Spidery_Yoda
Member
+399|6487
Pretty cool update . Dead Ringer tweaking, hit indicator sound, and a huge huge improvement to the bots makes me .

Here's the changelog.

Server Browser (for TF2 and DoD:S)

    * Added a client-side server blacklist
          o Supports blacklisting of specific servers, all servers on an IP, and all servers on a class C range
          o Saves the server list to a file, and has an Import button to allow easy sharing (cfg\server_blacklist.txt)


Balance changes

    * Reduced the health penalty on The Sandman
    * The Force-A-Nature knockback on target now
          o Only applies to hits that deal more than 30 damage and are in close range
          o Factors in the firer's angle of attack when determining the knockback direction
          o Has less of an effect on grounded targets
    * The Dead Ringer now
          o Reduces cloak to 40% when uncloaking early
          o Has a 35% cap on the amount of cloak it can gain from an ammo pack
          o Has a quieter de-cloak sound


Changes / Fixes

    * Fixed a performance & stability issue with AMD processors
    * Improved the stability of the game server -> item backend connection
    * Fixed a rare server crash related to dispensers
    * Added min/max values to viewmodel_fov convar to match the settings in the slider
    * Reduced the number of moons in ctf_doublecross, sadly
    * Demo playback now ignores sv_pure settings, allowing demos to easily contain custom content
    * Fixed a crash related to sv_pure and the wireframe_dx6 shader
    * Players can no longer shoot while stunned
    * Fixed a bug that caused movement speed reductions to not work on stunned players
    * Soldier Rage bar no longer resets when touching a resupply cabinet


Achievement fixes

    * Fixed the "Second Eye" Demoman achievement
    * Fixed a bug in the "Play Doctor" Medic achievement
    * Changed the requirements for the "Medals of Honor" Soldier achievement
    * Updated description for the "Blind Fire" Demoman achievement to better explain the requirements
    * Fixed an issue that affected several achievements requiring the use of the Equalizer


Community requests

    * Added "skip_next_map" server ConCommand to skip the next map in the map cycle
    * Added "Play a hit sound whenever you injure an enemy" option to the Multiplayer->Advanced options menu
    * Added server "tf_use_fixedshotgunspreads" convar. When set, shotgun & scattergun pellet spreads will use a non-random distribution
    * Added a "show_htmlpage" command to allow server operators to display custom web pages to clients


Changes to the TF Bots

    * In KOTH mode, Bots are now
          o More likely to roam around and hunt enemies if there is lots of time left
          o Become more likely to push for the point as time runs down, or their teammates start to capture it
    * Medic bots now
          o Opportunistically "overheal" nearby friends when they can
          o Prioritize healing of injured nearby friends more
          o Don't focus on Heavies quite so exclusively
          o Don't spam their Medigun continuously at round start
          o Won't choose cover far below their heal target so much (koth_nucleus)
          o Fight back with their syringe-gun appropriately
    * Various improvements to combat behaviors
    * General bot improvements
          o They no longer stand still on the point when capturing or defending it
          o They choose more varied routes now
          o They choose better defensive spots around captured points
          o They fall back to another weapon when they entirely run out of ammo
          o They adjust their FOV when using zoomed in sniper scope
          o They treat in-range Sentries as the most dangerous threat
          o They fire their weapons is more realistic bursts
          o Engineers use their shotgun properly
    * Added a "virtual mousepad" concept to rework how bots track enemy players
          o They now periodically estimate the position and velocity of the enemy they are tracking, instead of "locking on"
          o After rotating beyond a maximum angle, they will pause for a fraction of a second to re-center their "virtual mouse"
          o Allows for over/undershoot "slop" in aiming. Looks more natural, and allows skilled players to dodge
          o Addresses the "180 spin around and fire", "Heavy bot is OP", "Sniper is OP", and "I can't fight a Heavy bot as a Scout" issues
    * Tuned Sniper spot finding algorithm to generate more diverse locations, partially addressing the "Predictable Sniper camping spots" issue
    * Soldier bots are more careful to not fire rockets that will explode on nearby geometry and kill them
    * Fixed a bug where bots tried to heal from a Dispenser being carried by an Engineer
    * Tuned scoreboard logic to guard against malicious server operators spoofing bot pings to hide the "BOT" tag
    * Added more bot names as suggested by the TF community
Brasso
member
+1,549|6848

fix that euro date shit

dead ringer noise fix sounds good, perhaps dead ringer spies will actually have a chance against the golden ears of haffey

edit: i like the sandman fix too, might go back to it

Last edited by haffeysucks (2010-01-06 14:09:29)

