from a distance (and don't forget to leave range before they DO die, or you'll be next).
Star Trek: Deathmatch
Captain's Log Supplemental:
I've lost 35,000 Redshirts today trying to take out a Klingon fleet in a skirmish alongside silent, uncoordinated Federation partners. Expressing my concerns to Starfleet, they promptly told me not to worry about it: other Starship captains have lost billions of crew members. Keeping in mind that some of said captains are my superior officers, I shall be submitting an application and my resume to the Borg Collective on the morrow.
I do not know the game, I do not have a key but...unnamednewbie13 wrote:
That's just it. It doesn't feel like I'm in command of a starship. It feels like I'm in command of an arcade game. Very rarely can you salvage a tough situation (even if you wanted to) without just dying and respawning, and that takes away any concern about dying at all. Might as well play Quake on the holodeck.LaidBackNinja wrote:
Dying doesn't matter at all. You can respawn like 10 seconds later with no penalty whatsoever and rejoin the battle right away.unnamednewbie13 wrote:
You forgot to mention: a lot of the missions are just fly there, die to disruptor spam, fly there again, die to disruptor spam. The best way to stay alive sometimes is to hide behind an asteroid or let other people fly in and die while you attack from a distance (and don't forget to leave range before they DO die, or you'll be next).
Star Trek: Deathmatch
Captain's Log Supplemental:
I've lost 35,000 Redshirts today trying to take out a Klingon fleet in a skirmish alongside silent, uncoordinated Federation partners. Expressing my concerns to Starfleet, they promptly told me not to worry about it: other Starship captains have lost billions of crew members. Keeping in mind that some of said captains are my superior officers, I shall be submitting an application and my resume to the Borg Collective on the morrow.
I have a spare key if you want it.Jean_Peste_tu? wrote:
I do not know the game, I do not have a key but...