Ioan92
Member
+337|5980
I'm bored so I'm reviewing the game I have been playing lately: FC2

To be completely honest, if you did not buy this game, don't, you are not missing anything.

FarCry2 is a mixed feelings game for me. I love open ended sandbox shooters and FC2 accomplishes this very well.... But... The game only actually starts when you have access to both regions and to all weaponry with their upgrades...

But why, you might ask.

Because the single player campaign is the biggest gaming disaster I ever seen. The missions are boring and repetitive. On top of that they aren't memorable and the storyline is first class shit. The ending too is a massive piece of shit too and I'm not using spoiler tags because there is nothing to spoil.

So, once you have all the weapons and upgrades the game actually starts because you don't have to follow the gay storyline anymore meaning fuck the missions and leading to appreciating the freedom of the game.

Still, this game still has major issues like for some magic reason every single motherfucker has to try to kill you no matter what mission, no mission and what you do.

And also, still besides those annoying things, the single player can be fun.

But the Multiplayer.... holy hell.

Lets do a breakdown of the failure...

- Ubisoft Montreal knows JACK SHIT about weapons. The G3A3, AK-47 and FN FAL whom all have 7.62mm ammunition get worse damage than the M-16 and its 5.56 rounds. Where is the logic here?! Holy fuck.

-Ubisoft Montreal knows JACK SHIT about 50.cal rifles. This my friends is the n00b t00b of this game. On every single map, can be cqb or anything else, more than half the fucking team uses it. Why is it a noob tube?

Here is why:

The AS50 is

-  One hit one kill at any part of the body
-  Large hitbox makes it hard to miss
-  Semi automatic
-  ZERO RECOIL
-  Shit load of ammo
-  Laser accurate
-  No bullet drop

I mean seriously, any 50 cal weapon will have massive recoil. I know people who fired one and they said it pushes you hard. And the fact that people use it as a cqb weapon just makes me go FFFFUUUUUUUUUUUUUUU.

Along with this, they let automatic grenade launchers inside the game. I wont even bother talking about this one. Just imagine BF2 with auto GLs. Yeah you get it.

- Ubisoft thinks we are playing on the console. The server system is awful. Matchmaking, nuff said.

- Shit damage models. You don't need 30 fucking bullets to kill someone. Even CoD4 is better at this point.



In conclusion, besides the free roaming when you get everything, this game is shit.
Ilocano
buuuurrrrrrppppp.......
+341|6925

So, FC2 MP plays like Halo 3...
Finray
Hup! Dos, Tres, Cuatro
+2,629|6046|Catherine Black
Who cares about bullet reality? It's called game balance.
https://i.imgur.com/qwWEP9F.png
Ioan92
Member
+337|5980
Its worse, FC2 is a nightmare.

Halo wasn't THAT bad.

But excuse me, G3 < AK < FAL < M-16 : Fail.


First and last time I buy a french game.

Who cares about bullet reality? It's called game balance.
One clip one guy kind of stretches it. Also, there is no balance in this game.

Last edited by Ioan92 (2009-02-17 15:58:41)

Sidsnot
Banned
+93|5820|Stoke, England
Far Cry 1 was so awesome
Ioan92
Member
+337|5980

Sidsnot wrote:

Far Cry 1 was so awesome
I heard FC1 was free, is it true? I never got the chance to play it.
Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6726
The reason that the missions are all pretty similar is because you can do them in a variety of different ways. FC2 has probably the widest array of weapons I've seen in a game, and it really allows you to play the game at your pwn place. Also the AI is very realistic meaning that the outcome of an enemy encounter will be different enough each time.

The repetition many people complain about comes simply because to many people are to lazy and or unimaginative to realize how many different ways you can complete the missions. And while I do agree that the story is very weak, and save for The Jackal none of the characters are really that interesting, going through the missions will keep you entertained through the end if you do it right.

I agree that the guys you're on a mission for shouldn't shoot at you unprovoked,

As for the guns, who the fuck cares. All the weapons in FC2 all have a ton of variety, save for the assault rifles.

FC2 probably has the best actual gameplay of any single player game around. The combat really outclasses that of any other SP game I've ever played.

As for the MP, it really does suck that the AS50 is so over-powered, cuz the MP would actually be decent if not for it and the MatchMaking, why the fuck do Devs even use matchmaking in a PC game? Fucking stupid.
AussieReaper
( ͡° ͜ʖ ͡°)
+5,761|6411|what

Yahtzee gave a very good review of this game, imo. Usually he'll over emphasise the bad points, but he nailed it perfectly with FC2.
https://i.imgur.com/maVpUMN.png
Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6726

AussieReaper wrote:

Yahtzee gave a very good review of this game, imo. Usually he'll over emphasise the bad points, but he nailed it perfectly with FC2.
I thought Yathzee's review didn't really do justice to the variety of FC2's gameplay, but otherwise was very good.
AussieReaper
( ͡° ͜ʖ ͡°)
+5,761|6411|what

DoctaStrangelove wrote:

AussieReaper wrote:

Yahtzee gave a very good review of this game, imo. Usually he'll over emphasise the bad points, but he nailed it perfectly with FC2.
I thought Yathzee's review didn't really do justice to the variety of FC2's gameplay, but otherwise was very good.
No the way he describe the "variety" was what was so good about it.