"people in ny have a general idea of how to drive. one of the pedals goes forward the other one prevents you from dying"
Spidery_Yoda
Member
+399|6487
What the actual changelog should have been:

Updates for Team Fortress 2 have been released:

*Accidentally send out the debug code resulting in everyones game crashing instantly
It will be fixed soon: http://forums.steampowered.com/forums/s … stcount=12
Kez
Member
+778|5920|London, UK
lmfao
Sydney
2λчиэλ
+783|7061|Reykjavík, Iceland.

haffeysucks wrote:

fix that euro date shit

dead ringer noise fix sounds good, perhaps dead ringer spies will actually have a chance against the golden ears of haffey

edit: i like the sandman fix too, might go back to it
https://upload.wikimedia.org/wikipedia/commons/e/e0/Date.png

Hint: Blue means they use "euro date shit"

Kenya and the US are the only countries that don't use DD/MM/YYYY (Canada uses both)
Brasso
member
+1,549|6848

Sydney wrote:

haffeysucks wrote:

fix that euro date shit

dead ringer noise fix sounds good, perhaps dead ringer spies will actually have a chance against the golden ears of haffey

edit: i like the sandman fix too, might go back to it
http://upload.wikimedia.org/wikipedia/c … 0/Date.png

Hint: Blue means they use "euro date shit"

Kenya and the US are the only countries that don't use DD/MM/YYYY (Canada uses both)
i was kidding
"people in ny have a general idea of how to drive. one of the pedals goes forward the other one prevents you from dying"
Sydney
2λчиэλ
+783|7061|Reykjavík, Iceland.

haffeysucks wrote:

Sydney wrote:

haffeysucks wrote:

fix that euro date shit

dead ringer noise fix sounds good, perhaps dead ringer spies will actually have a chance against the golden ears of haffey

edit: i like the sandman fix too, might go back to it
http://upload.wikimedia.org/wikipedia/c … 0/Date.png

Hint: Blue means they use "euro date shit"

Kenya and the US are the only countries that don't use DD/MM/YYYY (Canada uses both)
i was kidding
FFFUUUUUU I R TROLLZ0red!
Finray
Hup! Dos, Tres, Cuatro
+2,629|6005|Catherine Black
Bots are really nice to play with, they feel quite human. Only they don't do Spy, or Scout for some reason. And the Engies tend to plant their sentries in very open areas, and they don't understand the blades in sawmill, but aside from that they're really cool.
https://i.imgur.com/qwWEP9F.png
AussieReaper
( ͡° ͜ʖ ͡°)
+5,761|6370|what

Finray has made some new friends.

On ya finray!
https://i.imgur.com/maVpUMN.png
Lucien
Fantasma Parastasie
+1,451|6870
1) replace hitsounds with Quake hitsounds
2) FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
https://i.imgur.com/HTmoH.jpg
Lucien
Fantasma Parastasie
+1,451|6870
UUUUUUUUUUUUUUUUUUUUUUUUUCK YES
3) realize quake is still better
https://i.imgur.com/HTmoH.jpg
Spidery_Yoda
Member
+399|6487

Finray wrote:

Only they don't do Spy, or Scout for some reason.
Yeah the guy said when they were first released that there is no Scout or Spy ai yet.
Lucien
Fantasma Parastasie
+1,451|6870
Spy AI:

1) run into enemy players
2) continuously try to frontstab
3) If successful, repeat
https://i.imgur.com/HTmoH.jpg
Spidery_Yoda
Member
+399|6487
A Spy earlier annoyed me quite a lot. This deathcam will probably show you why.

https://i52.photobucket.com/albums/g2/Spidery_Yoda/pl_goldrush0006.jpg

He not only facestabbed me, but he facestabbed everyone around me as well.

