DefCon-17
Maple Syrup Faggot
+362|6373|Vancouver | Canada
Sticky spamming Demomen are generally easy to kill.
It's those fuckers who can hit a randomly jumping Scout in mid-air with a grenade that get me..

If only one class gets thrown grenades (very limited amount), then I'd be okay with it.
Spidery_Yoda
Member
+399|6487
Lets not complain until we know exactly whats going on .

At the moment we know a lot, and yet know very little.

Me? I'm just excited. Massive changes that add a lot and take nothing away are exciting. Sure bad things may happen but think of the possibilities!
Flecco
iPod is broken.
+1,048|6882|NT, like Mick Dundee

DefCon-17 wrote:

Sticky spamming Demomen are generally easy to kill.
It's those fuckers who can hit a randomly jumping Scout in mid-air with a grenade that get me..

If only one class gets thrown grenades (very limited amount), then I'd be okay with it.
Only reason I ever mention it is the solly is already carrying two nades and I'd find them entertaining to use. Even if I'd find it pretty hard to give up the shotgun. Me loves me shotgun for the solly.
Whoa... Can't believe these forums are still kicking.
No/Yes
Member
+14|6159|California, USA

Flecco wrote:

DefCon-17 wrote:

Sticky spamming Demomen are generally easy to kill.
It's those fuckers who can hit a randomly jumping Scout in mid-air with a grenade that get me..

If only one class gets thrown grenades (very limited amount), then I'd be okay with it.
Only reason I ever mention it is the solly is already carrying two nades and I'd find them entertaining to use. Even if I'd find it pretty hard to give up the shotgun. Me loves me shotgun for the solly.
the pyro also has a couple grenades on him.
Flecco
iPod is broken.
+1,048|6882|NT, like Mick Dundee

No/Yes wrote:

Flecco wrote:

DefCon-17 wrote:

Sticky spamming Demomen are generally easy to kill.
It's those fuckers who can hit a randomly jumping Scout in mid-air with a grenade that get me..

If only one class gets thrown grenades (very limited amount), then I'd be okay with it.
Only reason I ever mention it is the solly is already carrying two nades and I'd find them entertaining to use. Even if I'd find it pretty hard to give up the shotgun. Me loves me shotgun for the solly.
the pyro also has a couple grenades on him.
You seriously think they'd add anything to the pyro that would force people to use buttons other than w+mouse1?

Nevaaaaar. D: Then again they did give him back the napalm launcher (flare gun).


AoE napalm nades would be funny, but you'd have to give up the flaregun/shotty for them imo.
Whoa... Can't believe these forums are still kicking.
wah1188
You orrible caaaaaaan't
+321|6677|UK
Flecco I just want you to know I love you.
RavyGravy
Son.
+617|6623|NSW, Australia

sounds like TF2 is about to set sail for fail.
Flecco
iPod is broken.
+1,048|6882|NT, like Mick Dundee

RavyGravy wrote:

sounds like TF2 is about to set sail for fail.
Umm... How so? What is wrong with more unlocks exactly?
Whoa... Can't believe these forums are still kicking.
RavyGravy
Son.
+617|6623|NSW, Australia

Flecco wrote:

RavyGravy wrote:

sounds like TF2 is about to set sail for fail.
Umm... How so? What is wrong with more unlocks exactly?
the helmets are the dumbest fucking idea ever, seriously a spy helmet?, why should i have to delete weapons?, grenades are stupid, you put grenades in and the demo class becomes useless.
Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6685
Well there is always going to be an assload of code in games that is unimplemented.

Grenade models are still in the game's files, and have been since forever,
NooBesT
Pizzahitler
+873|6686

This seems to have some potential.

But then again it could be a massive fail.
https://i.imgur.com/S9bg2.png
Peter
Super Awesome Member
+494|6619|dm_maidenhead
Spidery_Yoda: You hit heavy with Sandman. Heavy is confused
Spidery_Yoda: Heavy is confused. Heavy damaged himself.
Spidery_Yoda: You picked up Sandman Ball!
Bevo
Nah
+718|6738|Austin, Texas
I really don't like the sound of permanently deleting unlocks.

On the other hand, I really like the sound of more choice. Hurrah!