Get a mission by some guy over the telephone which are always assassinate someone. Stop a convoy which goes around in circles again and again and again so all you have to do is place a landmine when you get sick of watching it go past you. Etc.

There was no variety to the missions. It was always the same, no matter what faction you played for. You'd just be repeating tasks.
https://i.imgur.com/maVpUMN.png
Ioan92
Member
+337|5980
@ DoctaStrangelove

Where to start,

The Freedom.

About the missions, something stinks here. Different ways of accomplishment is not a valid motive to botch your work. For some strange reasons, no matter how I do the missions, they bore me to death. While in Crysis, where the objectives variate, they still have 1001 ways to accomplish it. And it doesn't feel like a chore unlike in FC2.

This also proves that graphics wont save a game if its gameplay is shit.

Weapons and free roaming are the only good in the SP. Lets face it. If weapons were free you would of dumped the game long ago from boreness. You only do the jobs for the bling bling rocks whom will pay your weapons. The only thing that makes you want to progress in this game is unlocking stuff at the armory.

The AI.

I disagree, they only act differently at different times of the day, encounter them two times in the day and they will act exactly as they did before.

My complaint about the guns was mostly concerning Multiplayer. In Singleplayer, everything that kills is useful. So it doesn't matter that much.

FC2 probably has the best actual gameplay of any single player game around. The combat really outclasses that of any other SP game I've ever played.
I will have to disagree with passion here. Crysis has better gameplay and a better singleplayer. Only it lacks the massive open endness, yet it still has way more than conventional FPSes. Saying it sucks because it won't run is no valid excuse btw j/k

But, in terms of sandbox free roaming, I agree with you. Far Cry 2 is very good for its kind. I find it sad that the devs ruined it though. This game has alot of wasted potential.

Last edited by Ioan92 (2009-02-17 16:56:53)

andy12
Banned
+52|6915
A half year too late since most have played and finished it already, but okay.


"freedom"? The Top half of the map is just jungle with hills and mountains that has an incline a 12 year old could climb up but yet or inaccessible. Freedom is a joke there, it's stick to the road, or 5m either side of the road because there's a hill you can't get up either side...

The missions are the same, there's really not that many ways to approach them.

Convoy is coming, do you:

A) Watch it's circular route and place 5 mines
B)Sit on a hill with a sniper rifle and take out the driver
C)Park a auto GL jeep on the road and dispose of the "threat" in a fashion so easy you may as well not be playing...
D)Run directly at the convoy firing wildly with an inaccurate, ineffective assault rifle. Alerting any of the "zone" guards or contractor people that shoot you for no reason as well as the convoy guards.
Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6726

AussieReaper wrote:

DoctaStrangelove wrote:

AussieReaper wrote:

Yahtzee gave a very good review of this game, imo. Usually he'll over emphasise the bad points, but he nailed it perfectly with FC2.
I thought Yathzee's review didn't really do justice to the variety of FC2's gameplay, but otherwise was very good.
No the way he describe the "variety" was what was so good about it.

Get a mission by some guy over the telephone which are always assassinate someone. Stop a convoy which goes around in circles again and again and again so all you have to do is place a landmine when you get sick of watching it go past you. Etc.

There was no variety to the missions. It was always the same, no matter what faction you played for. You'd just be repeating tasks.
I was referring more to the variety in the gameplay than mission scenarios. The missions are at face-value, almost identical but you can do them in a myriad of different ways.
Spidery_Yoda
Member
+399|6528
I played the game for about 3 hours before I got totally and utterly bored of it. It has so many problems.

I really have no idea how it got such high reviews. It's just a waste of time.
Miggle
FUCK UBISOFT
+1,411|7000|FUCK UBISOFT

I'm lost on this whole freedom thing. If I make a game with a huge empty map with a bunch of retarded bots that respawn every 10 seconds. Make 1 mission and repeat it a lot, and sell it as the sequel to one of the best games ever (even though there are no similarities between the games whatsoever) it's a good game and has a lot of freedom?

Strangelove, you're saying that a blank tape is worth as much as a movie because you have the freedom to do whatever the hell you want with the blank tape.

