Ryan
Member
+1,230|7064|Alberta, Canada

Still a work in progress, about 80% finished. Still needs details on opposite side, and some mapping.
It was a 1920x1080 HD Photo, but every image uploader sizes it down on me. This is 1600x900 I think.

https://i33.tinypic.com/vdzimw.png

Comments are welcome, I'd like to know if anything looks weird.

Last edited by Ryan (2008-07-29 09:34:01)

jsnipy
...
+3,276|6743|...

damn, you have real skills +1
Ryan
Member
+1,230|7064|Alberta, Canada

jsnipy wrote:

damn, you have real skills +1
Thanks j.
bugz
Fission Mailed
+3,311|6533

Ryan wrote:

jsnipy wrote:

damn, you have real skills +1
Thanks j.
He forgot the Karma

Here's mine.
DefCon-17
Maple Syrup Faggot
+362|6377|Vancouver | Canada
It's not showing up for me.
Private_Adam
Medic since 1942
+245|6872|United States

DefCon-17 wrote:

It's not showing up for me.
=NHB=Shadow
hi
+322|6587|California

Private_Adam wrote:

DefCon-17 wrote:

It's not showing up for me.
It is for me, just a red box ;(
dtacs
say that 2 my face fucker not online
+126|6056|Australia
Link Is Borked
https://battlelog-cdn.battlefield.com/public/profile/bf3/kit-icon-recon.png?v=3173239
Ryan
Member
+1,230|7064|Alberta, Canada

Hmm, I'll try and fix it.
There's not many image hosts that allow 1920x1080 pictures.
kylef
Gone
+1,352|6714|N. Ireland
You mean 1600 x 900?
Ryan
Member
+1,230|7064|Alberta, Canada

kylef wrote:

You mean 1600 x 900?
Yea, I edited my post up there, you're just too quick for me
Luigi
Sniper Whore
+97|6400|Wisconsin
You said in the autocad post that this has too many polys for bf2 right? Too bad... it looks really good.
Ryan
Member
+1,230|7064|Alberta, Canada

LuigiMcOwnage wrote:

You said in the autocad post that this has too many polys for bf2 right? Too bad... it looks really good.
It had over 500,000 polys, but I managed to reduce it down to around 28,000. I still can't UV Map it, way too many objects to work with.
Graphic-J
The Artist formerly known as GraphicArtist-J
+196|6347|So Cal

Ryan wrote:

...It had over 500,000 polys, but I managed to reduce it down to around 28,000. I...
...
Pretty good conversion.
https://i44.tinypic.com/28vg66s.jpg
Ryan
Member
+1,230|7064|Alberta, Canada

GraphicArtist J wrote:

Ryan wrote:

...It had over 500,000 polys, but I managed to reduce it down to around 28,000. I...
...
Pretty good conversion.
The render will have 540,000 polys, because I managed to remove the meshsmoothing in the scene, but apply it in the render.
I'm going to post a colored picture soon.
Ryan
Member
+1,230|7064|Alberta, Canada

https://i38.tinypic.com/9u6j3m.png
aerodynamic
FOCKING HELL
+241|5974|Roma
thats really good mate.
https://bf3s.com/sigs/8ea27f2d75b353b0a18b096ed75ec5e142da7cc2.png
dtacs
say that 2 my face fucker not online
+126|6056|Australia
Very good, but isn't the clip slightly longer and closer to the barrel?

or maybe im just thinking that due to the handle under the barrel, will you be adding it or is this a different version?
https://battlelog-cdn.battlefield.com/public/profile/bf3/kit-icon-recon.png?v=3173239
Ryan
Member
+1,230|7064|Alberta, Canada

Acreta wrote:

Very good, but isn't the clip slightly longer and closer to the barrel?

or maybe im just thinking that due to the handle under the barrel, will you be adding it or is this a different version?
No...
I took a 3200x1200 high res picture of a SCAR-L and modeled off of that. Everything in my 3D model is the same as the real gun, as far as proportions and locations.

Last edited by Ryan (2008-07-30 08:48:04)

DefCon-17
Maple Syrup Faggot
+362|6377|Vancouver | Canada
The grip looks wrong, but great work otherwise.
l41e
Member
+677|6869

Looks great so far. I'll just say that it appears you smoothed it way too much (like the rails near the front), which may be the source of your massive poly count. Also, the bottom of the stock is curved, not with edges.

Otherwise...damn. Nice. Ein +1, ja?
Ryan
Member
+1,230|7064|Alberta, Canada

k30dxedle wrote:

Looks great so far. I'll just say that it appears you smoothed it way too much (like the rails near the front), which may be the source of your massive poly count. Also, the bottom of the stock is curved, not with edges.

Otherwise...damn. Nice. Ein +1, ja?
I know the stock is supposed to be rounded and curved, but it was too hard to do
Ryan
Member
+1,230|7064|Alberta, Canada

This is my latest version of the gun:
https://i38.tinypic.com/23rwphs.png
Private_Adam
Medic since 1942
+245|6872|United States
Good job Ryan, I like it.
blah
macaroni with cheeseeee
+111|5968|Croatia
awesome

+1

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