(PS, I've been theorizing that sometime in the nearish future, "the game" is going to be a solid mix of an online FPS and RPG. Not like fallout... a real FPS. Imagine if COD4 was put to some epic storyline that you could complete with your friends, online....)
Spidery_Yoda
Member
+399|6487

Peter wrote:

Spidery_Yoda: You hit heavy with Sandman. Heavy is confused
Spidery_Yoda: Heavy is confused. Heavy damaged himself.
Spidery_Yoda: You picked up Sandman Ball!
A wild Pyro appears!

On a more serious note, I think TF2 might go down in history for being the FPS game that evolved the most since release. It's a completely different game to the one we all bought a year and a half ago, and it looks like so far has been nothing.

It's like an adventure

Last edited by Spidery_Yoda (2009-04-21 07:29:44)

Fat_Swinub
jaff
+125|6652
I know it's the bastard I keep uninstalling and it keeps coming back just for two hours of toying with updates.
Uzique
dasein.
+2,865|6688
I don't really think that TF2 has changed that much since retail release- it's fundamentally the same game just now it has... new toys and gimmick-tricks with which to keep the casual majority entertained. I don't mean that pejoratively in any sense, just saying, that's how I see Valve's development and treatment of the game. At its core it's the same game as it was in Beta, just now it has lots of little extras with which to extend the public-lifespan of the game.

In regards to this update and the planned possibilities of the future... meh. It's cool, I suppose. Would much prefer to be able to reset specific individual/bugged stats, as opposed to just being given the option of 'Hey, a few months ago our patch really bugged and fucks your achievements... well now you can reset all of your hundreds of hours of work and start over!' That's a bit of a shit deal really, not that achievements or TF2's sad excuse of 'stats' really bothers me to that degree. It's a largely redundant feature; something tacked on to TF2 in order to integrate Steam Community a little better and make it seem worthwhile. All of the hype and scaremongering to do with the 'Backpack' I just don't buy into- it's hilarious. It's basically nothing more in concept than a Call of Duty 4 weapons loadout; you choose what you want to keep and use, and delete or drop the stuff that you find without use or purpose. Just because it's called a 'Backpack' it doesn't mean it's going to be a World of Warcraft backpack full of magic wands and potions and spells, ridiculous Steam Forum logic. I don't really see a 'point' in deleting unlocks that you don't use, as opposed to just leaving them unequipped as you do normally anyway; leaves me a little perplexed and wondering even if Valve know what they're doing sometimes. I really dont' consider Gabe and his team of cherubin angels to be the omniscient and omnipotent God-creators of TF2... some of their design decisions and new concepts are just downright retarded. I'm not going to jump the gun on any of the new subtle changes introduced with this patch though, we shall see...
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
Rod Foxx
Warblgarbl
+78|6201|Perth, Australia

Uzique wrote:

pejoratively
Lovely word for an essay or maybe an intellectual conversation, but on an an internet message board? That's just going to go over peoples heads faster then a SR-71 Blackbird.

I'm still undecided though as to whether the Gamefaqs or Steam forums are filled with more retards? They all seem to describe this update as the apocalypse and it's so hard to figure out who's trolling and who's sincerely that stupid.

Otherwise i'm quite looking forward to this update. Good, bad or ugly it's certainly going to be interesting.
Fat_Swinub
jaff
+125|6652
GameFAQs
Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6685

Rod Foxx wrote:

Uzique wrote:

pejoratively
Lovely word for an essay or maybe an intellectual conversation, but on an an internet message board? That's just going to go over peoples heads faster then a SR-71 Blackbird.

I'm still undecided though as to whether the Gamefaqs or Steam forums are filled with more retards? They all seem to describe this update as the apocalypse and it's so hard to figure out who's trolling and who's sincerely that stupid.

Otherwise i'm quite looking forward to this update. Good, bad or ugly it's certainly going to be interesting.
The bigger the forum the harder it is to dispose of the rubbish, and so the cancer spreads.

Also the infection seeks the biggest targets, as it does not think, it just poisons.
Flecco
iPod is broken.
+1,048|6882|NT, like Mick Dundee

RavyGravy wrote:

Flecco wrote:

RavyGravy wrote:

sounds like TF2 is about to set sail for fail.
Umm... How so? What is wrong with more unlocks exactly?
the helmets are the dumbest fucking idea ever, seriously a spy helmet?, why should i have to delete weapons?, grenades are stupid, you put grenades in and the demo class becomes useless.
Did you completely fail to notice that the spy already wears a balaclava and puts on paper masks all the time? He wears more headgear than most classes. Use your imagination Raven they are hardly going to stick a hardhat/kevlar on his head, it will be something more intelligent that fits in with the TF2 art direction.