A game that you have to make fun on your own isn't a good game.
https://i.imgur.com/86fodNE.png
Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6726

Miggle wrote:

I'm lost on this whole freedom thing. If I make a game with a huge empty map with a bunch of retarded bots that respawn every 10 seconds. Make 1 mission and repeat it a lot, and sell it as the sequel to one of the best games ever (even though there are no similarities between the games whatsoever) it's a good game and has a lot of freedom?

Strangelove, you're saying that a blank tape is worth as much as a movie because you have the freedom to do whatever the hell you want with the blank tape.

A game that you have to make fun on your own isn't a good game.
FC2 gives you the tools to go around and make your own fun. You got superb combat and fun weapons, which make it fun despite the weak story. And I think it would be more fun to make your pwn movie than watch a shitty one.
AussieReaper
( ͡° ͜ʖ ͡°)
+5,761|6411|what

DoctaStrangelove wrote:

FC2 gives you the tools to go around and make your own fun. You got superb combat and fun weapons, which make it fun despite the weak story. And I think it would be more fun to make your pwn movie than watch a shitty one.
You know what they should have done with the freedom and fun weapons?

Let you hunt deer and zebra and lions and real jackals and elephants.

Did they? No. Most fun you get out of the freedom is hitting a gazelle that jumps in front of your headlights. Even when you go on a driving rampage across the savannah and want to explore and have freedom it doesn't last long before yet another car load of South Africans start chasing you in yet another jeep with a mounted machine gun.
https://i.imgur.com/maVpUMN.png
Noobpatty
ʎʇʇɐdqoou
+194|6611|West NY

Ioan92 wrote:

Who cares about bullet reality? It's called game balance.
One clip one guy kind of stretches it. Also, there is no balance in this game.
I have to agree here. with the PKM sometimes I find myself emptying 50 rounds into someone to kill them, and even though I don't want it to be a realistic 2-4 shot kill thing here, it'd be nice if you didn't HAVE to reload after every kill.

The grenade launcher really fucks things up, yes.

The AS50 is annoying.

The campaign is anything but innovating.

But one thing you've missed, is the mapping.
This game has one of the easiest map-creators ever. Getting together with a community of players who enjoy them. I remember one that was a ruined Brooklyn map with a severed highway road and industrial buildings, it was more than fun to play on. Changed the game that much. Here's some footage of a very cool map I've played on. I've also played with the person recording the video.

Last edited by Noobpatty (2009-02-17 20:22:37)

Poseidon
Fudgepack DeQueef
+3,253|6795|Long Island, New York

AussieReaper wrote:

DoctaStrangelove wrote:

FC2 gives you the tools to go around and make your own fun. You got superb combat and fun weapons, which make it fun despite the weak story. And I think it would be more fun to make your pwn movie than watch a shitty one.
You know what they should have done with the freedom and fun weapons?

Let you hunt deer and zebra and lions and real jackals and elephants.

Did they? No. Most fun you get out of the freedom is hitting a gazelle that jumps in front of your headlights. Even when you go on a driving rampage across the savannah and want to explore and have freedom it doesn't last long before yet another car load of South Africans start chasing you in yet another jeep with a mounted machine gun.
Grand Theft Savannah tbh
Noobpatty
ʎʇʇɐdqoou
+194|6611|West NY

Ioan92 wrote:

Still, this game still has major issues like for some magic reason every single motherfucker has to try to kill you no matter what mission, no mission and what you do.
Also, as soon as they see you they magically know you're a hostile. If not sometimes they're just to blind to see you from 5 feet away or just to slow to notice. Even if you clearly have a mounted Mark 19 and try running away, they'll chase you down in their Jeeps (literally) until you lose them or blow the poor motherfuckers sky-high.

Sidsnot wrote:

Far Cry 1 was so awesome
Welcome to Ubisoft.
Volatile
Member
+252|6962|Sextupling in Empire

I really thought the multiplayer had potential, but ubisoft has not made the effort needed to make the game playable(at least they finally made an actual server browser, lol).

Biggest problems:

Dropped connections- they are constant and make you want to stab your monitor with a bowie knife after spending 15 minutes finding a populated room.

Poor hit detection- if your target is near or  peeking out behind cover, quite often your bullets won't hit even though you see the headshots register on your screen.

Balanced weapons- If all weapons are allowed on the server(no bans), you'll see 3 of them: GL, AS50, SAW

Invincible spawns- 20% of my deaths are from this on "capture the diamond" maps. Their diamonds are next to their spawn. They're invincible....


Could have been good...... sigh......
Noobpatty
ʎʇʇɐdqoou
+194|6611|West NY

Volatile wrote:

Invincible spawns- 20% of my deaths are from this on "capture the diamond" maps. Their diamonds are next to their spawn. They're invincible....
Sucks with Deathmatch, too. All these retards go around hosting Last Bastion matches full and the games terrible spawning system will throw a nice ol' invincible player right next to you and even though you're there, spamming the shit out of their head with some 7.62's they can dance around in circles for half a minute looking for you and still survive to kill you.

