unnamednewbie13
Moderator
+2,053|6988|PNW

http://forums.bf2s.com/viewtopic.php?pi … 3#p3451153

oh, and:

Jaekus wrote:

They should really give the AT guys ammo packs

How about no.
Dilbert_X
The X stands for
+1,813|6322|eXtreme to the maX
I'm not sure if I should kill myself now, or wait and see how badly screwed BF3 is and then kill myself.
Fuck Israel
Jaekus
I'm the matchstick that you'll never lose
+957|5395|Sydney

unnamednewbie13 wrote:

http://forums.bf2s.com/viewtopic.php?pid=3451153#p3451153

oh, and:

Jaekus wrote:

They should really give the AT guys ammo packs

How about no.
And the ability to throw two grenades simultaneously

Last edited by Jaekus (2011-02-10 05:54:41)

Trotskygrad
бля
+354|6216|Vortex Ring State

Jaekus wrote:

unnamednewbie13 wrote:

http://forums.bf2s.com/viewtopic.php?pid=3451153#p3451153

oh, and:

Jaekus wrote:

They should really give the AT guys ammo packs

How about no.
And the ability to throw two grenades simultaneously

that you can upgrade to up to 6 by paying money!
Jaekus
I'm the matchstick that you'll never lose
+957|5395|Sydney

Trotskygrad wrote:

Jaekus wrote:

unnamednewbie13 wrote:

http://forums.bf2s.com/viewtopic.php?pid=3451153#p3451153

oh, and:


How about no.
And the ability to throw two grenades simultaneously

that you can upgrade to up to 6 by paying money!
Yeah, a monthly subscription!
Trotskygrad
бля
+354|6216|Vortex Ring State

Jaekus wrote:

Trotskygrad wrote:

Jaekus wrote:


And the ability to throw two grenades simultaneously

that you can upgrade to up to 6 by paying money!
Yeah, a monthly subscription!
how about we remove the coaxial from tanks too!

and make them only damage 1/5 infantry health per shot!
Jaekus
I'm the matchstick that you'll never lose
+957|5395|Sydney
Even better. Give snipers clays and ammo packs. You get more points for clays and long distance shots than any other kill. Oh, and you can't join squads when sniper








No really, that would be fucking RETARDED.
NooBesT
Pizzahitler
+873|6685

And then they should change the claymore deadly range to 50 meters.
https://i.imgur.com/S9bg2.png
DrunkFace
Germans did 911
+427|6898|Disaster Free Zone
And tanks should be able to strafe...

















and climb ladders.
unnamednewbie13
Moderator
+2,053|6988|PNW

NooBesT wrote:

And then they should change the claymore deadly range to 50 meters.
For 50 dollars?
Jaekus
I'm the matchstick that you'll never lose
+957|5395|Sydney

NooBesT wrote:

And then they should change the claymore deadly range to 50 meters.
And omni directional, but only to enemies.
ROGUEDD
BF2s. A Liberal Gang of Faggots.
+452|5605|Fuck this.
https://t1.gstatic.com/images?q=tbn:ANd9GcRGl4DlHquwEMj8wqoJndXJk6daUqtpoJnU9u79jb_MdCWHy-r_yw&t=1
Make X-meds a full member, for the sake of 15 year old anal gangbang porn watchers everywhere!
Ilocano
buuuurrrrrrppppp.......
+341|6883

DrunkFace wrote:

And tanks should be able to strafe...
2142 awesomeness!!!!!!!!!!!!!!!!!!!!
GC_PaNzerFIN
Work and study @ Technical Uni
+528|6631|Finland

https://img830.imageshack.us/img830/2157/nooooo.jpg

Burn in hell DICE! You had to do it all wrong and remove commander. Whats next, remove the squad leader tools?
3930K | H100i | RIVF | 16GB DDR3 | GTX 480 | AX750 | 800D | 512GB SSD | 3TB HDD | Xonar DX | W8
Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6685