The deleting weapons is implying that there will be a lot more unlocks so you can tailor them even further to the way you play each class. Last but not least, the deleting idea doesn't mean losing them permanently as obviously valve are going to implement a new system for them.


@ Uzi, one thing I don't understand about the competitive gaming scene of TF2 is why did they limit each side to six members? Sticking to the balanced maps I understand but why not have each team with 8 or 9 members.
Whoa... Can't believe these forums are still kicking.
Uzique
dasein.
+2,865|6688

Flecco wrote:

RavyGravy wrote:

Flecco wrote:


Umm... How so? What is wrong with more unlocks exactly?
the helmets are the dumbest fucking idea ever, seriously a spy helmet?, why should i have to delete weapons?, grenades are stupid, you put grenades in and the demo class becomes useless.
Did you completely fail to notice that the spy already wears a balaclava and puts on paper masks all the time? He wears more headgear than most classes. Use your imagination Raven they are hardly going to stick a hardhat/kevlar on his head, it will be something more intelligent that fits in with the TF2 art direction.


The deleting weapons is implying that there will be a lot more unlocks so you can tailor them even further to the way you play each class. Last but not least, the deleting idea doesn't mean losing them permanently as obviously valve are going to implement a new system for them.


@ Uzi, one thing I don't understand about the competitive gaming scene of TF2 is why did they limit each side to six members? Sticking to the balanced maps I understand but why not have each team with 8 or 9 members.
It's not strictly limited to 6v6 in all scenarios, just that forcing 6v6 in competition/LAN/league environments puts more pressure on each member of the team to properly fulfill their team roles. It also places a focus and importance on choosing the right class loadout and having proficient players in 'x' class for 'y' situation. When you only have one medic per team (and thus only one medic combo at any one time), and then normally 2 Soldiers/Demos as a base foundation of attack/defense- then you have to choose your speciality in Heavy/Sniper/Scout(s) very carefully according to which map and strategy the team are taking. It basically just enforces a higher level of gameplay and really tests each individual player and collective team to the max.
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
Flecco
iPod is broken.
+1,048|6882|NT, like Mick Dundee

Fair enough. From what I've heard it's made the heavy, sniper, spy, engy and pyro completely obsolete though.


Prefer being a pub rand and pissing people off with w+mouse1 proskillz tbh.
Whoa... Can't believe these forums are still kicking.
wah1188
You orrible caaaaaaan't
+321|6677|UK
I would like to see a TF2 match sounds interesting some people must have mad skills.
Uzique
dasein.
+2,865|6688

Flecco wrote:

Fair enough. From what I've heard it's made the heavy, sniper, spy, engy and pyro completely obsolete though.


Prefer being a pub rand and pissing people off with w+mouse1 proskillz tbh.
Engy and Spy have always been largely regarded as public-server novelties, pubhero classes and nothing much more. When you have 6 people you can't really afford to have one sitting on top of a sentry gun at a certain point in the map 24/7, especially when you're playing against highly-skilled and coordinated teams that could dismantle any sentry nest or Engi trap without having to look twice. Snipers have a very big place; high-skill snipers are lethal in locking down certain points, or picking off Medics and Scouts. Every push and defense hinges on the protection and killing of the Medic(s)- if you have some highly skilled snipers or scouts that can pick off the soft classes that support the big guns, then you can easily push through to the next point and dominate the team. The Heavy has a use in certain maps and situations... again, a good (team) player makes a huge difference in how the class is used and to what effect. I have also seen Pyro's used in matches/mixes quite a few times, they are lethal for ubercharged pushes and for breaking through the other team's medic combos, as well as for point defenses and whatnot. Every class in the game does have a use, it's just that in match situations you have to consider the class-layout of the opposing team and play to their weaknesses-- more often than not, playing Spy/Engi/Pyro will play into their strengths, because if you roll these classes against some of the best Soldiers/Demomen in Europe, you're going to get raped!
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
Spidery_Yoda
Member
+399|6487
This guys thread does a very good job of summing up everything that is known about the coming update .

Worth a quick read definitely.

"New Content For All Classes" Conjecture Megathread

Last edited by Spidery_Yoda (2009-04-22 12:10:30)

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