Last edited by Noobpatty (2009-02-17 21:11:23)

aerodynamic
FOCKING HELL
+241|6011|Roma

DoctaStrangelove wrote:

AussieReaper wrote:

Yahtzee gave a very good review of this game, imo. Usually he'll over emphasise the bad points, but he nailed it perfectly with FC2.
I thought Yathzee's review didn't really do justice to the variety of FC2's gameplay, but otherwise was very good.
I love Yathzee but you should never take his review seriously.
I would never use his review to buy or not buy a game.
Go to Gametrailers or Gamespot for the reviews or something.
https://bf3s.com/sigs/8ea27f2d75b353b0a18b096ed75ec5e142da7cc2.png
Ioan92
Member
+337|5980
The is one thing I agree with DoctaStrangelove is his freedom, do whatever the fuck you want. I mentioned this in my OP that the Singleplayer game only starts once you don't need to do any mission anymore, then its a sandbox, then its creating you own fun because you don't need to do the missions because you don't need diamonds because you bought already all the weapons.

Then here is how I spend my FC2 day: Start mega fires, blow out outposts, diamond hunting, golden-ak hunting, simple exploration. and much more, freedom of action, GTA Somalia

@ Aerodynamic

Yathzee is very accurate most of the time, and the reviews he done for the games I own are pretty accurate. What Gametrailers and Gamespot fail to do is actually honestly reviewing or even reviewing the game. Videos on these sites show gameplay and dev commentary. That's not a review, that's advertisement.

Besides that I agree with everyone in this thread.

Last edited by Ioan92 (2009-02-18 02:44:24)

Sup3r_Dr4gon
Boat sig is not there anymore
+214|6585|Australia
I've played through STALKER, with all of it's bugs, choppy framerates and impossible missions. I've played through Crysis: Warhead, which crashed at almost every savepoint. I've played BF2 for thousands of hours which.... do I really need to go into detail with it?

However, none of the above games with their issues have made me as angry and frustrated as FC2. It has so many issues:

Malaria. It's so annoying to be trying to do a mission and then randomly get sick, use your last pill and be forced to go and do some stupid "deliver the passports" mission. I remember reading somewhere that this was added in to force the player to help the civilian population. GW Ubisoft, real freedom there. Because of being forced to do these stupid missions I actually wanted to be able to take my machete and butcher every last one of those AIDS ridden fuckers and steal the meds so I wouldn't have to do the missions again.
And I remember doing 2 different missions that involved destroying malaria medicine. I wasn't allowed to take some before destroying the rest because.....???

Weapons. The system should have been like Crysis - Melee/sidearm/two main slots, and not melee/sidearm/light/heavy. Why can my character carry around a revolving grenade launcher and a guided antitank missile launcher without any problems, but trying to carry a silenced SMG and a pump shotgun is too much for him? And why does the MP5 take the same ammo as the M16, which in turn takes the same ammo as the AK47? And why do the enemies feed magazine after magazine through their rifles with no issues but as soon as I pick their guns up, they jam and explode?

Cars. What I want to know is: how come all of the enemy cars have faster acceleration and higher top speeds then I do, even when I'm in a 4WD and they're in a 2 door hatchback and we're driving over sand dunes? And who was the genius that decided that giving an enemy car a roof mounted grenade launcher, then have that car drive around so that you could encounter it anytime anywhere was a good idea?

Buddies. God they piss me off. Anyone remember the mission which involves you destroying the pumps at the greenhouses? I did the buddy mission for it, which involves you stealing a herbicide to put into a cropduster which your buddy uses to kill the crops at the greenhouses so that the enemies have no cover when you do your raid.
My buddy did that for me. AFTER I had killed all of the enemies, destroyed the pumps and was LEAVING. Then the bitch had the gall to ring me up and ask for help after her useless ass was shot down. After that, I just let the buddy missions fuck themselves.

The ending. No matter what what happens during the previous ten hours of gameplay - no matter who you kill, help, align yourself with, destroy, assasinate, etc - there are only two different ways to end the game, each with the same outcome.
Yahtzee described it well, it's like a seesaw - You do missions for one faction, and when they have nothing left to do, you go to the other faction, and balance things back out again, making whatever missions you do effect jack shit at the end.

The environment. I though this was supposed to be a free roaming game, not going through narrow canyons and be forced to fight everyone at the guard posts. It's good when it opens up, but damn, being forced to go through guard posts is frustrating, especially so when they respawn after about 60 seconds, meaning that if the post is near your objective, you'll have to do the same fight twice in a period of about five minutes.

Well, this rant when on longer then I intended it to, but fuck me this game needs fixing ASAP.

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