GC_PaNzerFIN wrote:

http://img830.imageshack.us/img830/2157/nooooo.jpg

Burn in hell DICE! You had to do it all wrong and remove commander. Whats next, remove the squad leader tools?
Commander was a terrible feature and SL was not that great either.
FloppY_
­
+1,010|6502|Denmark aka Automotive Hell

Doctor Strangelove wrote:

GC_PaNzerFIN wrote:

http://img830.imageshack.us/img830/2157/nooooo.jpg

Burn in hell DICE! You had to do it all wrong and remove commander. Whats next, remove the squad leader tools?
Commander was a terrible feature and SL was not that great either.
I kinda liked that you could spawn in on everyone in the squad in BC2.... It was far too easy to shut down an entire squad in BF2 by just killing the leader..
­ Your thoughts, insights, and musings on this matter intrigue me
Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6685

FloppY_ wrote:

Doctor Strangelove wrote:

GC_PaNzerFIN wrote:

http://img830.imageshack.us/img830/2157/nooooo.jpg

Burn in hell DICE! You had to do it all wrong and remove commander. Whats next, remove the squad leader tools?
Commander was a terrible feature and SL was not that great either.
I kinda liked that you could spawn in on everyone in the squad in BC2.... It was far too easy to shut down an entire squad in BF2 by just killing the leader..
Correct.

SL meant that one player in the squad had to hang back, removing himself from combat unless really needed. Also if you were in a squad with a terrible SL, then the game would be much more frustrating. BC2's system allowed the player to spawn in combat and among teammates, however without putting to much pressure onto a single member. A single player could play a role similar to the BF2 squad leader, while all other squad members could still somewhat fulfill that role if no one person volunteers to be the designated spawn point.
FloppY_
­
+1,010|6502|Denmark aka Automotive Hell

Doctor Strangelove wrote:

FloppY_ wrote:

Doctor Strangelove wrote:


Commander was a terrible feature and SL was not that great either.
I kinda liked that you could spawn in on everyone in the squad in BC2.... It was far too easy to shut down an entire squad in BF2 by just killing the leader..
Correct.

SL meant that one player in the squad had to hang back, removing himself from combat unless really needed. Also if you were in a squad with a terrible SL, then the game would be much more frustrating. BC2's system allowed the player to spawn in combat and among teammates, however without putting to much pressure onto a single member. A single player could play a role similar to the BF2 squad leader, while all other squad members could still somewhat fulfill that role if no one person volunteers to be the designated spawn point.
Or in the case they're trying to go behind enemy lines, they could split up and only one needed to make it through out of the 4...
­ Your thoughts, insights, and musings on this matter intrigue me
frostbite
Member
+2|5045|New Jersey
[img]http://i.imgur.com/JGfh3.jpg[/img]

* Aiming for Q4 2011 release
* Concept for BF3 has been in the works for years, waiting on proper tech to seamlessly come together
* Frosbite 2.0 is the culmination of this tech, entirely re-written

* Lighting sounds neat, one “probe” contains more lighting information than an entire BFBC2 level.
* Level destruction is going to be “believable” but basically everything is destructible.
* Character animations powered by ANT, what EA Sports uses.
* AI characters and multiplayer characters have different animation sets
* No more “gliding” animations that look off, animation realism is a focus
* Captured their own war audios (bullets, tanks, helicopters, etc) at different distances to ensure realism
* Better audio cues for certain actions, more easily able to listen for threats
* Plan on better, more immediate post release content
* More unlocks than BFBC2

* Dice trying to find a good balance between customization of your character and not having “pink rabbit hat(s)”
* 4 classes
* Will talk about squads “later”
* Looking into a theater mode but can’t talk about it
* Will have co-op
* There will be a kill-cam but it can be turned off
* BF3′s team is almost twice as big as the team for BFBC2
* They want the pacing of the single player mode to be balanced, with highs and lows. Makes the comparison to a song vs a guitar solo.
* Part of the single player mode takes place in Sulaymaniyah – Iraqi Kurdistan.

