Rather than come up with a game idea, as a PCfag, here's things I like to see in games:
Retail Features - professionally-designed color manual with useful information. i realize this isn't essential with the internet and pdf's, but it's easier to simply pull out the manual to look something up rather than tab out all the time. either do this or make some sort of an in-game wiki key out of F1
- a box that will fit on a shelf designed for DVD's
Pre-Order essentials - at least one in-game item that
won't be eventually sold as DLC, even if others are
Collector's Edition Essentials - soundtrack cd and MP3's
- making-of DVD
- art book and (if applicable) world map
- some other sort of knickknack kicker like a small statuette, or something else like a hat (a REAL hat, TF2noobs
)
- reasonable price range, no more than $100
Menu Features - 100% keyboard navigable with function key shortcuts
- no required log-in for single player with the exception of initial steam log-in
- multiple control profiles (accessible cross-player profile) for gamepads/joysticks and k/m (with two default settings: one for righties (wsad-centric) and one for lefties (classic; arrow-centric)
- multiple on-the-fly mouse sensitivity hotkeys able to be set for people without a mouse that can do it itself
- i understand if a developer is reluctant to have people to pause in the middle of a competitive multiplayer game to adjust controls, but at least let them do it from a private game or single player/coop
- optional custom descriptions for save games with appended timestamps (rather than have a hundred games simply called "main town mm/dd/yy/tt")
- multiple-playthrough savegame capacity and the ability to create back-ups from the menu
- description bar and est. performance impact for audio and video options, and a one-click "ultra" setting that actually means what it should: max
everythingMultiplayer Features - dedicated servers for the PC release
- push-to-talk mic support set as default, rather than the hated always-on status...or at least
made available - the essentials: for fps - deathmatch, team deathmatch, capture the flag, objective or chain-objective based (attack/defend or hybrid), and duel mode (if it would fit the game's style); for rts - annihilate (base destruction, base/unit destruction), assassinate ("hero" destruction), attrition (unit loss cap), and take and hold
- cooperative modes for campaigns, or at least coop maps or survival-type modes
- unlocks tied to skill rather than time; make people work for a thing rather than have to grind for it, and be sure none of the objectives will interfere with other players' game time quality (no spammy thing that'll take an active player away from contributing to the team)
- stat tracking that makes sense and is easily accessed from the net to make forum sigs with. good things to track would be amount of times in a match scoring x amount of kills at y amount of k:d ratio (examples - 10:1, 20:2, 30:3, 40:4, etc.) or z amount of caps...stuff like that
- end-of-game scoreboard that accurately reflects contributions made to a team; why not credit point uncaps if it drains enemy tickets? it's not hard to implement, even for an FPS. example:
PLAYER NAME | KILLS | DEATHS | KDR | ASSISTS | CAPTURED | NEUTRALIZED | DEFENDED | FINAL SCORE |
---|
Bubba Ho-Tep | 11 | 0 | 11:0 | 6 | 1 | 3 | 5 | 11,130 |
Jerry Springer | 7 | 7 | 1 | 0 | 2 | 0 | 7 | 4,190 |
etc | | | | | | | | |
...and on mouseover or tabbed to a next sheet, information on preferred weapons, classes and vehicles and how often they were used. stats r lyfe
Support - game-stopping, unreasonably poor performance (preferably fixed before release) addressed before DLC feature creep creates even more problems
- modification-friendly with deobfuscated tools released at least a reasonable amount of time after game release
- responsive staff on forums who will at least address common issue complaints in a sticky and say they know about them and are working on a solution so everyone will shut up about it
Expansion/Sequel Features - contiguous campaign with preceding and suceeding series titles
- no more than $10 per booster pack, $5 per map pack, $1 per skin or 50% of the original title's price for an expansion; and none of these until the big issues have been addressed