I hate it when Spies run towards me holding fire. It usually means I die shortly afterwards due to a "backstab".
Dauntless
Admin
+2,249|6959|London

Lucien wrote:

Spy AI:

1) run into enemy players
2) continuously try to frontstab
3) If successful, repeat
If unsuccessful?

Last edited by Dauntless (2010-01-06 17:10:59)

https://imgur.com/kXTNQ8D.png
Spidery_Yoda
Member
+399|6487
Activate Dead Ringer and return to 1
Spidery_Yoda
Member
+399|6487
The new bots are pretty cool. They can be fairly convincing. They can also be incredibly stupid, but they ARE a work in progress remember. They sure do like those saw blades.
DefCon-17
Maple Syrup Faggot
+362|6373|Vancouver | Canada
Any FaN nerf is good.

Not happy about the Sandman buff though. Like we need more faggots who need the other player to be 'incapacitated' to actually kill them.
Killing them with one rocket always made me feel so happy.

haffeysucks wrote:

edit: i like the sandman fix too, might go back to it
Die in a fire.
SplinterStrike
Roamer
+250|6628|Eskimo land. AKA Canada.
I like this
Brasso
member
+1,549|6848

DefCon-17 wrote:

Any FaN nerf is good.

Not happy about the Sandman buff though. Like we need more faggots who need the other player to be 'incapacitated' to actually kill them.
Killing them with one rocket always made me feel so happy.

haffeysucks wrote:

edit: i like the sandman fix too, might go back to it
Die in a fire.
lol you think you're good
"people in ny have a general idea of how to drive. one of the pedals goes forward the other one prevents you from dying"
wah1188
You orrible caaaaaaan't
+321|6677|UK
Don't really understand why they are making bots for this game. God now it's just reminded me of servers with fake player counts and bots. RAGE!!!
Spidery_Yoda
Member
+399|6487

wah1188 wrote:

Don't really understand why they are making bots for this game. God now it's just reminded me of servers with fake player counts and bots. RAGE!!!
Well the bots show up as bots on the server info, and fake playercount servers will hopefully soon be a thing of the past due to the new Server Blacklist feature. Find yourself on a fake playercount server and add it to your blacklist to never go there again.

I think making bots is great. It gives people an alternate way to play. If people are new and want to test weapons/learn maps without being detrimental to other people, they can. If someone's internet is very bad they can still play. And so on and so forth . Plus if you're finding an achievement too hard online and want to get the unlocks you can give it a try against bots instead since achievements work with them. And stuff.

Last edited by Spidery_Yoda (2010-01-07 18:00:00)

DefCon-17
Maple Syrup Faggot
+362|6373|Vancouver | Canada

haffeysucks wrote:

DefCon-17 wrote:

Any FaN nerf is good.

Not happy about the Sandman buff though. Like we need more faggots who need the other player to be 'incapacitated' to actually kill them.
Killing them with one rocket always made me feel so happy.

haffeysucks wrote:

edit: i like the sandman fix too, might go back to it
Die in a fire.
lol you think you're good
Want to join me in Ammomod?
Finray
Hup! Dos, Tres, Cuatro
+2,629|6005|Catherine Black
Defcon's a good spy, didn't you make a movie?
https://i.imgur.com/qwWEP9F.png
Brasso
member
+1,549|6848

DefCon-17 wrote:

haffeysucks wrote:

DefCon-17 wrote:

Any FaN nerf is good.

Not happy about the Sandman buff though. Like we need more faggots who need the other player to be 'incapacitated' to actually kill them.
Killing them with one rocket always made me feel so happy.


Die in a fire.
lol you think you're good
Want to join me in Ammomod?
sure, let me revert to all stock weapons too while i'm at it.  that's the proper way to play the game, isn't it?
"people in ny have a general idea of how to drive. one of the pedals goes forward the other one prevents you from dying"

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