* “Fuck” will be used often, so M rated for sure
* There will be an earthquake in a level. The destruction sounds very impressive. 7 story building collapses, looks very well done
* Significant narrative that goes with the SP mode
* More than one setting, you’re not in the middle east for the whole game
* PC version is lead version
* Why 64 players for PC only? No complains from the console crowd.
* No mod tools at release. Maybe none down the line either. Frosbite 2.0 is complex and mods tools would have to be dumbed down, so does Dice really want to put their time to that or would it be better spent elsewhere?
* Original story, not based on Bad Company at all.

[img]http://i.imgur.com/pZKwz.jpg[/img]

[img]http://i.imgur.com/F80AN.jpg[/img]

[img]http://i.imgur.com/tK9iy.jpg[/img]
Jaekus
I'm the matchstick that you'll never lose
+957|5395|Sydney
My guess is any player can man UAV, snipers can mortar and noone really paid attention to orders anyway.

Sounds more like BC2 than BF2. But with larger maps, jets and 64 player servers. Doesn't actually sound too bad.

Last edited by Jaekus (2011-02-10 19:07:31)

AussieReaper
( ͡° ͜ʖ ͡°)
+5,761|6369|what

frostbite wrote:

http://i.imgur.com/JGfh3.jpg

* Aiming for Q4 2011 release
* Concept for BF3 has been in the works for years, waiting on proper tech to seamlessly come together
* Frosbite 2.0 is the culmination of this tech, entirely re-written

* Lighting sounds neat, one “probe” contains more lighting information than an entire BFBC2 level.
* Level destruction is going to be “believable” but basically everything is destructible.
* Character animations powered by ANT, what EA Sports uses.
* AI characters and multiplayer characters have different animation sets
* No more “gliding” animations that look off, animation realism is a focus
* Captured their own war audios (bullets, tanks, helicopters, etc) at different distances to ensure realism
* Better audio cues for certain actions, more easily able to listen for threats
* Plan on better, more immediate post release content
* More unlocks than BFBC2

* Dice trying to find a good balance between customization of your character and not having “pink rabbit hat(s)”
* 4 classes
* Will talk about squads “later”
* Looking into a theater mode but can’t talk about it
* Will have co-op
* There will be a kill-cam but it can be turned off
* BF3′s team is almost twice as big as the team for BFBC2
* They want the pacing of the single player mode to be balanced, with highs and lows. Makes the comparison to a song vs a guitar solo.
* Part of the single player mode takes place in Sulaymaniyah – Iraqi Kurdistan.

* “Fuck” will be used often, so M rated for sure
* There will be an earthquake in a level. The destruction sounds very impressive. 7 story building collapses, looks very well done
* Significant narrative that goes with the SP mode
* More than one setting, you’re not in the middle east for the whole game
* PC version is lead version
* Why 64 players for PC only? No complains from the console crowd.
* No mod tools at release. Maybe none down the line either. Frosbite 2.0 is complex and mods tools would have to be dumbed down, so does Dice really want to put their time to that or would it be better spent elsewhere?
* Original story, not based on Bad Company at all.

http://i.imgur.com/pZKwz.jpg

http://i.imgur.com/F80AN.jpg

http://i.imgur.com/tK9iy.jpg
Nice try, forstbite engine.
https://i.imgur.com/maVpUMN.png
KuSTaV
noice
+947|6728|Gold Coast
I wanna see some gameplay footage.
noice                                                                                                        https://static.bf2s.com/files/user/26774/awsmsanta.png
frostbite
Member
+2|5045|New Jersey

AussieReaper wrote:

Nice try, forstbite engine.
Now DICE stole my name.

Last edited by frostbite (2011-02-10 19:14:14)

Jaekus
I'm the matchstick that you'll never lose
+957|5395|Sydney
All the above has given me a bit more faith in BF3.
FloppY_
­
+1,010|6502|Denmark aka Automotive Hell
I hope they bring some modern European weapons in there with the inevitable M4
­ Your thoughts, insights, and musings on this matter intrigue me

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